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Albert Weideman – Educational Linguistics, 2024
In an examination of the social anticipations within the technical, the idea of accessibility is prominent. It is itself a disclosure of the idea of technical interaction, that of technical subjects with technical objects. Accessibility opens the idea of interaction to one of freer access. Technical accessibility implies, on the factual side,…
Descriptors: Intervention, Second Language Learning, Second Language Instruction, Access to Education
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Curry, John H.; Jackson, Sean R.; Morin, Heather – TechTrends: Linking Research and Practice to Improve Learning, 2022
For years, researchers and practitioners alike have searched for meaningful ways to describe or evaluate how technology was being integrated into teaching or to what level. This article will briefly summarize some of the predominant lenses through which to view technology integration and propose a new model for designing meaningfully…
Descriptors: Technology Integration, Educational Technology, Instructional Design, Models
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Jen Vanek; Jennifer Maddrell; Jeff Goumas; Rachel Riggs – COABE Journal: The Resource for Adult Education, 2023
Adult educators integrate digital activities into instruction to provide flexible, engaging learning opportunities and help learners gain digital skills. Teachers are eager to create digital resources for their classes, but often are limited by the time and/or skills necessary to do so. A promising free-to-teachers solution employed in…
Descriptors: Service Learning, Shared Resources and Services, Digital Literacy, Open Educational Resources
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Elizabeth B. Harkey; Angela T. Barlow; Victoria Groves-Scott – Mathematics Teacher: Learning and Teaching PK-12, 2023
Many teachers reported improved skills in using technology as a direct result of teaching virtually during the pandemic (Bushweller, 2020). The authors wondered which uses of technology would continue as teachers transitioned back into face-to-face classrooms. Recognizing that mere incorporation of technology into instruction does not guarantee…
Descriptors: Educational Technology, Mathematics Instruction, Technology Uses in Education, Models
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Vanek, Jen – Adult Literacy Education, 2022
A predominant narrative about adult education during the COVID-19 pandemic has been about how teachers, under unprecedented hardship, endeavored to work in new ways, drawing on technology tools and digital resources to sustain instruction when they could not meet learners in person. In order to succeed, teachers had to embrace working in entirely…
Descriptors: Educational Quality, Teacher Effectiveness, Capacity Building, Instructional Design
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Ersoy, Mehmet – Design and Technology Education, 2021
The purpose of the present study is to constitute a basis for integrating instructional design into higher education 4.0 curricula, aiming at a design pedagogy approach. A conceptual model including the prominent concepts and characteristics of this distinction is suggested with rationales from recent literature. The proposed Instructional Design…
Descriptors: Instructional Design, Higher Education, College Curriculum, Curriculum Development
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Kanandjebo, Leena Ngonyofi; Lampen, Erna – African Journal of Research in Mathematics, Science and Technology Education, 2022
This paper argues that the practice of teaching and learning is being re-defined as technology enables a re-imagining of what can be taught, and how it could be taught. In Namibia, demands on mathematics teachers to incorporate technology use into their teaching practice are often mismatched with the curriculum. This theoretical paper proposes…
Descriptors: Mathematics Instruction, Educational Technology, Instructional Design, Mathematics Teachers
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Wuhib, Frehiwot – Community College Enterprise, 2020
At Wichita State University (WSU), the Instructional Design and Access (IDA) office supports faculty with instructional design, educational technology, faculty training, and accessibility needs. The university uses Blackboard as its Learning Management System (LMS), and the IDA team members are administrators of this LMS. The IDA team also…
Descriptors: Technology Uses in Education, Instructional Design, Educational Technology, Integrated Learning Systems
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McBride, Cherise; Smith, Anna; Kalir, Jeremiah Holden – English Teaching: Practice and Critique, 2023
Purpose: The purpose of this paper is to re-center playfulness as a humanizing approach in teacher education. As teachers navigate the current moment of heightened control, surveillance, and systemic inequity, these proposed moves in teacher education can be transgressive. Rather than play as relegated to childhood or infancy, what does it look…
Descriptors: Play, Teacher Education Programs, Teaching Methods, Literacy Education
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Trang Phan; Myunghwan Shin – International Journal of Designs for Learning, 2021
This design case describes the implementation of the Human-centered Design process, developed by the world leading design firm IDEO and Stanford d. school. The process describes the technology integration onto a teaching credential program course at a university in Central California. It reports the thought process to adopting HCD in the course…
Descriptors: Technology Education, Student Teachers, Technology Integration, Assignments
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Ishan Sudeera Abeywardena – International Review of Research in Open and Distributed Learning, 2023
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education…
Descriptors: Computer Simulation, Technology Uses in Education, Sustainable Development, Barriers
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Moore-Russo, Deborah; Wiss, Andrew; Grabowski, Jeremiah – College Teaching, 2018
In this article, we provide a commentary on the current state of gamification in higher education by reviewing the research literature, noting a lack of research focused on the design of gamified postsecondary courses. To address this issue, we discuss four potential pitfalls instructors may encounter when designing gamified learning activities.…
Descriptors: Educational Games, Higher Education, Instructional Design, Learning Activities
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Ottmar, Erin R.; Walkington, Candace; Abrahamson, Dor; Nathan, Mitchell J.; Harrison, Avery; Smith, Carmen – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
Embodied cognition is growing in theoretical importance and as driving a set of design principles for curriculum activities and technology innovations for mathematics education. The central aim of the EMIC (Embodied Mathematical Imagination and Cognition) Working Group is to connect with inspired colleagues in this growing community of discourse…
Descriptors: Mathematics Education, Learning Theories, Cognitive Processes, Educational Research
Hume, Sheila; Griffin, Tabatha; Andrahannadi, Upekha – National Centre for Vocational Education Research (NCVER), 2023
There has been much previous research on the use of online delivery in the vocational education and training (VET) and higher education (HE) sectors. Table 1 of this document summarizes the key findings and other points of interest from research published between 2017 and 2022. [For the full research report, see ED628926.]
Descriptors: Teacher Effectiveness, Teaching Methods, Vocational Education, Academic Support Services
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Churchill, Natalia – Educational Media International, 2020
Developing digital literacy skills is essential for 21st century learning, working and living. Emerging mobile technologies provide affordances that can be leveraged to advance these skills in a school educational setting. Digital literacy in the context of this paper encompasses media literacy, visual literacy, technology tools literacy and…
Descriptors: Technological Literacy, Media Literacy, Visual Literacy, Handheld Devices
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