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Jenkins, Henry – Chronicle of Higher Education, 2008
The author has what most people would agree is a pretty cool gig: he studies pop culture at the Massachusetts Institute of Technology, which means he has written scholarly articles about "Star Trek" fans, video games, and pro wrestling, among other topics. He is also one of the directors of the institute's comparative-media-studies program, which…
Descriptors: Media Adaptation, Mass Media Use, Hypermedia, Web Sites
Smith, Kathlin, Ed.; Leney, Brian Ed. – Council on Library and Information Resources, 2009
As part of its ongoing programs in digital scholarship and the cyberinfrastructure to support teaching, learning and research, the Council on Library and Information Resources (CLIR) in cooperation with the National Endowment for the Humanities (NEH) held a symposium on September 15, 2008 in which a group of some 30 leading scholars was invited to…
Descriptors: Conferences (Gatherings), Art History, American Studies, Scholarship
Antonacci, David M.; Modaress, Nellie – AACE Journal, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these…
Descriptors: Educational Games, Technological Advancement, Computer Simulation, Computer Uses in Education
Breck, Judy – Educational Technology, 2007
This article is a partial look at what the future of education might be if educational resources become open online. Intertwingularity is discussed as a general term for what OER will do online. Predictions about an open education future are based on nine quotations from books by popular writers about our networked age. When the network mechanisms…
Descriptors: Educational Resources, Shared Resources and Services, Information Management, Information Technology
Bayne, Sian – Teaching in Higher Education, 2008
As certain areas of practice in higher education shift online, the work of learners and teachers increasingly takes place within the domain of the image. The "digital turn" we are experiencing, both in higher education and in the wider culture, accompanies an "iconic turn" in which the logic of the image as it emerges on our screens has a growing…
Descriptors: Higher Education, Educational Environment, Teaching Methods, Virtual Classrooms
Vaden, Tere – E-Learning, 2006
Given the current forms of economic production and corporate markets, the liberating and democratic potential of digital information is counteracted by the concentration of media ownership, as well as by policy, legislation, and the development of proprietary forms of technology. The notion of "intellectual property" produces artificial scarcity…
Descriptors: Intellectual Property, Organizational Development, Barriers, Organization

Selnow, Gary W. – American Behavioral Scientist, 1988
Asks whether the computer is another channel of communication, if its interactive qualities make it an information source, or if it is an undefined hybrid. Concludes that computers are neither the medium nor the source but will in the future provide the possibility of a sophisticated interaction between human intelligence and artificial…
Descriptors: Artificial Intelligence, Computer Uses in Education, Computers, Cybernetics
Luker, Mark; And Others – CAUSE/EFFECT, 1995
Recently the University of Wisconsin-Madison merged three existing but disparate technology-related units into a single division reporting to a chief information officer. The new division faced many challenges, beginning with the need to restructure the old units into a cohesive new organization. The restructuring process, based on structural…
Descriptors: Change Strategies, College Administration, Cybernetics, Higher Education