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Prawat, Ted – New England Journal of Higher Education, 2016
Schools and teachers are looking for innovative ways to teach the "big ideas" emerging in the core curricula, especially in STEAM fields (science technology, engineering, arts and math). As a result, learning environments that support digital learning and educational technology on various platforms and devices are taking on…
Descriptors: Educational Innovation, STEM Education, Art Education, Electronic Learning
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Goldman, Crystal; Turnbow, Dominique; Roth, Amanda; Friedman, Lia; Heskett, Karen – Communications in Information Literacy, 2016
This article focuses on the development of an engaging library orientation module for UC San Diego First Year Experience (FYE) courses. The library module included a brief in-class presentation about research concepts and library services, an online interactive library scavenger hunt given as an in-class activity, and a homework assignment where…
Descriptors: College Freshmen, College Libraries, Orientation, Introductory Courses
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Hsu, Tzu-Yen; Chen, Che-Ming – Journal of Geography, 2010
Although fieldwork is always cited as an important component of geographic education, there are many obstacles for executing high school fieldwork. Mobile electronic products are becoming popular and some schools are able to acquire these devices for mobile learning. This study attempts to provide a mobile-assisted means of guiding students…
Descriptors: Electronic Learning, Geography Instruction, Learning Modules, Educational Technology