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Stenros, Jaakko; Waern, Annika; Montola, Markus – Simulation & Gaming, 2012
Studying pervasive games is inherently difficult and different from studying computer or board games. This article builds upon the experiences of staging and studying several playful pervasive technology prototypes. It discusses the challenges and pitfalls of evaluating pervasive game prototypes and charts methods that have proven useful in…
Descriptors: Design, Evaluation Methods, Evaluation Problems, Research Methodology
Bush, Michael D.; Walker, Edward C. T.; Sorensen, Alexander N. – Educational Technology, 2011
E-Learning standards began to come on the scene in the late 1990s. SCORM is the most widely known and practiced example, but some would say that it has failed to yield the hoped-for results. The authors have been engaged in projects to determine the impact that SCORM has had, and this article presents the results of interviews with individuals who…
Descriptors: Electronic Learning, Educational Change, Interviews, Program Attitudes
Broman, Claudia – CURRENTS, 2009
Like anything else, there are good fundraising campaign Web sites and bad fundraising campaign Web sites. The author took a closer look at fundraising campaign sites to see if her intuitive judgments about these could be translated into a logical, research-supported set of best practices. She set up a study that gauged the ease of use and…
Descriptors: Fund Raising, Web Sites, Internet, Best Practices
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Talon, Benedicte; Sagar, Mouldi; Kolski, Christophe – ACM Transactions on Computing Education, 2012
Training professionals to design and produce interactive systems requires the use of well thought-out training scenarios. Indeed, it is essential to consider pedagogical forms whose objective is providing learners with field experience. It is also necessary to motivate learners to learn about subjects that sometimes seem distant from their…
Descriptors: Foreign Countries, Computer Science Education, Computer System Design, Interaction
Kok, Ayse – Online Submission, 2008
With the rapid advances in technology, several online learning tools come onto the stage. Being an online learning delivery tool to support a full range of teaching and learning activities conducted by educational institutions Moodle facilitates online content creation and collaboration by entailing various social and communication tools that…
Descriptors: Constructivism (Learning), Discussion Groups, Foreign Countries, Educational Experience
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Duncan, Ravit Golan; El-Moslimany, Hebbah; McDonnell, Janice; Lichtenwalner, Sage – Journal of Technology and Teacher Education, 2011
The development of inquiry and project-based materials is challenging in many ways, not the least of which is the design of supports for teachers implementing such materials. We report on the design of educative and just-in-time teacher supports for an online project-based unit in ocean science. The teacher supports were visible as tabs on the…
Descriptors: Student Projects, Oceanography, Active Learning, Teacher Attitudes
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Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology
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Roberts, Susan; Philip, Robyn – Australasian Journal of Educational Technology, 2006
The ability to interpret information from any source, and increasingly visual sources, is a vital skill for all graduates in contemporary culture. The development of the skills to read visual texts and communicate that understanding requires a certain level of critical thinking and reflection, skills which can only be developed over time, through…
Descriptors: Visual Literacy, Critical Thinking, Thinking Skills, Early Childhood Education
Crawley, Mary – 1998
This paper is based on the premise that as computer assisted learning becomes more prevalent, teachers will be required to make decisions as to the quality of the software available for instruction. Assessment guidelines from the ERIC Clearinghouse on Reading, English, and Communication Digest No. 79 and the North Carolina Department of Public…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Evaluation, Elementary Secondary Education
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Lee, Victor; And Others – Open Learning, 1997
Describes the development, design, and implementation of study units for computer-assisted distance learning at the Open Learning Institute of Hong Kong that provides higher education opportunities to working adults. Discusses evaluation of the system, including questionnaire and interview results. (LRW)
Descriptors: Adult Education, Case Studies, Computer Assisted Instruction, Computer Software Development
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Blasi, Laura; Alfonso, Berta – Simulation & Gaming, 2006
Building and evaluating artifacts specifically for K-12 education, technologists committed to design sciences are needed along with an approach to evaluation increasing the systemic transfer from research and development into school settings. The authors describe THE VIRTUAL LAB scanning electronic microscope simulation, including (a) its…
Descriptors: Research and Development, Formative Evaluation, Science Laboratories, Qualitative Research