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Showing 1 to 15 of 74 results Save | Export
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Grajewski, Damian; Hamrol, Adam – Interactive Learning Environments, 2023
The article presents the concept and first results of tests of a Virtual Reality system dedicated for interactive education of manual assembly procedure. The presented solution is based on the use of a Delta robot. The main task of the robot is to simulate the shape of virtual objects as an alternative to haptic devices. The manipulator with…
Descriptors: Computer Simulation, Robotics, Educational Technology, Job Training
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Gruber, Alice; Kaplan-Rakowski, Regina – Research-publishing.net, 2022
Virtual Reality (VR) offers language learners a valuable environment for practicing language skills and other aspects essential for language development, interaction, and negotiation of meaning. For example, speaking practice in VR using avatars can reduce speaking anxiety and increase users' sense of agency. Social spaces in VR present…
Descriptors: Computer Simulation, Verbal Communication, Nonverbal Communication, Second Language Learning
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Seritan, Stefan; Wang, Yuanheng; Ford, Jason E.; Valentini, Alessio; Gold, Tom; Marti´nez, Todd J. – Journal of Chemical Education, 2021
Interactive molecular dynamics in virtual reality (IMD-VR) simulations provide a digital molecular playground for students as an alternative or complement to traditional molecular modeling kits or 2D illustrations. Previous IMD-VR studies have used molecular mechanics to enable simulations of macromolecules such as proteins and nanostructures for…
Descriptors: Science Instruction, Computer Simulation, Molecular Structure, Educational Technology
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Martay, Jennifer L. B.; Martay, Hugo; Carpes, Felipe P. – Advances in Physiology Education, 2021
Remote teaching can be both challenging and motivating. Professors and lecturers have developed innovative strategies to improve students' education and engage students in synchronous and asynchronous classes. In this Illuminations paper, we describe BodyWorks, online tools to support courses in physiology, motor control, and biomechanics. The…
Descriptors: Interaction, Interdisciplinary Approach, Web Based Instruction, Educational Technology
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Bourina, Helena V.; Dunaeva, Larisa A. – E-Learning and Digital Media, 2021
The formation of hypertext competence emerges from a combination of methods, tools and technologies that provide communication between hypertext network devices with the aim of transmitting information. The information transmitted may be diverse depending on its type and content and is intended to be used collectively through network information…
Descriptors: Hypermedia, Competence, Computer Simulation, Multimedia Instruction
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Xiang, Lin; Diamond, Scott – Science Teacher, 2022
Over the past year, educators have developed curricula teaching about the COVID-19 pandemic (Reed 2020; Royce 2020; Sadler et al. 2020). Many of these curricula feature computer simulations of epidemic dynamics (Kelter 2020; Sadler et al. 2020). Because an epidemic pattern is an emergent property of interacting human behaviors, it is crucial for…
Descriptors: Science Instruction, COVID-19, Pandemics, Computer Simulation
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Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
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Aal Ismail, Hazim; More, Cori; Baker, Joshua; Huff, Stephanie – TEACHING Exceptional Children, 2022
Stay-Play-Talk (SPT) is a peer-mediated intervention used to increase social interactions between preschoolers with developmental disabilities and typically developing (TD) peers. This intervention has been found to be successful in increasing play and reciprocal conversation amongst children with and without disabilities. The following describes…
Descriptors: Computer Simulation, Preschool Children, Developmental Disabilities, Intervention
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El Kabtane, Hamada; El Adnani, Mohamed; Sadgal, Mohamed; Mourdi, Youssef – Education and Information Technologies, 2020
The Massive Open Online Course (MOOC) presents an approach of learning to permit an online and a distant learning for internet users. These systems are confronted with several problems among which the most important: the lack of participants' interactivity in the platform and the dropout of the participants. Those challenges need to be resolved to…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Thomas, Rebecca; Linder, Kathryn E.; Harper, Nick; Blyth, Warren; Lee, Victor – IDEA Center, Inc., 2019
Augmented-reality (AR) technology, and its impacts on teaching and learning, have already made their way into elementary, secondary, and higher-education classrooms. The authors discuss why AR matters in the higher-education context, and they describe current examples of AR use that can enhance teaching and learning across multiple fields in…
Descriptors: Computer Simulation, Educational Benefits, Technology Integration, College Faculty
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Gandhi, Heta A.; Jakymiw, Sebastian; Barrett, Rainier; Mahaseth, Harshita; White, Andrew D. – Journal of Chemical Education, 2020
Three-dimensional visualization of molecular simulations in virtual reality (VR) is an emerging teaching tool in chemical education. This work describes a VR application which can generate a 3D molecular dynamics (MD) simulation from arbitrary molecular structures and renders that MD simulation trajectory on a VR headset in real-time. This system…
Descriptors: Interaction, Computer Simulation, Visualization, Organic Chemistry
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Korozi, Maria; Leonidis, Asterios; Ntoa, Stavroula; Arampatzis, Dimitrios; Adami, Ilia; Antona, Margherita; Stephanidis, Constantine – British Journal of Educational Technology, 2018
This paper presents "Home game," a multimodal interactive educational game that supports training in independent living for children with cognitive disabilities. It is intended to be used under the supervision of educators in a rehabilitation center. The game features a variety of exercises that incorporate multimedia, virtual…
Descriptors: Educational Games, Independent Living, Intellectual Disability, Children
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Hoernle, Nicholas; Gal, Kobi; Grosz, Barbara; Protopapas, Pavlos; Rubin, Andee – International Educational Data Mining Society, 2018
Simulations that combine real world components with interactive digital media provide a rich setting for students with the potential to assist knowledge building and understanding of complex physical processes. This paper addresses the problem of modeling the effects of multiple students' simultaneous interactions on the complex and exploratory…
Descriptors: Computer Simulation, Student Behavior, Interaction, Markov Processes
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Dexter, Sara; Clement, Davis; Moraguez, Daniel; Watson, Ginger S. – Journal of Research on Leadership Education, 2020
This article presents three types of (inter)active learning pedagogical tools to better prepare future administrators for complex, real-world tasks. We propose a framework of narrative linearity and responsiveness to examine digital cases, digital simulations, and clinical simulations as bridging pedagogies from abstract class-based methods to…
Descriptors: Active Learning, Administrator Education, Leadership Training, Case Method (Teaching Technique)
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Perkins, Kathy – Childhood Education, 2020
As COVID-19 spread across the globe, schools shuttered their doors and millions of students and teachers shifted to remote learning. This situation created significant challenges with regard to maintaining continuity, quality, and equity in education. At the same time, the very nature of the pandemic itself underscores the critical need to engage…
Descriptors: STEM Education, Distance Education, Online Courses, Educational Technology
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