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Stefaniak, Jill – TechTrends: Linking Research and Practice to Improve Learning, 2020
Designing within a system is ubiquitous to instructional design. In order to understand the systemic impact of design decisions within an organization, one must understand the interrelatedness of the objects within the system. Developing an understanding of context as it relates to the utility of instructional design solutions will position…
Descriptors: Instructional Design, Workplace Learning, Systems Approach, Performance Technology
Sandager, Dorte; Bragh, Kirsten; Svalgaard, Lotte – Action Learning: Research and Practice, 2019
Promoting open reflection and exploration on group dynamics is delicate work and is often considered 'not very business-like' in a business context. How to approach this work is a constant balance and struggle for action learning practitioners. In this account of practice, we present central elements in our action learning framework -- Action…
Descriptors: Educational Environment, Experiential Learning, Business, Teaching Methods
Klein, James D.; Moore, Alison L. – Educational Technology, 2016
This article focuses on informal learning and its implications for instructional design and performance improvement. The authors begin by sharing a story of how a novice instructional designer employs informal learning strategies in her professional and personal life. Next, they offer a definition of informal learning that encompasses both…
Descriptors: Informal Education, Instructional Design, Performance Factors, Improvement
Dubois, Cathy; Long, Lori – International Journal on E-Learning, 2012
E-learning researchers face considerable challenges in creating meaningful and generalizable studies due to the complex nature of this dynamic training medium. Our experience in conducting workplace e-learning research led us to create this guide for planning research on e-learning. We share the unanticipated complications we encountered in our…
Descriptors: Electronic Learning, Course Content, Instructional Design, Program Implementation
Li, Jessica; D'Souza, Derrick; Du, Yunfei – Human Resource Development Review, 2011
Despite the growing interest of business executives, there is limited academic research on the contributions of virtual worlds to learning in organizations. We address this limitation by using a recently developed typology of virtual world capabilities to investigate the potential contributions of virtual worlds to learning in organizations.…
Descriptors: Organizational Development, Learning Processes, Workplace Learning, Virtual Classrooms
Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Daneshgar, Farhad; Van Toorn, Christine – Australian Educational Computing, 2009
Great emphasis and recognition has been given to the potential of lifelong learning in the new millennium and the vast body of research on eLearning in Higher Education. However, to-date little research has been undertaken to review eLearning in the workplace. The present study aims to fill this gap to some degree by conducting a comparative…
Descriptors: Higher Education, Lifelong Learning, Comparative Analysis, Workplace Learning
McKay, Elspeth; Vilela, Cenie – Australian Journal of Adult Learning, 2011
The purpose of this paper is to outline government online training practice. We searched individual research domains of the human-dimensions of Human Computer Interaction (HCI), information and communications technologies (ICT) and instructional design for evidence of either corporate sector or government training practices. We overlapped these…
Descriptors: Foreign Countries, Web Based Instruction, Online Courses, Electronic Learning
Chaves, Christopher A. – European Journal of Open, Distance and E-Learning, 2009
The purpose of this article is to provide researchers and, in particular, practitioner-scholars of e-learning curricular designs and instructors with one conceptual model that supports more involvement and interaction within on-line courses. The "On-line Curriculum Interaction Model" posited by the author is informed by the foundational…
Descriptors: Transfer of Training, Adult Learning, Adult Students, Course Content
Lakkala, Minna; Paavola, Sami; Toikka, Seppo; Bauters, Merja; Markannen, Hannu; de Groot, Reuma; Ben Ami, Zvi; Baurens, Benoit; Jadin, Tanja; Richter, Christoph; Zoserl, Eva; Batatia, Hadj; Paralic, Jan; Babic, Frantisek; Damsa, Crina; Sins, Patrick; Moen, Anne; Norenes, Svein Olav; Bugnon, Alexandra; Karlgren, Klas; Kotzinons, Dimitris – Online Submission, 2008
One of the central goals of the KP-Lab project is to co-design pedagogical methods and technologies for knowledge creation and practice transformation in an integrative and reciprocal manner. In order to facilitate this process user tasks, driving objectives and high-level requirements have been introduced as conceptual tools to mediate between…
Descriptors: Foreign Countries, Programming, Computer System Design, Educational Technology
Online Submission, 2008
The objectives of training activities as stated in the DoW are: 1. to organize training within the project for the participants to learn to use the necessary tools; 2. to support training activities of the partners when they deliver and take in use the tools and practices during extended pilots. The approach with regards to the first point is that…
Descriptors: Foreign Countries, Training Methods, Educational Objectives, Educational Planning
Barclay, Hanna; Batatia, Hudj; Bauters, Merja; Ben Ami, Zvi; Drachman, Raul; Flouris, Giorgos; Jadin, Tanja; Jalonen, Satu; Karlgren, Klas; Karpati, Andrea; Kotzinos, Dimitris; Lakkala, Minna; Lallimo, Jiri; Moen, Anne; Nygard, Kathrine; Paavola, Sami; Padiglia, Sheila; Scapolla, Marina; Sins, Patrick; Vasileva, Tania – Online Submission, 2008
In the first 24 months of the project, KP-Lab members were highly dedicated to dissemination and were engaged in various dissemination activities that contributed to the prime objective of the KP-Lab dissemination efforts which is "to make the project widely known to a variety of prospective users and, at a later stage, to promote the…
Descriptors: Foreign Countries, Program Effectiveness, Teaching Methods, Information Dissemination
Delrio, Claudio; Ami, Zvi Ben; de Groot, Reuma; Drachmann, Raul; Ilomaki, Liisa – Online Submission, 2008
The aim of this report is, first of all, to present the KP-Lab approach toward stakeholders in the wider framework of European policies. Secondly, the KP-Lab definition of stakeholders and the strategy to address different stakeholders needs, concerns and expectations is presented in the following paragraphs. The second chapter presents concrete…
Descriptors: Foreign Countries, Evaluation Methods, Stakeholders, Educational Policy
Batatia, Hadj; Baurens, Benoit; Peled, Avi – Online Submission, 2007
This document gives an overview of current needs expressed so far in the project for multimedia management and real-time communication services between groups of learners/workers and examine the kind of support that a standard-based technical solution "off-the-shelf" can help in solving main technical issues and in focusing on…
Descriptors: Foreign Countries, Computer Software, Consortia, Synchronous Communication
Lewis, Maureen Maguire – Journal of European Industrial Training, 2005
Purpose: To explain why cross-cultural negotiations simulations are an excellent, active, and dramatic means of training employees to be culturally adaptable and literate. Design/methodology/approach: Through a discussion of how drama plays an important role in creating learning that lasts, and by comparing passive, traditional classroom training…
Descriptors: International Trade, Experiential Learning, Simulation, Drama
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