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Hubbard, Guy; Boling, Elizabeth – School Arts, 1983
Describes a two-week program in computer graphics for middle school students interested in the arts. Students used the PAINT program and learned a process called digitizing. Learning to use the computer language and developing aesthetically pleasing graphics are equally important aspects of computer graphics. (CS)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Course Descriptions
Pyle, Betty; Cangelosi, Sandy – Communication: Journalism Education Today (C:JET), 1988
Argues that middle and junior high schools can produce professional looking student publications by using desktop publishing. Presents three newspaper pages designed with the Apple Macintosh, using "Pagemaker,""Cricket Draw," and "Microsoft Word" software. (MM)
Descriptors: Computer Graphics, Computer Software, Computers, Intermediate Grades
Kough, Bill – Teachers and Writers Magazine, 1984
Describes a computer graphics course for children in grades four and five. Presents six projects relating computer graphics with more traditional art activities. (MM)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Creative Activities
Mattson, Merry B. – Classroom Computer Learning, 1984
Suggests having students design a football field (looking at it from above) as the final project of a unit on computer graphics. Includes listings for 13 short Applesoft programs (involving LO- and HI-RES graphics) which students can use in making the field. Advanced students can use the animation techniques. (JN)
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Intermediate Grades
Strawn, Candace A. – Learning & Leading with Technology, 1998
Describes LOGO's turtle graphics capabilities based on a sixth-grade classroom's activities with negative numbers and Logo programming. A sidebar explains LOGO and offers suggestions to teachers for using LOGO effectively. (LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Grade 6
Classroom Computer Learning, 1984
Six practical computer-oriented classroom activities are presented. They include making cryptograms using the search-and-replace function of word processors, making a frame for a Logo picture, examining Atari POKE commands, and comparing equivalent commands on different microcomputers. Also indicates the usefulness of marking on monitors with…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Intermediate Grades
Upitis, Rena – Computing Teacher, 1982
Describes initial encounter of a fifth grade student with Logo, a computer program language designed to develop in the user a knowledge of programing, geometry, arithmetic, and problem solving. A brief description of Logo, programing examples, and two references are included. (EJS)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Display Systems
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Hayward, Stan – British Journal of Special Education, 1990
An animation project was developed for pupils with moderate learning difficulties, age 12-14. Using a computer system, normal pencil-and-paper drawings done by children were shot by a video camera, stored in the computer, colored with a graphics program, and then manipulated for various animation effects. (JDD)
Descriptors: Animation, Computer Graphics, Computer Software, Computer Uses in Education
Reissman, Rose – Computing Teacher, 1995
Description of a writing project for sixth graders includes hearing excerpts read from Brent Staples' memoirs, then creating their own multimedia memoirs drawn from their life experiences. Project topics include observing the decay of a neighborhood or death of a relative or neighbor. A list of 17 memoirs written by ethnic minorities for use with…
Descriptors: Computer Assisted Instruction, Computer Graphics, Death, Descriptive Writing
Watt, Daniel – 1979
During the school year 1977/78 four computers equipped with LOGO and Turtle Graphics were installed in an elementary school in Brookline, Massachusetts. All sixth grade students in the school had between 20 and 40 hours of hands-on experience with the computers, and the work of 16 students ranging from intellectually gifted and average to learning…
Descriptors: Cognitive Style, Computer Graphics, Computer Programs, Computer Science Education
Bernstein, Allison – Library Talk, 1999
Describes projects in a fifth grade classroom that used data collection and graph making activities as part of a collaborative project between the teacher and the library media specialist. Discusses the use of Excel spreadsheets, comparing the effectiveness of different types of graphs, and project planning. (LRW)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Graphics, Computer Software
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Scardamalia, Marlene; And Others – Journal of Educational Computing Research, 1989
Describes the design of the Computer-Supported Intentional Learning Environment (CSILE), a database that allows the storage and retrieval of information in several media, e.g., text and drawings. Research on cognitive abilities and learning strategies is reviewed, learner control is discussed, and the implementation of CSILE in grades five and six…
Descriptors: Cognitive Ability, Computer Assisted Instruction, Computer Graphics, Computer System Design
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Geake, John; Porter, Jim – Journal of Art and Design Education, 1992
Reports on study of use of fractal geometry in a computer graphics program to improve the perception of intermediate grade level students in their paintings. Finds that students are more likely to use changing shapes and colors after viewing slides of fractal computer graphics. Concludes that fractal computer graphics would make highly engaging…
Descriptors: Aesthetic Values, Art Activities, Art Education, Art Expression