Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Oriented Programs | 2 |
Interpersonal Competence | 2 |
Adolescent Development | 1 |
Adolescents | 1 |
Autism | 1 |
Biology | 1 |
Dramatic Play | 1 |
Early Childhood Education | 1 |
Emotional Development | 1 |
Games | 1 |
Handheld Devices | 1 |
More ▼ |
Author
Anne J. Maheux | 1 |
Eva H. Telzer | 1 |
Kaitlyn Burnell | 1 |
Kara A. Fox | 1 |
Mitchell J. Prinstein | 1 |
Nathan H. Field | 1 |
Shedrick L. Garrett | 1 |
Withey, Kristin L. | 1 |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 2 |
Tests/Questionnaires | 1 |
Education Level
Early Childhood Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Anne J. Maheux; Shedrick L. Garrett; Kara A. Fox; Nathan H. Field; Kaitlyn Burnell; Eva H. Telzer; Mitchell J. Prinstein – Child Development Perspectives, 2025
Social gaming--online gameplay involving digital interactions with others--is a common form of social media use among adolescents. Research on this topic has neglected the social aspect of gaming and the potential role of social gaming in adolescent development. In this article, we define social gaming, drawing on interdisciplinary theories to…
Descriptors: Adolescents, Games, Social Media, Play
Withey, Kristin L. – Intervention in School and Clinic, 2017
Social skills are critical to later success in school and adult life. Typically, children build these through interaction with caregivers and peers. However, some students, especially those diagnosed with autism spectrum disorder (ASD), demonstrate delays in this domain and require additional interventions. While there are a number of…
Descriptors: Computer Oriented Programs, Interpersonal Competence, Pervasive Developmental Disorders, Autism