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Gopinath, B.; Santhi, R. – Higher Education for the Future, 2021
In this article, Fishbone-based advanced computational thinking (FACT) pedagogy is proposed by fusing fishbone pedagogy and computational thinking pedagogy for enhancing teaching-learning process while teaching engineering and science courses, for engineering and science students respectively. The proposed FACT pedagogy has been implemented using…
Descriptors: Problem Solving, Thinking Skills, Computation, Visual Learning
Dwyer, Francis M. – Educational Technology, 2007
The Program of Systematic Evaluation (PSE), which began as an attempt to explore the instructional dimensions of multimedia, has evolved into the most comprehensive set of experimental multimedia studies exploring the varied dimensions of cognitive load theory as they relate to the design of effective and efficient visual learning environments for…
Descriptors: Educational Objectives, Multimedia Materials, Multimedia Instruction, Instructional Effectiveness
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Whitin, Phyllis – Language Arts, 1994
Highlights the role of the visual arts as a potential to respond to literature aesthetically. Studies the explorations of seventh-grade students as they worked in literature response groups. Notes that the students moved beyond the "who, what, when" of a story by reframing their understanding of literary texts through visual…
Descriptors: Classroom Environment, Group Dynamics, Instructional Effectiveness, Junior High Schools
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Hopkins, Gary; Bean, Thomas W. – Journal of Adolescent & Adult Literacy, 1999
Describes classroom action research with the verbal-visual word association strategy. Explores the strategy with a group of junior high and high school students on the Northern Cheyenne Reservation in southeastern Montana. Shares interpretative impressions and results of a vocabulary quiz given to the high school group. (RS)
Descriptors: Action Research, American Indian Education, Class Activities, Instructional Effectiveness
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Paul, B. – Journal of Visual Impairment and Blindness, 1992
This article describes the High Vision Games, a habilitation model for youth with low vision which involves a pregame training phase; the games, where participants demonstrate their visual skills in high tech, low tech, or no tech versions; and postgame follow-through activities. The approach has had positive training, social, and professional…
Descriptors: Children, Games, Instructional Effectiveness, Learning Activities
Laney, James D. – Educational Technology, 1996
Describes the use of distance-learning technology for an economics course for second graders. Highlights include obstacles to effective distance education, becoming familiar with video technology, the use of visual learning materials, student-teacher interaction, the need for an adult facilitator, and the instructional sequence used in each…
Descriptors: Distance Education, Economics, Elementary Education, Grade 2
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Wellnitz, Todd – American Biology Teacher, 2006
While a voluminous lecture hall can present obstacles to effective teaching and learning, large classrooms containing more than 100 students also present teaching opportunities. The lecture hall offers an excellent arena for demonstrating concepts that lend themselves to demonstrations and something this author refers to as "group performances."…
Descriptors: Group Activities, Performance, Demonstrations (Educational), Biology
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Perkins, David N.; Unger, Chris – Instructional Science, 1994
Discussion of how visual analogies aid students' understanding of math and science focuses on new types of representations that use computers. Topics addressed include understanding and cognitive performance; the role of representations in understanding, including examples; evidence of instructional effectiveness of new representations; and…
Descriptors: Comprehension, Computer Assisted Instruction, Computer Simulation, Grade 6
Dambekalns, Lydia – 1997
One of the most interesting challenges facing educators today is how to engage students in meaningful study of the environment in which they live. This paper presents the benefits of studying scientific data from an aesthetic point of view. The visual display of the earth's surface through aerial photographs and satellite map images was used as…
Descriptors: Aesthetics, Creative Activities, Design, Earth Science
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Trindale, Jorge; Fiolhais, Carlos; Almeida, Leandro – British Journal of Educational Technology, 2002
Describes the development of a 3-D virtual environment for secondary school and college physics and chemistry. Discusses individual learning styles; the effectiveness of visual stimuli in science education; implications of visual learning in designing instruction for differences in learning styles; and conceptual understanding. (LRW)
Descriptors: Chemistry, Cognitive Style, Computer Assisted Instruction, Higher Education