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Gerit Wagner; Laureen Thurner – Journal of Information Systems Education, 2025
Git, as the leading version-control system, is frequently employed by software developers, digital product managers, and knowledge workers. Information systems (IS) students aspiring to fill software engineering, management, or research positions would therefore benefit from familiarity with Git. However, teaching Git effectively can be…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Software
Kunye Chen; Raghav Mahalingam; Neal Ormsbee; Rachel Schlossman; Luis Sentis – IEEE Transactions on Education, 2024
University laboratories deliver unique hands-on experimentation opportunities for STEM students, but often lack state-of-the-art equipment and provide limited access to their equipment. The University of Texas Cloud Laboratory (CLAB) provides remote access to cutting-edge series elastic actuators for student experimentation regarding…
Descriptors: STEM Education, Laboratory Experiments, Laboratory Equipment, Robotics
David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2021
The effective teaching of the concept of programming, where critical thinking is an important factor, is not so easy in secondary education. New teaching approaches, including, game-based learning, may provide a solution due to their inclusion of more fun and diverse activities but they still lack the active participation of the students in the…
Descriptors: Computer Science Education, Programming, Programming Languages, Educational Games
Nonye Alozie; Hui Yang; Andrea Beesley – National Comprehensive Center, 2021
This is the third whitepaper in the National Comprehensive Center's series on designing curricula for diversity. It provides state and local education leaders recommendations on the use of the Equity and Inclusion Framework for Curriculum Development in the design and adaptation of STEM+CS [science, technology, engineering, mathematics, and…
Descriptors: Inclusion, Diversity, Equal Education, Curriculum Design
Nonye Alozie; Patrik Lundh; Kate Laguarda; Caroline E. Parker; Reina Fujii; Beth McBride – National Comprehensive Center, 2021
In this first of three whitepapers on designing curricula for diversity, the authors explain why equity and inclusion should be addressed in standardized curriculum materials and introduce the Equity and Inclusion Framework for Curriculum Design (EI-CD). [For Part 2, see ED615694. For Part 3, see ED615695.]
Descriptors: Inclusion, Diversity, Equal Education, Curriculum Design
Abe, Kousuke; Tanaka, Tetsuo; Matsumoto, Kazunori – International Association for Development of the Information Society, 2020
The authors are developing and using a fill-in workbook system that allows faculty members to ascertain the attitude of all students to classes including students who are not active, and to improve lectures through well-timed and appropriate actions. In this paper, in order to help teachers improve lessons and teaching materials, and to help…
Descriptors: Student Attitudes, Educational Improvement, Instructional Materials, Learning Management Systems
Nonye Alozie; Patrik Lundh; Hui Yang; Caroline E. Parker – National Comprehensive Center, 2021
This is the second of three whitepapers on designing curricula for diversity. It provides the step-by-step process for using the Equity and Inclusion for Curriculum Design (EI-CD). Additionally, it describes how the framework can be used to design and adapt STEM+CS [science, technology, engineering, mathematics, and computer science] curriculum…
Descriptors: Equal Education, Inclusion, Curriculum Design, STEM Education
Dyer, John N.; Rogers, Camille – Journal of Information Systems Education, 2015
A common problem encountered when teaching database courses is that few large illustrative databases exist to support teaching and learning. Most database textbooks have small "toy" databases that are chapter objective specific, and thus do not support application over the complete domain of design, implementation and management concepts…
Descriptors: Databases, Media Adaptation, Database Design, Database Management Systems
Gonçalves, Rafael Queiroz; von Wangenheim, Christiane Gresse; Hauck, Jean Carlo Rossa; Petri, Giani – Informatics in Education, 2017
The management of contemporary software projects is unfeasible without the support of a Project Management (PM) tool. In order to enable the adoption of PM tools in practice, teaching its usage is important as part of computer education. Aiming at teaching PM tools, several approaches have been proposed, such as the development of educational PM…
Descriptors: Feedback (Response), Teaching Methods, Program Administration, Instructional Innovation
Vicenti, Giovanni; Hilberg, J. Scott; Braman, James – International Journal on E-Learning, 2017
The concept of flipping the classroom is slowly gaining tractions at all levels of education. An ever-growing set of resources gives unprecedented access to Information Technology (IT), Computer Science (CS), and Information Systems (IS) students to a significant amount of supplemental material. Videos, interactive demonstrations, and sandboxes…
Descriptors: Instructional Materials, Student Attitudes, Preferences, Information Technology
Ramirez-Arellano, Aldo; Bory-Reyes, Juan; Hernández-Simón, Luis Manuel – Journal of Educational Computing Research, 2017
The main goal of this article is to develop a Management System for Merging Learning Objects (msMLO), which offers an approach that retrieves learning objects (LOs) based on students' learning styles and term-based queries, which produces a new outcome with a better score. The msMLO faces the task of retrieving LOs via two steps: The first step…
Descriptors: Cognitive Style, Computer Science Education, Management Systems, Educational Resources
Beriswill, Joanne Elizabeth – TechTrends: Linking Research and Practice to Improve Learning, 2014
In this design case, an instructor developed a goal-based scenario (GBS) for undergraduate computer fundamentals students to apply their knowledge of computer equipment and software. The GBS, entitled the MegaTech Project, presented the students with descriptions of the everyday activities of four persons needing to purchase a computer system. The…
Descriptors: Goal Orientation, Undergraduate Students, Computer Science Education, Computers
Ivanovic, Mirjana; Budimac, Zoran; Mishev, Anastas; Bothe, Klaus; Jurca, Ioan – Informatics in Education, 2013
Under the auspices of a DAAD funded educational project, a subproject devoted to different aspects of teaching the Java programming language started several years ago. The initial intention of the subproject was to attract members of the subproject to prepare some teaching materials for teaching essentials of the Java programming language. During…
Descriptors: Foreign Countries, Programming Languages, Instructional Materials, Higher Education
Thompson, Dale R.; Di, Jia; Daugherty, Michael K. – IEEE Transactions on Education, 2014
The future cyber security workforce needs radio frequency identification (RFID) information systems security (INFOSEC) and threat modeling educational materials. A complete RFID security course with new learning materials and teaching strategies is presented here. A new RFID Reference Model is used in the course to organize discussion of RFID,…
Descriptors: Radio, Information Technology, Identification, Telecommunications