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Shaughnessy, Michael F. – Educational Technology, 2014
In this article, Michael F. Shaughnessy, Contributing Editor of this journal, interviews David Dockterman, Chief Architect, Learning Sciences, at Scholastic Education, where he provides guidance on turning research into practical programs. Dockterman was one of the founders of Tom Snyder Productions, a leading educational software developer and…
Descriptors: Interviews, Computer System Design, Computer Software, Computer Simulation
Overby, Alexandra; Jones, Brian L. – Art Education, 2015
What could video games bring to a K-12 visual arts curriculum? Overby and Jones were skeptical about incorporating gaming and virtual worlds into the classroom, but watching their own children engaging in the video game Minecraft changed their perception. As they started researching the game and how these kids were operating within the space, they…
Descriptors: Art Education, Curriculum Enrichment, Teaching Methods, Learning Strategies
Shaughnessy, Michael F. – Educational Technology, 2014
Scott McLeod is recognized as one of the nation's leading experts on K-12 school technology leadership issues. After 14 years as an Educational Leadership professor, Dr. McLeod currently serves as the Director of Innovation for Prairie Lakes Area Education Agency in Iowa. He also is the Founding Director of the UCEA Center for the Advanced Study…
Descriptors: Interviews, Educational Technology, Educational Games, Advocacy
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2015
Punya Mishra is Professor of Educational Psychology and Educational Technology at Michigan State University, where he directs the Master of Arts in Educational Technology program. He currently chairs the Creativity Special Interest Group at the Society for Information Technology in Teacher Education. He is nationally and internationally recognized…
Descriptors: Educational Technology, Creativity, Technological Literacy, Pedagogical Content Knowledge
Chen, Ying; Irving, Paul W.; Sayre, Eleanor C. – Physical Review Special Topics - Physics Education Research, 2013
Previous research into problem solving in physics resulted in researchers introducing six epistemic games to describe the organizational structures of locally coherent resources. We present a new epistemic game--the "answer-making epistemic game"--which was identified in this paper through the analysis of interviews carried out to validate a…
Descriptors: Physics, Educational Games, Epistemology, Problem Solving
Prensky, Marc – Corwin, 2012
What can you learn on a cell phone? Almost anything! How does that concept fit with our traditional system of education? It doesn't. Best-selling author and futurist Marc Prensky's book of essays challenges educators to "reboot" and make the changes necessary to prepare students for 21st century careers. His "bottom-up" vision is based on…
Descriptors: Educational Methods, Computer Literacy, Educational Technology, Teaching Methods
Pasnik, Shelley; Llorente, Carlin – Education Development Center, Inc., 2012
Educators are well aware that in order to positively impact children's learning, media and technology must be integrated into the teaching and learning activities of instructional environments. In order to be a powerful catalyst for learning, media and technology resources must complement the learning goals, the instructional practices, and the…
Descriptors: Public Television, Educational Television, Educational Technology, Technology Uses in Education
Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
Bidarra, Jose; Martins, Olimpio – Journal of Research on Technology in Education, 2011
In this paper we present Geodromo, a prototype of an educational multimedia system, part of the Portuguese "Ciencia Viva" (Live Science) educational program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the…
Descriptors: Foreign Countries, Discovery Learning, Geology, Parks
Ito, Mizuko – MIT Press (BK), 2009
Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In "Engineering Play," Mizuko Ito…
Descriptors: Computers, Educational Technology, Play, Computer Software
Hupert, Naomi; Cervantes, Francisco; DeGroof, Emily – Education Development Center, Inc., 2010
As part of the "Ready to Learn" Initiative, Education Development Center, Inc. (EDC), was charged with addressing the evaluation of Technological Enhancements for the outreach efforts of three producers: Out of the Blue's Super WHY! Technology Add-On; Sesame Workshop's The Electric Company School's Initiative Curriculum; and WordWorld's…
Descriptors: Public Television, Educational Television, Educational Technology, Technology Uses in Education
Murphy, Brian – InCider, 1984
A teacher turned software programer expounds on his computing background, the philosophy behind his games, and on the roles and uses of these games and other software in educational settings. Advice on selecting software is provided for administrators and parents. (JN)
Descriptors: Archaeology, Communications, Courseware, Educational Games

Minert, Roger P. – Foreign Language Annals, 1991
Discusses the popularity and frequency of language bowls, academic competitions in foreign languages. Suggestions are made for the efficient administration and conduct of all aspects of the language bowl, such as guidelines for organizers, participants, and moderators. (six references) (GLR)
Descriptors: Competition, Educational Games, Interviews, Language Proficiency
Camargo, Maria Eugenia; Jacobi, Pedro Roberto; Ducrot, Raphaele – Simulation & Gaming, 2007
Role-playing games in natural resource management are currently being tested as research, training, and intervention tools all over the world. Various studies point out their potential to deal with complex issues and to contribute to training processes. The objective of this contribution is to analyze the limits and potentialities of this tool for…
Descriptors: Natural Resources, Environmental Education, Role Playing, Simulation

Harper, Sandra N. – System, 1985
Simulation activities provide opportunities to focus on the individual's contribution, encourage creativity, and build self-esteem. These activities can help develop social skills and understanding of other cultures by fostering attitudes of tolerance and sensitivity. (Examples of simulations are included.) (SED)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Interpersonal Competence
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