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Ishan Sudeera Abeywardena – International Review of Research in Open and Distributed Learning, 2023
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education…
Descriptors: Computer Simulation, Technology Uses in Education, Sustainable Development, Barriers
Savonen, Candace; Wright, Carrie; Hoffman, Ava M.; Muschelli, John; Cox, Katherine; Tan, Frederick J.; Leek, Jeffrey T. – Journal of Statistics and Data Science Education, 2023
Data science and informatics tools are developing at a blistering rate, but their users often lack the educational background or resources to efficiently apply the methods to their research. Training resources and vignettes that accompany these tools often deprecate because their maintenance is not prioritized by funding, giving teams little time…
Descriptors: Open Source Technology, Multiple Choice Tests, Summative Evaluation, Formative Evaluation
C. Sean Burns; Jennifer Pusateri; Daniela K. DiGiacomo – Journal of Education for Library and Information Science, 2025
This paper presents a novel approach to designing an online, open-source course in systems librarianship, an area of librarianship that may be perceived as complex and intimidating because of the technologies involved. The course design focuses on making systems librarianship more approachable for library and information science students who may…
Descriptors: Library Science, Online Courses, Open Education, Instructional Design
Linder, Kathryn E.; Bruenjes, Linda S.; Smith, Sarah A. – New Directions for Teaching and Learning, 2017
This chapter discusses common tools and resources for building a hybrid course in a higher education setting and provides recommendations for best practices in Learning Management Systems and Open Educational Resources.
Descriptors: Blended Learning, Educational Resources, Educational Technology, Instructional Design
DeWaard, Helen; Chavhan, Rekha – Journal of Teaching and Learning, 2020
This paper offers insight from an informal cross-cultural mentoring experience of course development in higher education framed by the UNESCO Chair on Open Technologies for Open Educational Resources and Open Learning project. The Open Education for a Better World is a tuition-free international online mentoring program established to unlock the…
Descriptors: Mentors, Higher Education, Open Educational Resources, Open Source Technology
Zirawaga, Victor Samuel; Olusanya, Adeleye Idowu; Maduku, Tinovimbanashe – Journal of Education and Practice, 2017
The use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students' motivation and engagement, to enhance visual skills, to improve students' interaction and collaboration…
Descriptors: Educational Games, History Instruction, Program Implementation, Instructional Design
Arnab, Sylvester; Morini, Luca; Green, Kate; Masters, Alex; Bellamy-Woods, Tyrone – International Journal of Game-Based Learning, 2017
This paper discusses the first iteration of Game Changers Programme hosted by Coventry University's Disruptive Media Learning Lab (DMLL), an open game design initiative. The Programme had the goal of facilitating new models of teaching and learning, new practices in cross-faculty learning/ collaboration to make game design and development more…
Descriptors: Foreign Countries, Universities, Educational Games, Instructional Design
Borstler, Jurgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2016
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element...to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide an opportunity for students to put their education into practice and prepare them for their professional careers. The aim…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Psychological Patterns
Gilfoil, David M.; Focht, Jeffrey W. – American Journal of Business Education, 2015
Value-based delivery of healthcare has been discussed in the literature for almost a decade. The concept focuses on the patient and defines value as the improvement of patient outcomes divided by healthcare costs. Further refinements, called the Triple Aim model, focus on improving patient outcomes, reducing treatment costs, and improving patient…
Descriptors: Delivery Systems, Open Education, Open Source Technology, Online Courses
Börstler, Jürgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2015
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element … to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide students an opportunity to put their education into practice and prepare them for their professional careers. The aim of…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Teaching Methods
Fasimpaur, Karen – T.H.E. Journal, 2012
Digital text, changes in textbook adoptions, 1-to-1 computing, Common Core standards, the rise in digital learning objects and online curricula, the push for personalized learning--all of these and other factors are part of an ongoing drama in education today that puts the future of curriculum materials very much in play. But thanks to open…
Descriptors: Educational Technology, Educational Resources, Program Implementation, Open Source Technology
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
The authors present this interview with Joshua Kim, Director of Digital Learning Initiatives at the Dartmouth Center for the Advancement of Learning (DCAL). Dr. Kim leads Dartmouth College's efforts around online learning and digital innovation for teaching and learning. He is a well-known conference speaker and consultant in the area of…
Descriptors: Educational Technology, Interviews, Electronic Learning, Web Based Instruction
Cates, Ward Mitchell; Mattke, Paige Hawkins – Educational Technology, 2013
Based on a recently completed study of education directors at science museums, this article addresses how design-and-development consultants might use those findings to enhance the way in which they propose and deliver Website services to non-academic organizations with either primary or complementary educational missions. After a very brief…
Descriptors: Instructional Design, Consultants, Web Sites, Computer System Design
Mozelius, Peter; Hettiarachchi, Enosha – European Journal of Open, Distance and E-Learning, 2012
This paper describes the iterative development process of a Learning Object Repository (LOR), named eNOSHA. Discussions on a project for a LOR started at the e-Learning Centre (eLC) at The University of Colombo, School of Computing (UCSC) in 2007. The eLC has during the last decade been developing learning content for a nationwide e-learning…
Descriptors: Foreign Countries, Integrated Learning Systems, Resource Units, Instructional Design
Charlton, Patricia; Magoulas, George; Laurillard, Diana – Technology, Pedagogy and Education, 2012
The paper advocates an approach to learning design that considers it as creating digital artefacts that can be extended, modified and used for different purposes. This is realised through an "act becoming artefact" cycle, where users' actions in the authors' software environment, named Learning Designer, are automatically interpreted on…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Software