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Showing 1 to 15 of 23 results Save | Export
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Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
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Gasevic, Dragan; Jovanovic, Jelena; Devedzic, Vladan – Interactive Learning Environments, 2007
The paper proposes a framework for building ontology-aware learning object (LO) content. Previously ontologies were exclusively employed for enriching LOs' metadata. Although such an approach is useful, as it improves retrieval of relevant LOs from LO repositories, it does not enable one to reuse components of a LO, nor to incorporate an explicit…
Descriptors: Semantics, Instructional Design, Information Retrieval, Metadata
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Reiners, Torsten; Dreher, Heinz – Journal of Information Technology Education, 2009
In modern learning environments, the lecturer or educational designer is often confronted with multi-national student cohorts, requiring special consideration regarding language, cultural norms and taboos, religion, and ethics. Through a somewhat provocative example we demonstrate that taking such factors into account can be essential to avoid…
Descriptors: Student Diversity, Culturally Relevant Education, Profiles, Cultural Differences
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Jovanovic, Jelena; Gasevic, Dragan; Knight, Colin; Richards, Griff – Educational Technology & Society, 2007
This paper presents an ontology-based framework aimed at explicit representation of context-specific metadata derived from the actual usage of learning objects and learning designs. The core part of the proposed framework is a learning object context ontology, that leverages a range of other kinds of learning ontologies (e.g., user modeling…
Descriptors: Educational Technology, Teaching Methods, Instructional Design, Electronic Learning
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Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
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Jonassen, David; Churchill, Daniel – International Journal on E-Learning, 2004
Based on contemporary theories of learning, this article takes a critical view of the concept of learning objects. Learning objects decompose content into granular pieces of information that can be stored, retrieved, and reused in instruction. Current conceptualizations of learning objects support traditional, objectivist forms of instruction.…
Descriptors: Learning Theories, Instructional Design, Metadata, Concept Formation
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Baker, Keith D. – International Journal on E-Learning, 2006
There has been considerable emphasis on the availability and reuse of learning content in recent years. Since 2000, the ADL initiative has refined the recommendations contained in the SCORM documents through progressive stages represented in the SCORM 1.0, 1.1, 1.2 and 1.3 documents. Fundamental to SCORM is the notion of the Shareable Content…
Descriptors: Management Systems, Metadata, Instructional Design, Educational Technology
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Lukasiak, Jason; Agostinho, Shirley; Burnett, Ian; Drury, Gerrard; Goodes, Jason; Bennett, Sue; Lockyer, Lori; Harper, Barry – Journal of Educational Multimedia and Hypermedia, 2004
This paper presents a platform-independent method for packaging learning objects and learning designs. The method, entitled a Smart Learning Design Framework, is based on the MPEG-21 standard, and uses IEEE Learning Object Metadata (LOM) to provide bibliographic, technical, and pedagogical descriptors for the retrieval and description of learning…
Descriptors: Educational Technology, Metadata, Technology Uses in Education, Standards
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Friesen, Norm – International Review of Research in Open and Distance Learning, 2004
A wide range of projects and organizations is currently making digital learning resources (learning objects) available to instructors, students, and designers via systematic, standards-based infrastructures. One standard that is central to many of these efforts and infrastructures is known as Learning Object Metadata (IEEE 1484.12.1-2002, or LOM).…
Descriptors: Educational Technology, Metadata, Resource Units, Surveys
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Dietze, Stefan; Gugliotta, Alessio; Domingue, John – Journal of Interactive Media in Education, 2007
IMS Learning Design (IMS-LD) is a promising technology aimed at supporting learning processes. IMS-LD packages contain the learning process metadata as well as the learning resources. However, the allocation of resources--whether data or services--within the learning design is done manually at design-time on the basis of the subjective appraisals…
Descriptors: Learning Strategies, Learning Processes, Metadata, Resource Allocation
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Kang, Myunghee; Lim, Doo H.; Kim, Minkyung – Journal of Educational Multimedia and Hypermedia, 2004
This paper introduces a recently developed e-learning design and development tool called Learning Designer[TM] (version 1.0). Learning Designer assists learning designers and developers to build e-learning courses with Sharable Content Object Reference Model (SCORM) compliant learning objects using decision-making aids and recommended templates…
Descriptors: Learning Theories, Instructional Design, Learning Activities, Computer Uses in Education
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Linsey, Tim; Tompsett, Christopher – Educational Technology & Society, 2007
It seems a foregone conclusion that repositories for reusable learning objects (RLOs), based on common standards and supported by suitable search facilities, will foster a global economic market in the production of RLOs. Actual reuse will support producers of high-quality RLOs, and other producers will be unable to compete, i.e. competition…
Descriptors: Search Engines, Instructional Materials, Economic Factors, Competition
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Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing
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Morris, Ed – Australasian Journal of Educational Technology, 2005
We apply the object oriented software engineering (OOSE) design methodology for software objects (SOs) to learning objects (LOs). OOSE extends and refines design principles for authoring dynamic reusable LOs. Our learning object class (LOC) is a template from which individualised LOs can be dynamically created for, or by, students. The properties…
Descriptors: Standards, Design Requirements, Instructional Design, Computer Software
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Alexander, Bryan – Theory Into Practice, 2008
Students are, increasingly, digital content producers, and participate extensively in evolving online social networks. The emergence of the former represents subtle changes in students' experience of images, audience, copyright, ownership of learning, and technology. Experiencing the latter places students in an awkward position in terms of…
Descriptors: Intellectual Property, Educational Technology, Visual Environment, Social Networks
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