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DiCindio, Carissa – Art Education, 2020
Open-ended guided tours and choices on tours have become more common in art museums as educational and curatorial practices focus on visitor-centered experiences. What can museums do to help set the stage for these types of interactions between visitors, the museum, and works of art through programming and tours? In this article, the author…
Descriptors: Museums, Arts Centers, Art Education, Nonschool Educational Programs
Rosé, Carolyn P.; McLaughlin, Elizabeth A.; Liu, Ran; Koedinger, Kenneth R. – British Journal of Educational Technology, 2019
Using data to understand learning and improve education has great promise. However, the promise will not be achieved simply by AI and Machine Learning researchers developing innovative models that more accurately predict labeled data. As AI advances, modeling techniques and the models they produce are getting increasingly complex, often involving…
Descriptors: Discovery Learning, Man Machine Systems, Artificial Intelligence, Models
Holbert, Nathan; Wilensky, Uri – Journal of the Learning Sciences, 2019
In this article we propose that educational game design should work to create games as objects-to-think-with--games that engage players in the exploration of and experimentation with personally interesting questions around domain-relevant representations. We argue that this design focuses on developing tools and interactions that the player can…
Descriptors: Instructional Design, Educational Games, Video Games, Discovery Learning
Jenna Marks; Deena Bernett; Catherine C. Chase – International Journal of Designs for Learning, 2016
This design case describes the development of the Invention Coach, an intelligent exploratory learning environment (ELE) for the constructivist activity of Invention. The Invention Coach scaffolds students as they invent mathematical formulas to describe contrasting cases. In this paper, we detail our process and rationale for three key design…
Descriptors: Intelligent Tutoring Systems, Constructivism (Learning), Mathematics Instruction, Scaffolding (Teaching Technique)
Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
Bidarra, Jose; Martins, Olimpio – Journal of Research on Technology in Education, 2011
In this paper we present Geodromo, a prototype of an educational multimedia system, part of the Portuguese "Ciencia Viva" (Live Science) educational program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the…
Descriptors: Foreign Countries, Discovery Learning, Geology, Parks
de Freitas, Sara; Neumann, Tim – Computers & Education, 2009
User interfaces are becoming more intuitive following the requirements of the individual learner and reinforcing the drive towards more personalised learning and greater learner autonomy. There are clearly a new set of challenges emerging for teaching practitioners that will have implications upon not just what is learned but importantly upon…
Descriptors: Experiential Learning, Discovery Learning, Virtual Classrooms, Professional Development
Wang, Ying; Li, Bing; Xie, Bai-zhi – Online Submission, 2007
Research-oriented learning mode that based on network is significant to cultivate comprehensive-developing innovative person with network teaching in education for all-around development. This paper establishes a research-oriented learning mode by aiming at the problems existing in research-oriented learning based on network environment, and…
Descriptors: Foreign Countries, Instructional Design, Information Networks, Network Analysis
Mitsuhara, Hiroyuki; Kanenishi, Kazuhide; Yano, Yoneo – Innovations in Education and Teaching International, 2006
To increase the efficiency of exploratory learning on the Web, we previously developed a free-hyperlink environment that allows adaptive link generation. In this environment, learners can make new hyperlinks independent of static hyperlinks and share them on the Web. To reduce hyperlink overflow, the adaptive link generation filters out sharable…
Descriptors: Internet, Discovery Learning, Web Based Instruction, Instructional Design

Alessi, Stephen – Simulation & Gaming, 2000
Describes a model of instructional simulation design where designers create models in a system dynamics package and then transfer them into a general instructional authoring system for the addition of instructional support features. Topics include building versus using simulations; procedural versus conceptual simulations; and discovery versus…
Descriptors: Authoring Aids (Programming), Discovery Learning, Educational Environment, Instructional Design
Rice, Stephen; And Others – Educational Technology, 1996
Discussion of learning theories focuses on cortical plasticity, enriched learning environments, and the systematic design of instruction. Topics include neurophysiology; research on cortical plasticity and its implications for instructional systems design; linking theory with practice; discovery learning; and motivation and arousal, including…
Descriptors: Arousal Patterns, Discovery Learning, Educational Environment, Instructional Design
Wilson, Kathleen S.; Tally, William J. – 1987
This report describes the Palenque Project, a highly interactive, multimedia, optical disc research prototype which was developed for home use and tested by observing 25 children in the 9 to 14 year age range and their families and 8 12-year-olds in pairs. It is noted that the project was intended to create a rich, multimedia database environment…
Descriptors: Discovery Learning, Elementary Secondary Education, Formative Evaluation, Instructional Design
Horiguchi, Tomoya; Hirashima, Tsukasa – 2001
A framework for designing intelligent assistance in a discovery learning environment is proposed in this paper. The process of discovery learning is analyzed and the required functions for intelligent assistance are discussed. A flexible simulator that fits any type of discovery learning is necessary. The problem solvers that perform fundamental…
Descriptors: Discovery Learning, Educational Technology, Expert Systems, Foreign Countries
Parton, Becky Sue – Journal of Educational Multimedia and Hypermedia, 2006
A review of the literature yields many intriguing applications of interactive multimedia technology that can be seen through a series of "snapshots" describing current projects and initiatives for deaf education. The five main categories chosen to represent these activities are: instructional design, communication bridges, skill development…
Descriptors: Deafness, Multimedia Materials, Educational Technology, Instructional Design
Wilson, Kathleen S. – 1987
This report describes Palenque, an interactive, multimedia, optical disc research prototype developed for home use by 8- to 14-year-old children and their families. The report begins by providing an overview of the project, which is followed by a discussion of the target audience and context for use of the videodisc. A discussion of learning…
Descriptors: Discovery Learning, Elementary Secondary Education, Instructional Design, Instructional Development
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