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Sarasa-Cabezuelo, Antonio – Education Sciences, 2021
In all areas of knowledge, there is a set of basic concepts or ideas that are essential to understand. A very common problem that arises among students is the difficulty in acquiring these concepts. One way to solve this problem is by carrying out small knowledge tests where these concepts are put into practice. To develop these tests there are…
Descriptors: Online Courses, Minicourses, Integrated Learning Systems, Electronic Learning
Nakamura, Yasuyuki; Nakahara, Takahiro – International Association for Development of the Information Society, 2016
Developing online test environments for e-learning for mobile devices will be useful to increase drill practice opportunities. In order to provide a drill practice environment for calculus using an online math test system, such as STACK, we develop a flickable math input interface that can be easily used on mobile devices. The number of taps…
Descriptors: Electronic Learning, Handheld Devices, Computer Assisted Testing, Drills (Practice)
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Scarlatos, Lori; Engoron, Eric; Block, Pamela; Evans, Cassandra – International Journal of Mobile and Blended Learning, 2019
A common problem for people with disabilities, particularly those who rely on mobility devices, is learning to navigate a new environment. This is especially troublesome for students who are attending a new university and need to figure out how to get from one place to another. All Together Now is a mobile multi-player cooperative game developed…
Descriptors: Students with Disabilities, Game Based Learning, Advocacy, Handheld Devices
Franklyn, Virginia – Computers in Libraries, 2013
The Friends of the Pikes Peak Library District (PPLD) had a legacy website that was remotely hosted and maintained by a volunteer. They wanted a more significant presence on PPLD.org and an easier interface with which to update information. The developers decided to create a new Friends site in Drupal, using RWD, CSS3, and HTML5. The plan was to…
Descriptors: Computer Software, Public Libraries, Computer Interfaces, Volunteers
Johnson, L.; Adams Becker, S.; Estrada, V.; Freeman, A. – New Media Consortium, 2015
The internationally recognized series of "Horizon Reports" is part of the New Media Consortium's Horizon Project, a comprehensive research venture established in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming years on a variety of sectors around the globe. This "2015 Horizon…
Descriptors: Museums, Educational Technology, Technology Integration, Technology Uses in Education
Clark, Jason – Computers in Libraries, 2012
The rise of apps and mobile devices has opened the door to small, dedicated software programs that are focused on singular tasks. From the author's perspective as head of digital access and web service manager at Montana State University, these apps offered an opportunity to build a focused digital service aimed at allowing someone to enter a…
Descriptors: Internet, Handheld Devices, Computer Software, Programming
Johnson, L.; Adams Becker, S.; Freeman, A. – New Media Consortium, 2013
The "NMC Horizon Report: 2013 Museum Edition," is a co-production with the Marcus Institute for Digital Education in the Arts (MIDEA), and examines six emerging technologies for their potential impact on and use in education and interpretation within the museum environment: BYOD (Bring Your Own Device), crowdsourcing, electronic…
Descriptors: Museums, Technology Integration, Technology Uses in Education, Educational Technology
Weinstein, Margery – Training, 2011
A changing mindset combined with changing technology is driving the use of games and simulations. People are becoming more open to using games and simulations for learning, and, at the same time, the technologies are making the development of games and simulations easier and faster than a mere five years ago. Together, the changing mindset and the…
Descriptors: Electronic Learning, Case Studies, Computer Interfaces, Computer Graphics
Nakajima, Taira – Association for the Advancement of Computing in Education, 2012
The author demonstrates a new system useful for reflective learning. Our new system offers an environment that one can use handwriting tablet devices to bookmark symbolic and descriptive feedbacks into simultaneously recorded videos in the environment. If one uses video recording and feedback check sheets in reflective learning sessions, one can…
Descriptors: Foreign Countries, Computer Assisted Instruction, Feedback (Response), Handwriting
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Lee, Cheng-Yuan; Cherner, Todd Sloan – Journal of Information Technology Education: Research, 2015
There is a pressing need for an evaluation rubric that examines all aspects of educational apps designed for instructional purposes. In past decades, many rubrics have been developed for evaluating educational computer-based programs; however, rubrics designed for evaluating the instructional implications of educational apps are scarce. When an…
Descriptors: Instructional Material Evaluation, Educational Technology, Scoring Rubrics, Evaluation Methods
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Vedder, Richard G. – Journal of Information Technology Education: Innovations in Practice, 2012
In October 2012, Microsoft will release the commercial version of its next operating system, presently called "Windows 8." This version represents a significant departure from the past. Microsoft wants this operating system to meet user needs regardless of physical platform (e.g., desktop, notebook, tablet, mobile phone). As part of this mission,…
Descriptors: Computer Interfaces, Information Technology, Internet, Vendors
Lim, Kenneth Y. T.; Chen, Der-Thanq; Hung, David – Educational Technology, 2010
This article describes some of the key affordances for learning of the generic class of handheld computers known variously as smartphones, palmtops, and thumbtops--using the Apple iPhone 3G as one of the most mature exemplars of this class--based on the authors' experiences with and reflections about the device over a period of a year. An argument…
Descriptors: Educational Technology, Users (Information), Handheld Devices, Computers
Beatty, Ian D. – Online Submission, 2011
Through research and personal experience, we have found that the most crucial factors determining who succeeds with clicker-based teaching, who gives up, and who merely muddles along have far more to do with instructors' deeper attitudes, models, and professional thought habits than with which "best practices" they try or what support they…
Descriptors: Student Motivation, Student Behavior, Handheld Devices, Computer Interfaces
Dyrli, Kurt O. – District Administration, 2008
This article discusses the growing demand of using touchscreen interface. Consumers are now seeing touchscreens in a wide variety of electronics, not only in competitors to the iPhone from Sony, Samsung, Motorola, LG and T-Mobile, but also in desktop PCs, printers and copiers, televisions, and MP3 players. Teens, if they don't have a touch-enabled…
Descriptors: Computer Peripherals, Handheld Devices, Computers, Computer Interfaces
Garcia Laborda, Jesus; Magal-Royo, Teresa; Lopez, Jose Luis Gimenez – Online Submission, 2011
As the use of mobile learning educational applications has become more common anywhere in the world, new concerns have appeared in the classroom, human interaction in software engineering and ergonomics. new tests of foreign languages for a number of purposes have become more and more common recently. However, studies interrelating language tests…
Descriptors: Foreign Countries, Electronic Learning, Language Tests, Computer Software
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