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Showing 1 to 15 of 35 results Save | Export
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Hillier, Mathew – Distance Education, 2018
This paper explores a proposal for an off-line e-learning platform that will provide a bridge for digitally unconnected students and educators to join the contemporary information and communications technology (ICT) intensive world. Individual remote and unconnected learners face a chicken and egg problem for engagement with contemporary…
Descriptors: Distance Education, Electronic Learning, Program Proposals, Systems Approach
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Bruster, Benita G. – SRATE Journal, 2015
As the number of on-line classes and the demand for on-line education continues to sky-rocket, it is critical that course developers and university faculty have the skills to effectively design curricula, to develop engaging learning opportunities, and to create responsive courses that meet individual student needs. This paper details three…
Descriptors: Online Courses, Curriculum Design, Design Requirements, Teacher Student Relationship
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Bezanilla, María José; Arranz, Sonia; Rayón, Alex; Rubio, Isabel; Menchaca, Iratxe; Guenaga, Mariluz; Aguilar, Eduardo – Journal of New Approaches in Educational Research, 2014
This paper focuses on the design of a serious game for the teaching and assessment of generic competences, placing particular emphasis on the competences assessment aspect. Taking into account important aspects of competence assessment such as context, feedback and transparency, among other aspects, and using the University of Deusto's Generic…
Descriptors: Minimum Competency Testing, Educational Games, Problem Solving, Entrepreneurship
Mehisto, Peeter – Online Submission, 2012
This article first describes some general criteria that can be applied to the development of any type of learning materials. Second, the article lists criteria for creating CLIL (content and language integrated learning)-specific learning materials, and provides examples of how to apply each proposed criterion whilst also providing a corresponding…
Descriptors: Criteria, Material Development, Instructional Materials, Educational Principles
Kulo, Violet A.; Cates, Ward Mitchell – Educational Technology, 2013
Given that there is no universal way to measure implementation fidelity, instructional designers developing instructional innovations may find themselves faced with the challenge of determining the extent to which teachers' implementation of an instructional model is faithful. This article contends that a faithful implementation is one in…
Descriptors: Instructional Design, Program Implementation, Instructional Innovation, Change Strategies
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Snyder, Dawn; Gardner, Joel – Journal of Educational Technology Systems, 2012
At Franklin University, we are in the process of creating a master's degree in Instructional Design and Performance Technology. In one of the program courses, Enhancing Learning with Technology, we wanted students to experience applying principles of e-learning while using an industry standard e-learning application. However, we have learned by…
Descriptors: Electronic Learning, Instructional Design, Computer Software, Program Development
Jonassen, David H. – National Center for Engineering and Technology Education, 2011
Are there different kinds of design problems? Jonassen (2011) argued that problems vary in terms of structuredness, complexity, and context. On the structuredness and complexity continua, design problems tend to be the most ill-structured and complex. Brown and Chandrasekaran suggest that design problems may vary along a continuum from…
Descriptors: Instructional Design, Problem Solving, Instructional Development, Design Requirements
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van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
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Koohang, Alex; Riley, Liz; Smith, Terry; Floyd, Kevin – Journal of Information Technology Education, 2010
This paper attempts to present a model for designing an IT undergraduate program that is based on the recommendations of the Association for Computer Machinery/Institute of Electrical and Electronics Engineers--Information Technology (ACM/IEEE--IT) Curriculum Model. The main intent is to use the ACM/IEEE--IT Curriculum Model's recommendations as a…
Descriptors: Advanced Courses, Information Technology, Curriculum Development, Models
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LaBelle, Chris – Journal of Extension, 2011
When delivered on a mobile device, interpretive tours of a locale afford powerful learning experiences. As mobile devices become more powerful, content for these devices that is individualized and location-specific has become more common. In light of this trend, Oregon State University Extension developed a GPS-enabled iPhone tree tour…
Descriptors: Extension Education, Pilot Projects, Place Based Education, Geographic Information Systems
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Pukelis, Kestutis – Quality of Higher Education, 2011
This article presents generalisations drawn from experience gained designing and renewing study programmes so that the use of learning outcomes became the underlying principle of curriculum organisation. Conceptions of a purpose (profile), aim and outcomes of a study programme are presented, their formulation requirements are discussed and…
Descriptors: Foreign Countries, Curriculum Development, Credits, Instructional Effectiveness
Andreou, Dimitris; Christophides, Vassilis; Flouris, Giorgos; Kotzinos, Dimitris; Pediaditis, Panagiotis; Tsialiamanis, Petros – Online Submission, 2009
This deliverable reports the technical and research development performed until M36 (January 2009) within tasks T5.2 and T5.4 of WP5 in the KP-Lab project, per the latest Description of Work (DoW) 3.2 [DoW3.2]. The described components are included in the KP-Lab Semantic Web Knowledge Middleware (SWKM) Prototype Release 3.0 software that takes…
Descriptors: Foreign Countries, Program Implementation, Programming, Computer System Design
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Johnson, Chris – EDUCAUSE Review, 2008
The goal of this article is to draw a roadmap for designing an "ideal" virtual world for higher education, pointing decision-makers in a general direction for implementing virtual worlds and noting various barriers along the way. When using a roadmap, one can take many different paths to reach a desired destination. Similarly, institutions can…
Descriptors: Higher Education, Barriers, Virtual Classrooms, Computer System Design
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Vogten, Hubert; Koper, Rob; Martens, Harrie; van Bruggen, Jan – Interactive Learning Environments, 2008
In this article TENCompetence will be presented as a framework for lifelong competence development. More specifically, the relationship between the TENCompetence framework and the IMS Learning Design (LD) specification is explored. LD authoring has proven to be challenging and the toolset currently available is targeting expert users mostly…
Descriptors: Competence, Courseware, Intelligent Tutoring Systems, Instructional Development
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Hutchings, Maggie; Hadfield, Mark; Howarth, George; Lewarne, Steven – Innovations in Education and Teaching International, 2007
Teaching staff, designing conventional courses in higher education, must make decisions about selecting content and activities to engage students in learning. When the Internet is chosen as the principal delivery vehicle it presents particular challenges for the design of active learning. Further challenges are added when working with a complex,…
Descriptors: Case Studies, Sustainable Development, Active Learning, Web Based Instruction
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