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Buchner, Josef; Andujar, Alberto – International Association for Development of the Information Society, 2019
In this article we describe how mobile devices enable immersive learning experiences. Expensive Head Mounted Displays (HMDs) are a thing of the past, as even inexpensive alternatives in combination with a smartphone make it possible to immerse oneself in virtual worlds. Learners then take these worlds as realistic, which can lead to cognitively…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Teaching Methods
Dina Ali Mohamed El-Besomey – European Journal of Education (EJED), 2020
This is an analytical study for Global Education vision (2030-2020) of The contemporary vision of Global strategic plan for facing (COVID-19) or the renew corona disease crisis via virtual learning & training for higher education. The research builds in the virtual university configuring its concept and how could it simulate the environments…
Descriptors: Strategic Planning, COVID-19, Pandemics, Higher Education
Dexter, Sara; Clement, Davis; Moraguez, Daniel; Watson, Ginger S. – Journal of Research on Leadership Education, 2020
This article presents three types of (inter)active learning pedagogical tools to better prepare future administrators for complex, real-world tasks. We propose a framework of narrative linearity and responsiveness to examine digital cases, digital simulations, and clinical simulations as bridging pedagogies from abstract class-based methods to…
Descriptors: Active Learning, Administrator Education, Leadership Training, Case Method (Teaching Technique)
Fernandez, Manuel – Higher Learning Research Communications, 2017
This essay presents and discusses the developing role of virtual and augmented reality technologies in education. Addressing the challenges in adapting such technologies to focus on improving students' learning outcomes, the author discusses the inclusion of experiential modes as a vehicle for improving students' knowledge acquisition.…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Barriers
Cochrane, Thomas; Narayan, Vickel; Antonczak, Laurent – Journal of Interactive Learning Research, 2016
Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone's camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with contextual digital information. The creation of mobile AR environments is relatively simple, with the development of mobile AR…
Descriptors: Telecommunications, Handheld Devices, Photography, Geographic Information Systems
O'Connor, Eileen A.; Domingo, Jelia – Journal of Educational Technology Systems, 2017
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Melburn, Louanne; Rivers, Julie – College Quarterly, 2012
Partnership projects between education and practice beyond clinical placement provide opportunities for growth and improved quality for both the educational unit and the health care facility. Such a partnership happened between Quinte Healthcare Corporation and Loyalist College to benefit students, educational curriculum, nurses new to their…
Descriptors: Nursing Education, Nurses, Health Facilities, Schools
Cvetkovic, Dragan, Ed. – InTech, 2016
The first chapter provides an overview of the popular systems for distance learning. In the second chapter, a review of all major social and economic activities in order to improve the system of virtual learning is given. The third chapter deals with the influence of technology in the management of educational institutions. The fourth chapter…
Descriptors: Educational Technology, Technology Uses in Education, Distance Education, Integrated Learning Systems
Wicks, Pamela – Community & Junior College Libraries, 2011
Virtual environments such as Second Life (SL) may provide a way to connect with today's digital native and increase the readership of the community college student, both in virtual and real world libraries. Many colleges and universities already have a presence in SL. Books and services typically found in a "brick and mortar" library can…
Descriptors: Community Colleges, Electronic Libraries, Virtual Classrooms, Internet
Ellis, Maureen; Anderson, Patricia – Journal of Instructional Pedagogies, 2011
Second Life (SL) is a social virtual world, which emphasizes the general use of immersive worlds for supporting a variety of human activities and interactions, presenting a plethora of new opportunities and challenges for enriching how we learn, work and play (Boulos, Hetherington & Wheeler, 2007; Prasolova-Førland, Sourin & Sourina,…
Descriptors: Simulated Environment, Technology Uses in Education, Educational Technology, Teaching Methods
Andujar, J. M.; Mejias, A.; Marquez, M. A. – IEEE Transactions on Education, 2011
Augmented reality (AR) provides huge opportunities for online teaching in science and engineering, as these disciplines place emphasis on practical training and unsuited to completely nonclassroom training. This paper proposes a new concept in virtual and remote laboratories: the augmented remote laboratory (ARL). ARL is being tested in the first…
Descriptors: Foreign Countries, Engineering Education, Online Courses, Laboratories
DeMers, Michael N. – International Journal of Virtual and Personal Learning Environments, 2010
Second Life is increasingly being used as a venue for education, especially for delivery of online instruction where social presence and community building are essential components. Despite its robust 3-D modeling tools and powerful scripting language, many educational uses of Second Life are limited to passive forms of content delivery that often…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Acosta-Tello, Enid – Journal of Instructional Pedagogies, 2010
Faculty who have taught in a traditional classroom are finding themselves having to teach in a setting in which they are unable to interact face-to-face with their students. Online instruction increases yearly. An important factor in the success of online instruction is the degree of student engagement. Though academic content remains…
Descriptors: Student Participation, Electronic Learning, Online Courses, Learner Engagement
Pietrobon, Alberto – Industry and Higher Education, 2009
This article responds to "Laboratory experiments as a tool in the empirical economic analysis of high-expectation start-ups" by Martin Curley and Piero Formica, published in the December 2008 issue of "Industry and Higher Education". Curley and Formica introduce a new concept for high-expectation start-ups, involving the use of "laboratory…
Descriptors: Expectation, Economic Research, Access to Information, Databases
Herold, David Kurt – Computers & Education, 2010
Second Life has become increasingly popular with educators and educational institutions, because of the educational possibilities it seems to offer. While there has been a lot of hype and academic publications about educational design or the theoretical framing of teaching in virtual environments, there have been few publications focusing on…
Descriptors: Higher Education, Introductory Courses, Virtual Classrooms, Social Networks
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