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Mia Carapina; Klaudio Pap – International Association for Development of the Information Society, 2024
This paper introduces CoCo, a system designed to support and encourage collaborative learning among colocated students sharing a single mobile device. It provides teachers with the possibility to create digital lessons, configure parameters for collaborative activities such as the number of students and tablets, and monitor students' progress. On…
Descriptors: Cooperative Learning, Handheld Devices, Teaching Methods, Learning Management Systems
Stockwell, Glenn – English Teaching, 2021
Mobile-assisted language learning has expanded beyond relatively humble beginnings of replicating computer-based activities assigned in formal language learning contexts, and it now often consists of a complex mix of formal and informal learning activities that take place at different times and places throughout learners' daily lives. Decisions…
Descriptors: Second Language Learning, Second Language Instruction, Learning Activities, Computer Assisted Instruction
Fick, Jason; Bulgren, Chris – Journal of General Music Education, 2022
Increased availability of tablets at home and in classrooms provides educators access to a powerful tool for music instruction. Music production lessons on tablets offer alternate approaches to developing music literacies while teaching valuable technology skills. These activities are ideal for general music education because they align with…
Descriptors: Music Education, Technology Uses in Education, Handheld Devices, Electronic Learning
Carreon, Adam; Smith, Sean – Interdisciplinary Journal of Problem-based Learning, 2022
This article presents a conceptual understanding of how the powerful digital tool of augmented reality (AR) can be used for enhancing inquiry-based learning lessons (IBLLs). With an increased reliance on technology following the COVID-19 pandemic, reduced teacher preparation time, and a need to provide students with alternative student-centered…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Experiential Learning
Sarasa-Cabezuelo, Antonio – Education Sciences, 2021
In all areas of knowledge, there is a set of basic concepts or ideas that are essential to understand. A very common problem that arises among students is the difficulty in acquiring these concepts. One way to solve this problem is by carrying out small knowledge tests where these concepts are put into practice. To develop these tests there are…
Descriptors: Online Courses, Minicourses, Integrated Learning Systems, Electronic Learning
Panagiotis Panagiotidis; Pinelopi Krystalli; Panagiotis Arvanitis – European Journal of Education (EJED), 2023
It is a common belief that engagement and motivation are crucial factors in learning and especially in language learning. In particular, increasing motivation can lead to the mobilization of students' personal, cognitive, emotional and behavioral resources and, consequently to better learning results. As digital technology has become more…
Descriptors: Educational Technology, Electronic Learning, Second Language Learning, Student Motivation
Palalas, Agnieszka; Wark, Norine – International Journal of Computer-Assisted Language Learning and Teaching, 2020
Mobile technology melds the mobile learner's authentic real and virtual worlds, enabling increasingly untethered personalized, learner-determined language learning opportunities. This article introduces an evidence-based framework founded upon cumulative findings from a number of the authors' recent and ongoing research projects. This framework…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction
Verzosa, Debbie Marie B.; De Las Peñas, Ma. Louise Antonette N.; Sarmiento, Jumela F.; Aberin, Maria Alva Q.; Tolentino, Mark Anthony C.; Loyola, Mark L. – International Association for Development of the Information Society, 2021
The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution, especially when application (app) design is based on sound pedagogical principles and gamification elements. However, an inventory of available mobile apps for mathematics reveals that many of the available apps are guided by a…
Descriptors: Electronic Learning, Handheld Devices, Thinking Skills, Elementary School Mathematics
Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
Zhang, Jiarui; Zhang, Junhui; Chen, Qiushi; Deng, Xiaorong; Zhuang, Wei – Physics Teacher, 2023
With the development of digital technology, plentiful sensors are embedded in the smartphone, which makes it a valuable tool for teaching elementary experimental physics. For instance, the magnetic field sensor of the smartphone has been used to measure gravitational acceleration by measuring the magnetic pendulum's oscillation period. The…
Descriptors: Physics, Scientific Concepts, Science Education, Handheld Devices
Emily Paget – Journal of Learning for Development, 2024
Digital and information literacy skills are necessary to succeed in today's knowledge economy but for the millions of people in the world without internet access, a frustratingCatch-22 exists: How can they develop digital literacy skills without internet access? When they get access, what good is the internet to them if they don't have the skills…
Descriptors: Information Literacy, Digital Literacy, Video Technology, Access to Computers
Blain, Dylan Owen; Standage, Martyn; Curran, Thomas – European Physical Education Review, 2022
How does the education sector recover following the disruption caused by the COVID-19 pandemic? Much enthusiasm exists to imagine how teaching practices can be enriched within the so-called 'new normal.' The physical and mental health benefits associated with school physical education have attracted considerable attention during the pandemic.…
Descriptors: COVID-19, Pandemics, Physical Education, Teaching Methods
Al-Jarf, Reima – Online Submission, 2022
This article gives examples of mobile vocabulary apps (MVAs) that can be downloaded from the Google Play or Apple App Stores and used as extension activities or a supplement to in-class vocabulary instruction in EFL such as English word study, advanced English vocabulary, test your English vocabulary, English vocabulary level I, II & III, 1000…
Descriptors: Foreign Countries, Computer Oriented Programs, Handheld Devices, Vocabulary Development
Guillén, Gabriel; Sawin, Thor; Avineri, Netta – Foreign Language Annals, 2020
Language teachers are often masters of using the physical space in their language classrooms, rearranging furniture, groups, and artifacts to facilitate meaningful encounters with and among learners. Indeed, during the COVID-19 crisis, many language teachers are sharing that these human encounters--reading learners' needs through body language,…
Descriptors: Computer Mediated Communication, Synchronous Communication, Language Teachers, School Closing
Cochrane, Thomas – Melbourne Centre for the Study of Higher Education, 2020
Mobile devices, particularly smartphones, have become an integral part of daily lives, and we take them with us almost everywhere we go. In most cases these are examples of informal learning and how we now choose to find and utilise online information and create and share rich media. How then can we use these devices to learn in "formal"…
Descriptors: Curriculum Development, Authentic Learning, Electronic Learning, Handheld Devices