Descriptor
Source
Author
Abilock, Debbie | 1 |
Bentz, Glenda D. | 1 |
Cline, Hugh F. | 1 |
Edwards, Laurie D. | 1 |
Ganzert, Robin | 1 |
Hefte, Rachel | 1 |
Helms, Allen | 1 |
Johnson, Larry | 1 |
Kaldhusdal, Terry | 1 |
Lusignan, Molly | 1 |
Mandinach, Ellen B. | 1 |
More ▼ |
Publication Type
Reports - Descriptive | 13 |
Journal Articles | 11 |
Guides - Classroom - Teacher | 3 |
Opinion Papers | 2 |
Reports - Research | 2 |
Collected Works - General | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Practitioners | 4 |
Teachers | 3 |
Location
Costa Rica | 1 |
Mexico | 1 |
United Kingdom (Scotland) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating

Shaw, Edward L.; And Others – Journal of Computers in Mathematics and Science Teaching, 1984
Presents a lesson plan format which enables teachers to incorporate simulations into their classroom activities. Particular attention is given to planning for the interactions students should have while engaged with the simulation. Includes cognitive and affective results obtained from trials of the format with elementary/middle school students…
Descriptors: Computer Simulation, Educational Research, Elementary School Science, Intermediate Grades
Bentz, Glenda D. – Computing Teacher, 1989
Discussion of drug education for fifth grade students focuses on a computer simulation in which students role-play adolescents encountering various situations where there is drug or alcohol involvement. Activities in the simulation are explained, and discussion groups that occur following the simulation are described. (LRW)
Descriptors: Adolescents, Alcohol Education, Computer Simulation, Drug Education

Ganzert, Robin; Helms, Allen – T.H.E. Journal, 1998
Describes a partnership between Wake Forest University's graduate school of management and an elementary school that resulted in the development of a computer simulation game that integrated technology into the fifth-grade curriculum via a business simulation where players set up and run their own dinosaur amusement park. (LRW)
Descriptors: Administrator Education, College School Cooperation, Computer Simulation, Educational Games
Novelli, Joan – Instructor, 1994
The article presents technology projects that provide real-life reasons for students to learn geography. A variety of online networks take students on online field trips, linking them with scientists, zoologists, archaeologists, and explorers. Other interactive software is available to simulate trips to various locations around the world. (SM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Creative Teaching

Martin, Allan; Smyth, I. – Journal of Computer Assisted Learning, 1987
Describes a computer simulation game and database package, "Palestine in the First Century," developed for upper primary and secondary school religious education in Scotland and designed for use on a microcomputer with a printer. The effect of this type of software on the role of teachers and students is considered. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Databases
Edwards, Laurie D. – Educational Technology, 1994
Reports on a pilot study that examined use by sixth-grade students in Costa Rica of a mathematical microworld written in LOGO. The investigation had three phases: (1) open exploration of the microworld; (2) group discussion and sharing of hypotheses; and (3) guided discovery and problem solving. (Contains 11 references.) (SLW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Cooperative Learning
Johnson, Larry; O'Neill-Jones, Peggy – Educational Technology, 1999
Describes "Wyzt's Playground", a fourth grade math multimedia title that emulates and simulates the real-life scenario of building a playground and supports the instruction of mathematics and measures proficiency in five NCTM (National Council of Teachers of Mathematics) standards. Explains the multimedia production process and the…
Descriptors: Academic Achievement, Computer Simulation, Educational Environment, Elementary School Mathematics
Mandinach, Ellen B.; Cline, Hugh F. – 1992
This paper describes a theoretical perspective in which teacher performance and classroom procedures in technology-based settings can be observed and compared. The paper uses as an example the Systems Thinking and Curriculum Innovation Network (STACIN) Project, which implements a simulation-modeling software package as an analytic problem solving…
Descriptors: Classroom Techniques, Computer Simulation, Computer Software, Course Content
Ponte, Joao Pedro; And Others – 1991
This collection of case studies of classroom experiences in middle and secondary schools throughout the European Community describes the use of computers in mathematics education. The 16 studies are organized in four main groups: (1) experience in geometry using educational software and Logo in grades 5-10; (2) arithmetic number concepts,…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Games, Computer Simulation

Newman, Denis; And Others – Interactive Learning Environments, 1993
Discusses the integration of technology into the curriculum and how to design an interactive technological learning environment based on the concept of scientific sense-making. Highlights include the importance of sense-making in science education and an experiment on curriculum design for a fifth- to sixth-grade unit on seasonal change. (Contains…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Curriculum Development
Kaldhusdal, Terry; Wood, Sue; Truesdale, Jean – MultiMedia Schools, 1998
Describes a project where fourth- and fifth-grade students in the Wales School District (Wisconsin) simulated a political campaign as part of their social studies curriculum, using HyperStudio, ClarisWorks, and the Internet. Also discusses fund-raising activities and how the unit came about. (AEF)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Fund Raising

Hefte, Rachel – Social Studies and the Young Learner, 1995
Describes an educational project linking classrooms using telecommunications with a four-person bicycling team exploring Mayan ruins in Central America. Provides a historical overview of the Mayan civilization. Includes suggested activities and provides information on how to obtain lesson plans on the project. (CFR)
Descriptors: Class Activities, Computer Networks, Computer Simulation, Computer Uses in Education
Abilock, Debbie; Lusignan, Molly – Book Report, 1998
Describes the development of a science-based computer simulation for sixth graders on global warming that integrated research, writing, speaking, science lab, and computer skills. Highlights include teacher/librarian collaboration; problem-based learning; building knowledge; design and planning; creating Web pages; gathering, organizing, and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Data Analysis, Data Collection