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Showing 1 to 15 of 115 results Save | Export
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Grajewski, Damian; Hamrol, Adam – Interactive Learning Environments, 2023
The article presents the concept and first results of tests of a Virtual Reality system dedicated for interactive education of manual assembly procedure. The presented solution is based on the use of a Delta robot. The main task of the robot is to simulate the shape of virtual objects as an alternative to haptic devices. The manipulator with…
Descriptors: Computer Simulation, Robotics, Educational Technology, Job Training
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Shane V. Crowley – Journal of Chemical Education, 2023
This paper outlines the design of an interactive simulation of Stokes' law, which is used frequently in the study of particle sedimentation and flotation. The software application includes dynamic visualizations and statistical outputs. Descriptions of how the simulation can be used in a teaching context are provided. The application and its…
Descriptors: Interaction, Simulation, Computer Software, Teaching Methods
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Tyler, Paul – Primary Science, 2022
This article discusses how abstract concepts in primary science can be tackled using interactive digital simulations, models, and analogies. The author provides information on simulations for physics; abstract space concepts; size and scale; distances; time; and weather. Interactive digital simulations are a way to help children visualise some of…
Descriptors: Interaction, Simulation, Concept Formation, Scientific Concepts
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Gruber, Alice; Kaplan-Rakowski, Regina – Research-publishing.net, 2022
Virtual Reality (VR) offers language learners a valuable environment for practicing language skills and other aspects essential for language development, interaction, and negotiation of meaning. For example, speaking practice in VR using avatars can reduce speaking anxiety and increase users' sense of agency. Social spaces in VR present…
Descriptors: Computer Simulation, Verbal Communication, Nonverbal Communication, Second Language Learning
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Paul Meara; Imma Miralpeix – Vocabulary Learning and Instruction, 2022
The idea that a vocabulary is a network of words is one that has become a common theme of the second language (L2) vocabulary research literature. However, not many people have considered the wider implications of this powerful metaphor. This paper is the first in a series of workshops that examines some of these implications. In this first…
Descriptors: Second Language Learning, Vocabulary Development, Workshops, Models
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Seritan, Stefan; Wang, Yuanheng; Ford, Jason E.; Valentini, Alessio; Gold, Tom; Marti´nez, Todd J. – Journal of Chemical Education, 2021
Interactive molecular dynamics in virtual reality (IMD-VR) simulations provide a digital molecular playground for students as an alternative or complement to traditional molecular modeling kits or 2D illustrations. Previous IMD-VR studies have used molecular mechanics to enable simulations of macromolecules such as proteins and nanostructures for…
Descriptors: Science Instruction, Computer Simulation, Molecular Structure, Educational Technology
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Martay, Jennifer L. B.; Martay, Hugo; Carpes, Felipe P. – Advances in Physiology Education, 2021
Remote teaching can be both challenging and motivating. Professors and lecturers have developed innovative strategies to improve students' education and engage students in synchronous and asynchronous classes. In this Illuminations paper, we describe BodyWorks, online tools to support courses in physiology, motor control, and biomechanics. The…
Descriptors: Interaction, Interdisciplinary Approach, Web Based Instruction, Educational Technology
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Bourina, Helena V.; Dunaeva, Larisa A. – E-Learning and Digital Media, 2021
The formation of hypertext competence emerges from a combination of methods, tools and technologies that provide communication between hypertext network devices with the aim of transmitting information. The information transmitted may be diverse depending on its type and content and is intended to be used collectively through network information…
Descriptors: Hypermedia, Competence, Computer Simulation, Multimedia Instruction
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Xiang, Lin; Diamond, Scott – Science Teacher, 2022
Over the past year, educators have developed curricula teaching about the COVID-19 pandemic (Reed 2020; Royce 2020; Sadler et al. 2020). Many of these curricula feature computer simulations of epidemic dynamics (Kelter 2020; Sadler et al. 2020). Because an epidemic pattern is an emergent property of interacting human behaviors, it is crucial for…
Descriptors: Science Instruction, COVID-19, Pandemics, Computer Simulation
Sweet, Tracy M. – Journal of Educational and Behavioral Statistics, 2019
There are some educational interventions aimed at changing the ways in which individuals interact, and social networks are particularly useful for quantifying these changes. For many of these interventions, the ultimate goal is to change some outcome of interest such as teacher quality or student achievement, and social networks act as a natural…
Descriptors: Interaction, Intervention, Mediation Theory, Social Networks
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Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
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Aal Ismail, Hazim; More, Cori; Baker, Joshua; Huff, Stephanie – TEACHING Exceptional Children, 2022
Stay-Play-Talk (SPT) is a peer-mediated intervention used to increase social interactions between preschoolers with developmental disabilities and typically developing (TD) peers. This intervention has been found to be successful in increasing play and reciprocal conversation amongst children with and without disabilities. The following describes…
Descriptors: Computer Simulation, Preschool Children, Developmental Disabilities, Intervention
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El Kabtane, Hamada; El Adnani, Mohamed; Sadgal, Mohamed; Mourdi, Youssef – Education and Information Technologies, 2020
The Massive Open Online Course (MOOC) presents an approach of learning to permit an online and a distant learning for internet users. These systems are confronted with several problems among which the most important: the lack of participants' interactivity in the platform and the dropout of the participants. Those challenges need to be resolved to…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Thomas, Rebecca; Linder, Kathryn E.; Harper, Nick; Blyth, Warren; Lee, Victor – IDEA Center, Inc., 2019
Augmented-reality (AR) technology, and its impacts on teaching and learning, have already made their way into elementary, secondary, and higher-education classrooms. The authors discuss why AR matters in the higher-education context, and they describe current examples of AR use that can enhance teaching and learning across multiple fields in…
Descriptors: Computer Simulation, Educational Benefits, Technology Integration, College Faculty
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Gandhi, Heta A.; Jakymiw, Sebastian; Barrett, Rainier; Mahaseth, Harshita; White, Andrew D. – Journal of Chemical Education, 2020
Three-dimensional visualization of molecular simulations in virtual reality (VR) is an emerging teaching tool in chemical education. This work describes a VR application which can generate a 3D molecular dynamics (MD) simulation from arbitrary molecular structures and renders that MD simulation trajectory on a VR headset in real-time. This system…
Descriptors: Interaction, Computer Simulation, Visualization, Organic Chemistry
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