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Educational Horizons, 2014
Pat Yongpradit is the director of education at Code.org. He leads all education efforts, including professional development and curriculum creation, and he builds relationships with school districts. Pat joined "Educational Horizons" to talk about why it is important to teach computer science--even for non-computer science teachers. This…
Descriptors: Computer Science Education, Programming, Interviews, Elementary School Students
Brine, John; Kaneko, Emiko; Heo, Younghyon; Vazhenin, Alexander; Bateson, Gordon – Research-publishing.net, 2015
In 2014, the University of Aizu was accepted for participation in Japan's national TOP Global University (TGU) initiative. In this paper, we describe our use of video interviewing to prepare Japanese students for our Global Experience Gateway study abroad TGU project. Our university specializes in computer science education at undergraduate and…
Descriptors: Video Technology, Interviews, English (Second Language), Second Language Learning
Kodaseet, Glenda G.; Varma, Roli – Journal of American Indian Education, 2012
While a number of challenges contribute to the American Indian population's disconnect from information technology (IT), the most glaring is the low number of American Indian students pursuing computer science (CS) studies--a degree essential to IT's entry into and diffusion across communities. Yet, research is scant on factors that contribute to…
Descriptors: American Indians, American Indian Education, Information Technology, Computer Science
Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
Cameron, Ann-Frances; Trudel, Marie-Claude; Titah, Ryad; Leger, Pierre-Majorique – Journal of Information Technology Education: Research, 2012
When teaching Information Systems (IS), one of the crucial objectives is to make students understand the practical aspects of the integration of IS in organizations. Over the last decades, several pedagogical approaches were introduced to more tightly bridge theory and practice, e.g., hands on exercises, simulations, real world projects, guest…
Descriptors: Foreign Countries, Computer Science Education, Systems Analysis, Information Systems
Talon, Benedicte; Sagar, Mouldi; Kolski, Christophe – ACM Transactions on Computing Education, 2012
Training professionals to design and produce interactive systems requires the use of well thought-out training scenarios. Indeed, it is essential to consider pedagogical forms whose objective is providing learners with field experience. It is also necessary to motivate learners to learn about subjects that sometimes seem distant from their…
Descriptors: Foreign Countries, Computer Science Education, Computer System Design, Interaction
Yadin, Aharon; Or-Bach, Rachel – Journal of Information Systems Education, 2010
In this paper we describe an instructional tactic of individually assigned homework that promotes and strengthens individual learning processes. We claim that current emphasis on the benefits of collaborative learning belittles the importance of individual learning processes and reduces the opportunities to require and assess individual learning…
Descriptors: Homework, Research Tools, Dropout Rate, Learning Processes
Green, John O. – Classroom Computer Learning, 1985
Once touted as the wonder programming language of the classroom, Logo is now a hotbed of controversy. Various issues related to the controversy are examined in an interview with Seymuor Papert, coauthor of the language. (JN)
Descriptors: Artificial Intelligence, Computer Science Education, Elementary Secondary Education, Interviews
Kelman, Peter – Classroom Computer News, 1982
Views of Arthur Luehrmann, an individual who has become known as one of the most vociferous advocates of computer literacy in educational computing, are presented. Spending four out of five days in a computer literacy course on computing and one out of five on awareness issues is advocated. (MP)
Descriptors: Computer Literacy, Computer Science Education, Computers, Curriculum Development
Classroom Computer Learning, 1983
Activities for middle/junior high school students are presented, including use of string variables, science lesson ideas, computer scavenger hunt, and guidelines for interviewing people who own/use computers. Includes "I'll Write...Just Lead Me to My Computer" by Robert Engberg, discussing word processing instruction. (JN)
Descriptors: Computer Programs, Computer Science Education, Interviews, Learning Activities
Education & Training, 2002
Explores BT's partnership with the Communication Workers' Union and London University's Queen Mary and Westfield College and examines its significance for the development of a degree level programme of workplace learning. Describes the programme's philosophy, aims, funding and effectiveness. Incorporates interviews with BT managers, trade union…
Descriptors: Unions, Vocational Education, Partnerships in Education, Special Degree Programs
Garvin-Doxas, Kathy; Barker, Lecia J. – Journal on Educational Resources in Computing, 2004
All learning environments are characterized by numerous communication and interaction practices, which lend themselves to an overall characterization of the climate as defensive or supportive. A case study of public communication and interaction in a large, research-intensive university's first year computer science courses illustrates a learning…
Descriptors: Communication (Thought Transfer), Females, Interaction, Computer Science
Chalup, Stephan K.; Mellor, Drew; Rosamond, Fran – Computer Science Education, 2005
Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex…
Descriptors: Undergraduate Students, Student Attitudes, Programming, Questionnaires