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Showing 1 to 15 of 24 results Save | Export
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Amy Brown – Journal of General Music Education, 2024
Pre-pandemic, technology integration into music lessons was helpful but not a necessity for effectively teaching elementary music. Those who believed technology integration was important for student engagement, as well as those comfortable with their technological skills, were experimenting with tools on an interactive board or through a website…
Descriptors: Music Education, Technology Integration, Technology Uses in Education, Learner Engagement
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Sisso, Danielle; Bass, Nicole; Williams, Immanuel – Teaching Statistics: An International Journal for Teachers, 2023
This paper provides introductory statistics instructors with the capacity to use engaging National Basketball Association (NBA) data within a web application to either strengthen students' understanding or introduce the concept of variance and one-way analysis of variance. Using engaging data within the classroom provides context to data that…
Descriptors: Statistics Education, Teaching Methods, Statistical Analysis, Introductory Courses
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Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
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Mokmin, Nur Azlina Mohamed; Jamiat, Nurullizam – Education and Information Technologies, 2021
Based on the study of virtual learning systems, motion learning theory, and instructional design theory, a virtual fitness trainer app named TRAINIME has been developed to be used as one of the tools to teach exercise for fitness education programs. This paper describes the design and development as well as the evaluation of the developed app. The…
Descriptors: Physical Education, Physical Fitness, Educational Technology, Computer Oriented Programs
Donally, Jaime – Educational Leadership, 2019
Incorporating virtual reality or augmented reality into classroom instruction and activities not only engages students, it provides learning experiences otherwise unavailable, such as virtually walking on the moon or building a 360-degree animation of a Revolutionary War battle. The author gives examples of ways AR and VR can be used in…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods
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Maushagen, Jan; De Troyer, Olga – International Association for Development of the Information Society, 2021
We propose a novel model for learning environments to target the characteristics of digital natives and to improve informal learning practices, i.e. the exploration, discovery and self-monitoring of learning content and the reflection on learning activities. The Mobile Playful Learning Environment (MPLE) model is defined as consisting of seven…
Descriptors: Educational Environment, Handheld Devices, Play, Models
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Rusen Meylani; Gary G. Bitter – International Society for Technology, Education, and Science, 2023
The "App-Generation" the present student population that grew up in a world of digital technology and mobile apps faces obstacles explored in this article. It explores their traits, such as multitasking, limited attention spans, and technology fluency, and how these affect their involvement in and experiences with learning. The article…
Descriptors: Academic Achievement, High Achievement, Individual Characteristics, Student Projects
Kolb, Liz – Educational Leadership, 2019
Many school leaders feel pressure to encourage teachers to integrate technology, yet they do not have a strong conceptual framework of how technology should be integrated. Kolb offers up her open-source Triple E Framework, a tool that helps administrators ask smart questions about how technology is being integrated into learning. Three key…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
Lowrie, Tom; Logan, Tracy – Mathematics Education Research Group of Australasia, 2019
The Early Learning STEM Australia (ELSA) pilot was a year-long investigation involving 300 educators and 4 500 four-year old children in one hundred learning centres across Australia. This paper reports on a pedagogical and design framework that was constructed to promote children's STEM engagement across digital and non-digital learning…
Descriptors: STEM Education, Early Childhood Education, Foreign Countries, Learner Engagement
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Eileen Johnson; Jeanne Sanders; Karin Jensen – Biomedical Engineering Education, 2023
Online course delivery has increased in prevalence, particularly due to the onset in 2020 of the COVID-19 pandemic. Biomedical engineering laboratory courses pose unique challenges when transitioning to a remote or hybrid space. Here, we describe a novel approach to online lab delivery to improve student learning and engagement in a required…
Descriptors: Blended Learning, Distance Education, Online Courses, Electronic Learning
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Kaufmann, Daniel A. – Journal of Instructional Research, 2018
This article presents a reflective account of how gamification can help students overcome complex academic challenges, such as those involved in the dissertation process and other elements of higher learning. Gamification has been shown across multiple levels of academic instruction to have a positive impact on task completion by augmenting the…
Descriptors: Educational Benefits, Games, Online Courses, Electronic Learning
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Yanghee Kim; Diantha Smith – International Journal of Designs for Learning, 2018
This paper presents a vignette of our development of a robot-based app sponsored by the corporation producing the robot. The discussion in this paper begins with the affordances of humanoid robots that enable transformative pedagogical approaches to address children's needs. Next, we present our design case, where we develop a humanoid robot-based…
Descriptors: Instructional Design, Young Children, Robotics, Computer Oriented Programs
McClain, AnneMarie – Joan Ganz Cooney Center at Sesame Workshop, 2020
Parents and caregivers are a child's first teachers. The Families Learning Across Boundaries (FamLAB) Project surveyed 407 library professionals, 1,550 parents, and 600 pre-K through grade 8 teachers in the United States about how they support 3-12-year-old children's learning in their communities. This two-page tipsheet provides some…
Descriptors: Library Personnel, Attitudes, Parent Attitudes, Teacher Attitudes
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Paoletti, Teo; Monahan, Ceire; Vishnubhotla, Madhavi – Mathematics Teacher, 2017
GeoGebra is a free tool that has the potential to change both how and what is taught in mathematics. GeoGebra allows teachers and students to explore various mathematical ideas either through the full applet (https://www.geogebra.org/graphing) or by sharing applets via GeoGebra's Materials site (https://www.geogebra. org/materials/). It has many…
Descriptors: Computer Oriented Programs, Mathematics Instruction, Learner Engagement, Geometry
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Ford, Jessica – Australian Primary Mathematics Classroom, 2018
The world in which students are learning is unique. Technology is progressing rapidly, and this is having a direct impact on teaching and learning. Teachers have the choice to embrace this or not. The instant access to information has the power to change pedagogies and students' experience of mathematics learning. Hence several questions arise: Do…
Descriptors: Technology Uses in Education, Video Technology, Mathematics Education, Educational Benefits
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