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Madhav Sharma; Roger McHaney – Decision Sciences Journal of Innovative Education, 2025
Many management information systems (MIS) faculty have adopted a project-oriented approach in their systems analysis and design courses. In these courses, students use a software development methodology to create a web or mobile application project, which can be based on a predefined case or developed for an external stakeholder. Because most…
Descriptors: Computer Software, Artificial Intelligence, Instructional Design, Computer Science Education
Melinda Box; Maria Gallardo-Williams; Ciana Paye – Journal of College Science Teaching, 2024
Clear, detailed instructional procedures have an important role to play in laboratory teaching to not only produce consistent results but also ensure safe practices. Student success in using these procedures can be strengthened through the use of video resources. However, not all video content will have the same impact. Videos must have sufficient…
Descriptors: Video Technology, Instructional Materials, Material Development, Student Projects
David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Lowell, Victoria L.; Moore, Robert L. – TechTrends: Linking Research and Practice to Improve Learning, 2020
Integrating authentic learning opportunities into online courses can be particularly challenging. These challenges have contributed to a lack of examples (i.e., case studies) of how online instructors have successfully integrated authentic learning into their courses (Vo et al. 2018). This article fills this gap by describing the process of…
Descriptors: Skill Development, Online Courses, Instructional Design, Authentic Learning
Higuera-Martínez, Oscar Iván; Corazza, Giovanni Emanuele; Fernández-Samacá, Liliana – European Journal of Engineering Education, 2022
This article presents how Problem- and Project-Based Learning (PBL) in engineering education can exploit the theoretical framework of the Space-Time (ST)-Continuum, according to which educational contexts can be classified in terms of the tightness vs. looseness of the relevant conceptual space S and available time T. By crossing these two…
Descriptors: Problem Based Learning, Engineering Education, Teaching Methods, Intervention
Wilhelm, Anne Garrison; Gravell, Jamie D.; Pinilla, Robyn K. – PDS Partners: Bridging Research to Practice, 2022
This article describes an intentionally mutually-beneficial partnership between a university, a local school district, an international company with local presence, and a community to design and create a school focused on STEM education and project-based learning. This article provides a thorough description of the iterative process of…
Descriptors: College School Cooperation, Partnerships in Education, School Business Relationship, School Community Relationship
Ying-Chih Chen; Michelle Jordan – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
Student Uncertainty as Pedagogical Resource (SUPeR) is a teaching approach that science teachers can use to promote student scientific literacy, practice, and learning. SUPeR helps students navigate scientific uncertainty to improve understanding of scientific concepts and phenomena. The SUPeR approach consists of four phases: (1) problematize a…
Descriptors: Science Instruction, Lesson Plans, Scientific Literacy, Teaching Methods
Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
Mulcahy, Candace A.; Wertz, Jeanette A. – TEACHING Exceptional Children, 2021
Originally implemented in general education classrooms, project-based learning (PjBL) is gaining traction in classrooms serving diverse learners at the elementary, middle, and high school levels as well as in alternative and segregated settings. Emerging evidence suggests PjBL may be especially useful for engaging students at risk of school…
Descriptors: Active Learning, Student Projects, College Readiness, Career Readiness
Poon, Pak-Lok – Journal of Information Systems Education, 2023
Teaching the concepts of expert systems to accounting students is often challenging, not only because these students are not equipped with the necessary technical knowledge to comprehend the concepts taught, but also due to the other various constraints (e.g., limited teaching hours and a diverse background of the students' undergraduate…
Descriptors: Graduate Students, Accounting, Teaching Methods, Learning Processes
Tonia A. Dousay; Jennifer LaVanchy; Trina Kilty; Dillon Stone – International Journal of Designs for Learning, 2017
These three condensed design cases provide a glimpse of the decisions undertaken by novice designers in a graduate-level message design course. The course helps students examine the role of communication theory, cognitive psychology, cultural influence, and design skills within the context of instructional messages both in theory and through…
Descriptors: Instructional Design, Novices, Graduate Students, Assignments
Tong, Yanrong; Kinshuk; Wei, Xuefeng – International Journal of Mobile and Blended Learning, 2020
Project-based learning (PBL) and Blended Learning (BL) have been widely used in universities. There are some empirical teaching researches on PBL in the BL environment for some specific courses, but for the combination of PBL and BL, there is as yet no universal teaching model. This article puts forward a new universal teaching mode: Project-Based…
Descriptors: Instructional Design, Active Learning, Student Projects, Blended Learning
Molebash, Philip E.; Lee, John K.; Heinecke, Walter F. – Journal of Curriculum and Teaching, 2019
This article describes the development of the Teaching and Learning Inquiry Framework (TLIF) and applications for its use. For decades teacher preparation and support has been dictated by a narrow mindset in which academic disciplines have been taught in isolation. This landscape, however, is evolving to align with the view that the world is…
Descriptors: Teaching Methods, Learning, Inquiry, Models
Buell, Marcia Z. – Journal of Basic Writing, 2018
This article describes a version of the Seminar in Basic Writing Theory and Pedagogy, a Master's level course that Marcia Buell taught in summer 2017 at Northeastern Illinois University in Chicago. Buell argues that because many MA students enter graduate courses in Basic Writing expecting that the course will show them how to "fix"…
Descriptors: Seminars, Masters Programs, Basic Writing, Graduate Students
Linda Payne; Andrew Tawfik; Andrew M. Olney – International Journal of Designs for Learning, 2021
This design case details a data science summer learning experience designed by University of Memphis faculty for HBCU students (NSF #: 1918751) with recruiting assistance provided by LeMoyne-Owen College. The summer learning experience included elements of didactic and collaborative problem-solving during the first five weeks of the internship,…
Descriptors: Summer Programs, Internship Programs, Problem Solving, Cooperative Learning