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Duncan, Sean C. – E-Learning and Digital Media, 2010
This article addresses recent approaches to uncovering and theorizing the design activities that occur in online gaming affinity spaces. Examples are presented of productive d/Discourse present within online forums around three video game series, video games, or game platforms, and key design practices engaged upon by gamers in these spaces. It is…
Descriptors: Video Games, Discourse Analysis, Computer Assisted Design, Media Research
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Mortensen, Torill Elvira – E-Learning and Digital Media, 2010
Digital game-players devote a large amount of their time to discovering rules hidden in the code and discoverable through empirical study, experiments, and developing or rediscovering the mathematical formulae governing the code. They do this through their own independent play as they test areas, gear and abilities, through data mining using…
Descriptors: Learning Strategies, Play, Internet, Game Theory
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Schwendau, Mark – Tech Directions, 2004
Computer aided design (CAD) has been producing 3-D models for years. AutoCAD software is frequently used to create sophisticated 3-D models. These CAD files can be exported as 3DS files for import into Autodesk's 3-D Studio Viz. In this program, the user can render and modify the 3-D model before exporting it out as a WRL (world file hyperlinked)…
Descriptors: Internet, Computer Assisted Design, Computer Simulation, Visual Aids
Mahoney, Gary S.; Smallwood, James E. – 1995
This document discusses how students and schools can benefit from exchanging computer-aided design/computer-aided manufacturing (CAD/CAM) files over the Internet, explains how files are exchanged, and examines the problem of selected hardware/software incompatibility. Key terms associated with information search services are defined, and several…
Descriptors: Computer Assisted Design, Computer Software, Electronic Mail, Higher Education
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Blevis, Eli; Lim, Youn-kyung; Stolterman, Erik; Makice, Kevin – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the authors explain how they implemented Design eXchange as a shared collaborative online and physical space for design for their students. Their notion for Design eXchange favors a complex mix of key elements namely: (1) a virtual online studio; (2) a forum for review of all things related to design, especially design with the…
Descriptors: Community, Material Development, Educational Technology, Computer Assisted Design
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Matthews, David; Geist, Eugene A. – Information Technology in Childhood Education Annual, 2002
This article presents methods and theory behind promoting children's spatial awareness through representing 3D reality in 2D cyberspace. Spatial awareness in children is an often neglected aspect in early education. However, applications such as GPS and 3D modeling programs can be used to offer children rich experiences that allow children to…
Descriptors: Young Children, Spatial Ability, Teaching Methods, Internet
Heidari, Farzin – 1996
This report addresses the barriers college students with disabilities face in the laboratory setting. In engineering, mathematics, and science education most courses require laboratory work which may pose challenges to those with disabilities. Instructors should be aware of the individual needs of students with disabilities and make necessary…
Descriptors: Accessibility (for Disabled), Assistive Devices (for Disabled), College Students, Compliance (Legal)