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Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
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Bejar, Isaac I. – Assessment in Education: Principles, Policy & Practice, 2011
Automated scoring of constructed responses is already operational in several testing programmes. However, as the methodology matures and the demand for the utilisation of constructed responses increases, the volume of automated scoring is likely to increase at a fast pace. Quality assurance and control of the scoring process will likely be more…
Descriptors: Evidence, Quality Control, Scoring, Quality Assurance
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Freeman, Matthew K. – Tech Directions, 2009
This article presents a design brief for a pinball game. The design brief helps students get a better grasp on the operation and uses of simple machines. It also gives them an opportunity to develop their problem-solving skills and use design skills to complete an interesting, fun product. (Contains 2 tables and 3 photos.)
Descriptors: Educational Games, Design Preferences, Design Requirements, Games
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Ramiller, Neil C.; Wagner, Erica L. – Journal of Information Systems Education, 2011
Systems analysis and design is a standard course offering within information systems programs and often an important lecture topic in Information Systems core courses. Given the persistent difficulty that organizations experience in implementing systems that meet their requirements, it is important to help students in these courses get a tangible…
Descriptors: Systems Analysis, Information Systems, Information Technology, Systems Development
Rush, Richard D. – Facilities Manager, 2002
Discusses the importance of designing for comfortable, effective interfaces between students and computers in classrooms. Explores the use of research and classroom mock-ups to ensure appropriate design. (EV)
Descriptors: Classroom Design, Computer Uses in Education, Design Preferences, Human Factors Engineering
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Xu, Richard Y. D.; Jin, Jesse S. – International Journal of Distance Education Technologies, 2007
This article presents a schematic application of computer vision technologies to e-learning that is synchronous, peer-to-peer-based, and supports an instructor's interaction with non-computer teaching equipments. The article first discusses the importance of these focused e-learning areas, where the properties include accurate bidirectional…
Descriptors: Computer System Design, Program Development, Program Implementation, Electronic Learning