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Showing 1 to 15 of 18 results Save | Export
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Taub, Michelle; Azevedo, Roger – New Directions for Teaching and Learning, 2023
The goal of this chapter is to propose a cyclical process of how teachers can use multimodal multichannel data of cognitive, affective, metacognitive, motivational, and social processes to assist with the understanding of their own and their students' self-regulated learning (SRL), and their subsequent instructional decision making. What…
Descriptors: Independent Study, Learning Processes, Instructional Design, Decision Making
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Trainer, Laureen – Journal of Museum Education, 2015
Museum educators are in the business of communication. After creating, implementing and evaluating a program or exhibition, museum educators need to communicate findings effectively. Design plays a crucial role in communication: "the way we package our words and data reflects on audience perception--both in terms of their views of our…
Descriptors: Museums, Communication Skills, Instructional Design, Communication Strategies
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Yen, M.-H.; Chen, S.; Wang, C.-Y.; Chen, H.-L.; Hsu, Y.-S.; Liu, T.-C. – Journal of Computer Assisted Learning, 2018
This article develops a framework for self-regulated digital learning, which supports for self-regulated learning (SRL) in e-learning systems. The framework emphasizes 8 features: learning plan, records/e-portfolio and sharing, evaluation, human feedback, machine feedback, visualization of goals/procedures/concepts, scaffolding, and agents. Each…
Descriptors: Independent Study, Electronic Learning, Models, Online Courses
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Dalziel, James – Teaching English with Technology, 2011
The Learning Activity Management System (LAMS) provides a web-based environment for the creation, sharing, running and monitoring of Learning Designs. A central feature of LAMS is the visual authoring environment, where educators use a drag-and-drop environment to create sequences of learning activities. The visualisation is based on boxes…
Descriptors: Educational History, Instructional Design, Management Systems, Visualization
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van Gog, Tamara; Paas, Fred; Marcus, Nadine; Ayres, Paul; Sweller, John – Educational Psychology Review, 2009
Learning by observing and imitating others has long been recognized as constituting a powerful learning strategy for humans. Recent findings from neuroscience research, more specifically on the mirror neuron system, begin to provide insight into the neural bases of learning by observation and imitation. These findings are discussed here, along…
Descriptors: Learning Strategies, Imitation, Observational Learning, Brain
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Antonoglou, L. D.; Charistos, N. D.; Sigalas, M. P. – Chemistry Education Research and Practice, 2011
A hybrid course of Molecular Symmetry and Group Theory which combines traditional face-to-face instruction with an online web enhanced learning environment within a Course Management System was designed, developed, and implemented with a purpose to establish an active and student-centred educational setting. Multi-representational educational…
Descriptors: Management Systems, Visualization, Course Content, Teaching Methods
Altiparmak, Melek; Nakiboglu Tezer, Mahmure – Online Submission, 2009
Understanding life on a molecular level is greatly enhanced when students are given the opportunity to visualize the molecules. Especially understanding DNA structure and function is essential for understanding key concepts of molecular biology such as DNA, central dogma and the manipulation of DNA. Researches have shown that undergraduate…
Descriptors: Foreign Countries, Molecular Biology, Visualization, Models
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Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng – ACM Transactions on Computing Education, 2010
Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…
Descriptors: Computer Science Education, Visualization, Teaching Methods, Undergraduate Study
Earle, Rodney S. – Educational Technology, 1995
Discusses teachers' use of mental imagery and metaphors in classroom planning. Topics include visualizing, analogies, educational technology as metaphor, malapropisms and mixing theoretical metaphors, designing instruction for the acquisition of abstract concepts, and examples of metaphors of novice and experienced teachers. (LRW)
Descriptors: Educational Technology, Instructional Design, Metaphors, Teachers
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Laforcade, Pierre – Journal of Learning Design, 2007
Present Educational Modelling Languages are used to formally specify abstract learning scenarios in a machine-interpretable format. Current tooling does not provide teachers/designers with some graphical facilities to help them in reusing existent scenarios. They need human-readable representations. This paper discusses the UML4LD experimental…
Descriptors: Instructional Design, Models, Courseware, Computer System Design
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Robberecht, Ronald – Electronic Journal of e-Learning, 2007
E-learning materials often have a linear design where all learners are forced into a single-mode pedagogy, which is contrary to the interaction that occurs in face-to-face learning. Ideally, e-learning materials should be nonlinear, interactive, contain context-sensitive and active learning elements, and accommodate various learning levels and…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Instructional Materials
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Gadanidis, George; Sedig, Kamran; Liang, Hai-Ning – Journal of Computers in Mathematics and Science Teaching, 2004
In this paper we focus on interactive visualizations that support mathematical investigation. In the context of analyzing and redesigning an interactive visualization from the National Council of Teachers of Mathematics's (NCTM's) Illuminations Web site, we consider two interrelated issues: (1) how the pedagogy of mathematical investigation may be…
Descriptors: Investigations, Mathematics Education, Instructional Design, Visualization
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games
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Rieber, Lloyd P. – Educational Technology Research and Development, 1995
Presents a historical overview of visualization as a cognitive strategy in human creativity, discovery, and problem-solving. Highlights include visualization as a cognitive strategy for solving everyday problems; visualization by scientists and inventors; counter examples; and implications for multimedia learning environments, instructional…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Educational Environment
Moonen, Jef – Educational Media and Technology Yearbook, 1996
Reviews the potential relationship between visualization and effective instruction. Highlights include the use of graphical user interfaces for enhancing visual communication, integrating visual communication into courseware design, theoretical principles of visual communication, empirical research needs, AIME (amount of invested mental effort),…
Descriptors: Computer Assisted Instruction, Computer Software Development, Cost Effectiveness, Costs
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