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Shi, Guimin; Yang, Sheng; Liu, Changyong; Meng, Shimin; Luo, Zhiming; Li, Shaozi – International Journal of Distance Education Technologies, 2020
In this article, a cognitive framework for observing learning activities based on human-computer coupling is proposed. The observation is based on the vectorization of a learning situation along with human-computer interaction factors. An evolutionary high-dimensional topology of learning cognitive flow is introduced for human-computer…
Descriptors: Learning Processes, Observation, Cognitive Structures, Interaction
Gloria, Alberta M.; Uttal, Lynet – International Journal on E-Learning, 2020
Proposing cumulative and integrative processes for an online course development, this paper addresses six core considerations when shifting from a face-to-face to a blended to an online class in three academic semesters. Considerations address real-time face-to-face interaction, lecture structure, instructor presence, learning objectives, course…
Descriptors: Online Courses, Curriculum Development, Curriculum Implementation, Blended Learning
Baralt, Melissa; Gómez, José Morcillo – Language Learning & Technology, 2017
Technology-mediated task-based language teaching is the merger between technology and task-based language teaching (TBLT; González-Lloret & Ortega, 2014) and is arguably now an imperative for language education. As language classrooms are being redefined, training for how to set learners up to successfully do tasks online must be part of…
Descriptors: Electronic Learning, Online Courses, Teacher Education, Computer Mediated Communication
Song, Donggil – Contemporary Educational Technology, 2017
Learning-by-teaching has been identified as one of the more effective approaches to learning. Recently, educational researchers have investigated virtual environments in order to utilize the learning-by-teaching pedagogy. In a face-to-face learning-by-teaching situation, the role of the learners is to teach their peers or instructors. In virtual…
Descriptors: Intelligent Tutoring Systems, Concept Mapping, Man Machine Systems, Interaction
Ni Chiaráin, Neasa; Ni Chasaide, Ailbhe – Research-publishing.net, 2015
The Theory Actions Technology Learner context (TATL) framework provides an initial analysis tool to guide Computer-Assisted Language Learning (CALL) development. It entails joint consideration of four key factors that need to be considered prior and during development activities: (1) the underlying pedagogical theory; (2) the learning tasks…
Descriptors: Computer Assisted Instruction, Educational Technology, Second Language Instruction, Teaching Methods
Sevilla-Pavón, Ana – Digital Education Review, 2015
The internationalisation of the Portuguese language has become a priority for academic institutions of different Portuguese-speaking countries which are trying to adapt to the current context of globalisation and ubiquitous communications through digital media. In order to achieve it, several challenges should be faced, namely providing…
Descriptors: Computer Assisted Instruction, Computers, Educational Technology, Teaching Methods
Pennington, Martha – Routledge, Taylor & Francis Group, 2011
Computer-assisted language learning (CALL) is an approach to language teaching and learning in which computer technology is used as an aid to the presentation, reinforcement and assessment of material to be learned, usually including a substantial interactive element. This books provides an up-to date and comprehensive overview of…
Descriptors: Computer Assisted Instruction, Computers, Educational Technology, Teaching Methods
Reddy, Christopher – American Journal of Distance Education, 2014
Laboratory science classes offered to students learning at a distance require a methodology that allows for the completion of tactile activities. Literature describes three different methods of solving the distance laboratory dilemma: kit-based laboratory experience, computer-based laboratory experience, and campus-based laboratory experience,…
Descriptors: Distance Education, Science Laboratories, Science Instruction, College Science
Jorczak, Robert L. – International Journal of Computer-Supported Collaborative Learning, 2011
This paper presents a model of collaborative learning that takes an information processing perspective of learning by social interaction. The collaborative information processing model provides a theoretical basis for understanding learning principles associated with social interaction and explains why peer-to-peer discussion is potentially more…
Descriptors: Interaction, Cooperative Learning, Peer Relationship, Teacher Student Relationship
Roseth, Cary; Akcaoglu, Mete; Zellner, Andrea – TechTrends: Linking Research and Practice to Improve Learning, 2013
Online education is often assumed to be synonymous with asynchronous instruction, existing apart from or supplementary to face-to-face instruction in traditional bricks-and-mortar classrooms. However, expanding access to computer-mediated communication technologies now make new models possible, including distance learners synchronous online…
Descriptors: Electronic Learning, Distance Education, Videoconferencing, Blended Learning
van Schaik, P.; Martin, S.; Vallance, M. – Journal of Computer Assisted Learning, 2012
In contexts other than immersive virtual environments, theoretical and empirical work has identified flow experience as a major factor in learning and human-computer interaction. Flow is defined as a "holistic sensation that people feel when they act with total involvement". We applied the concept of flow to modeling the experience of…
Descriptors: Structural Equation Models, Interaction, Problem Solving, Psychometrics
Radakovic, Davorka; Herceg, Dorde – Acta Didactica Napocensia, 2013
Dynamic geometry software (DGS) is often used for development of interactive teaching materials in many subjects, not only mathematics. These interactive materials can contain hundreds of elements in order to represent complex objects, and script programs to control their behavior. We propose an approach for creating, importing and using…
Descriptors: Educational Games, Mathematics Instruction, Instructional Materials, Geometry
Falcao, Taciana Pontual; Price, Sara – International Journal of Computer-Supported Collaborative Learning, 2011
Tangible technologies and shared interfaces create new paradigms for mediating collaboration through dynamic, synchronous environments, where action is as important as speech for participating and contributing to the activity. However, interaction with shared interfaces has been shown to be inherently susceptible to peer interference, potentially…
Descriptors: Conflict, Discovery Learning, Cooperative Learning, Interaction
Kim, Beaumie; Kim, Mi Song – Educational Technology, 2010
Learning is a social activity, which requires interactions with the environment, tools, people, and also ourselves (e.g., our previous experiences). Each interaction provides different meanings to learners, and the associated emotion affects their learning and performance. With the premise that emotion and cognition are distributed, the authors…
Descriptors: Instructional Design, Paleontology, Ecology, Games
Albon, Rozz J.; Jewels, Tony J. – International Journal of Teaching and Learning in Higher Education, 2009
A lament of some academics wanting to use online learning is their inability to promote dynamic interactions. The basic practice of "read and discuss" does not get to the heart of active and engaged learning. Existing approaches recognize participation for successful online conversation, but do not make transparent the role of the academic…
Descriptors: Higher Education, Learning Experience, Electronic Learning, Ecology