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Gentile, Amber; Oswald, A. Michele – International Journal of Technology in Education, 2021
The purpose of this article is to introduce a comprehensive instructional model that takes into consideration three frameworks for designing instruction (Universal Design for Learning, Understanding by Design, and the 7E Learning Cycle) and incorporates Technological Pedagogical and Content Knowledge and Mindset (attitudes, beliefs, dispositions…
Descriptors: Instructional Design, Access to Education, Teaching Models, Pedagogical Content Knowledge
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Bosshardt, William – Journal of Economic Education, 2021
"The Cognitive Challenges of Effective Teaching," by Chew and Cerbin (2021) outlines a framework of nine cognitive challenges to student learning. The framework can help economic educators better design and describe new ideas for teaching in economics. In this article, the author highlights and expands upon ideas that are particularly…
Descriptors: Economics Education, Instructional Design, Educational Research, Research Needs
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Lei, Simon; Donoso, Denise; Foutz, Kara; Lasorsa, Meghann; Oliver, Sherry – College Student Journal, 2011
The notion of forgetting implies that important information once learned and accessible can no longer be retrieved and remembered. Although college students do not need to recall everything, they frequently have some trouble remembering what they need to know when taking quizzes and examinations (exams), and when giving oral presentations. This…
Descriptors: College Students, Memory, Barriers, Recall (Psychology)
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van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
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Sweller, John – Instructional Science: An International Journal of Learning and Cognition, 2004
Evolution by natural selection may be characterized as a system in which a large store of genetic information will persist indefinitely while it remains coordinated with its environment but will continuously produce small random variations that are tested for environmental effectiveness. In any environment, effective variations will persist while…
Descriptors: Instructional Design, Long Term Memory, Evolution, Cognitive Processes
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Cook, Michelle Patrick – Science Education, 2006
Visual representations are essential for communicating ideas in the science classroom; however, the design of such representations is not always beneficial for learners. This paper presents instructional design considerations providing empirical evidence and integrating theoretical concepts related to cognitive load. Learners have a limited…
Descriptors: Prior Learning, Memory, Cognitive Structures, Instructional Design
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Reed, Stephen K. – Educational Psychologist, 2006
This article provides a tutorial overview of cognitive architectures that can form a theoretical foundation for designing multimedia instruction. Cognitive architectures include a description of memory stores, memory codes, and cognitive operations. Architectures that are relevant to multimedia learning include Paivio's dual coding theory,…
Descriptors: Cognitive Structures, Multimedia Instruction, Curriculum Development, Learning Theories
Beissner, Katherine L.; And Others – 1993
This paper describes the characteristics of graphic techniques, such as networks, pattern notes, semantic maps, and graphic organizers, that can be used to acquire knowledge of relationships between concepts in a content area. The implications for research and instructional design are considered, and nine types of these techniques are described…
Descriptors: Cognitive Processes, Cognitive Structures, Graphic Organizers, Instructional Design
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Dijkstra, Sanne – Instructional Science, 1997
Constructivist theory argues that students construct knowledge for themselves and that each knows the world in a different way. The problem for education is how students can construct an "objectified" knowledge. Outlines an integrative framework for the description of information and problem-solving procedures and a problem-solving…
Descriptors: Cognitive Development, Cognitive Structures, Constructivism (Learning), Instructional Design
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Li, Zhongmin; Merrill, M. David – Journal of Research on Computing in Education, 1990
Discussion of courseware development focuses on a transaction shell approach that stresses flexibility and reusability of the courseware. Topics discussed include high-level programing languages, authoring languages, authoring systems, knowledge structures, and knowledge acquisition; and an example for applying the transaction shell approach to…
Descriptors: Authoring Aids (Programing), Cognitive Structures, Computer Assisted Instruction, Computer Software Development
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Nelson, Wayne A.; Palumbo, David B. – Journal of Educational Multimedia and Hypermedia, 1992
Examines the psychological basis of hypermedia as a medium for learning, surveys the characteristics of current hypermedia systems, and suggests ways to make hypermedia systems more valuable as instructional environments. Highlights include parallels between human memory and hypermedia architectures; and hypermedia as knowledge presentation,…
Descriptors: Cognitive Structures, Computer Assisted Instruction, Computer System Design, Educational Environment
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Blanton, Betty B. – International Journal of Instructional Media, 1998
Considers the relevance of cognitive learning theory to instructional design for effective learning. Highlights include the organization of knowledge; systems approach; cognitive process learning; schema theory; and components of a model for instructional design, including pretesting, motivational considerations, media selection, and validation.…
Descriptors: Cognitive Processes, Cognitive Structures, Instructional Design, Instructional Effectiveness
Taylor, James C. – Educational Technology, 1994
Describes the Novice-Expert (Novex) Analysis, a nine-step approach to instructional design aimed at effecting the shift from novice to expert by creating a series of learning activities to enable novices to construct an expert knowledge base. The "Dimensions of Processing Model" diagram illustrates how learning processes influence…
Descriptors: Cognitive Mapping, Cognitive Processes, Cognitive Psychology, Cognitive Structures
Westhead, Martin D. – 1996
This paper outlines work in progress at the University of Edinburgh on the construction of a small World Wide Web-based interactive learning environment (EPIC) developed for the teaching of high performance computing. The paper begins by outlining work done in cognitive science on how people make use of structure in physical environments. Within…
Descriptors: Cognitive Structures, Computer Assisted Instruction, Computer Science Education, Computer Software Development
Vickers, Joan N.; Gaines, Brian R. – Microcomputers for Information Management, 1988
Summarizes and illustrates the knowledge-based approach to instructional material design. A series of sports coaching handbooks and hypermedia presentations of the same material are described and the different instantiations of the knowledge and training structures are compared. Figures show knowledge structures for badminton and the architecture…
Descriptors: Badminton, Cognitive Structures, Comparative Analysis, Computer Assisted Instruction
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