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Mastel, Kristen; Huston, Dave – Computers in Libraries, 2009
Game-design programs are relatively new in the world of academia, as the author of this article discovered when she worked as Brown College's librarian and learning resource center coordinator. With that newness comes the challenge of determining a "core" collection of materials to support the discipline. This kind of core collection is…
Descriptors: Video Games, Learning Resources Centers, Educational Resources, Computer Software
Croke, Raymond – Tech Directions, 2005
Teachers find themselves continually challenged to develop curricula, activities and strategies that satisfy evolving federal, state and district standards. The introduction of high-stakes testing and constantly changing reforms have brought about a significant shift in their responsibilities. With so much governmental focus on standards, teachers…
Descriptors: Portfolios (Background Materials), Horticulture, Architecture, Student Projects
Elder, Kevin Lee – 2001
A cross-college team of educators has developed a collaborative, multi-disciplinary senior design course at Ohio University. This course offers an attractive opportunity for students from a variety of disciplines to work together in a learning community to accomplish a challenging task. It provides a novel multi-disciplinary learning environment…
Descriptors: College Seniors, Computer Assisted Design, Cooperative Learning, Course Content

Brown, Paul – T.H.E. Journal, 1993
Describes a cross-disciplinary program at Mississippi State University that incorporates computer-aided art and design education into a new field called computational design. Curricula basics are explained; introductory and advanced courses are described; the use of computer networks is discussed; and possibilities for graduate study are explored.…
Descriptors: Advanced Courses, Art Education, Computer Assisted Design, Computer Assisted Instruction

Geake, John; Porter, Jim – Journal of Art and Design Education, 1992
Reports on study of use of fractal geometry in a computer graphics program to improve the perception of intermediate grade level students in their paintings. Finds that students are more likely to use changing shapes and colors after viewing slides of fractal computer graphics. Concludes that fractal computer graphics would make highly engaging…
Descriptors: Aesthetic Values, Art Activities, Art Education, Art Expression
Asoodeh, Mike; Bonnette, Roy – AACE Journal, 2006
It has become widely accepted that the computer is an indispensable tool in the study of science and technology. Thus, in recent years curricular programs such as Industrial Technology and associated scientific disciplines have been adopting and adapting the computer as a tool in new and innovative ways to support teaching, learning, and research.…
Descriptors: Program Descriptions, Curriculum Development, Graduate Study, Undergraduate Study