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Showing 1 to 15 of 29 results Save | Export
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Luse, Andy; Shadbad, Forough Nasirpouri – Journal of Information Systems Education, 2023
The demand for qualified analytics professionals remains high with forecasts showing a continued need over the next few years. While this demand necessitates instruction in analytics in the classroom, many students find analytics concepts to be complicated and boring. This teaching brief describes a novel approach to teaching analytics through…
Descriptors: Computer Science Education, Information Security, Learning Activities, Learner Engagement
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Tavares, Paula Correia; Gomes, Elsa Ferreira; Henriques, Pedro Rangel; Vieira, Diogo Manuel – Open Education Studies, 2022
Computer Programming Learners usually fail to get approved in introductory courses because solving problems using computers is a complex task. The most important reason for that failure is concerned with motivation; motivation strongly impacts on the learning process. In this paper we discuss how techniques like program animation, and automatic…
Descriptors: Learner Engagement, Programming, Computer Science Education, Problem Solving
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Madhav Sharma; Andy Bowman – Journal of Information Systems Education, 2025
"Not only SQL" (NoSQL) databases have become widespread across organizations, enabling sophisticated, data-driven applications to be highly available, distributed, and cloud-based, such as e-commerce, social media, online multiplayer games, and video streaming. However, NoSQL is still sparsely found in MIS and analytics curricula. This…
Descriptors: Educational Technology, Technology Integration, Databases, Data Analysis
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Frydenberg, Mark; Mentzer, Kevin – Information Systems Education Journal, 2021
Project-based learning (PBL) engages students deeply with course concepts and empowers them to drive their own learning through the development of solutions to real-world challenges. By taking ownership of and completing a project that they designed, students develop and demonstrate creativity, critical thinking, and collaboration skills. This…
Descriptors: Learner Engagement, Student Empowerment, Active Learning, Student Projects
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Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
Weintrop, David; Wilensky, Uri – Educational Technology, 2016
Video games are an oft-cited reason for young learners getting interested in programming and computer science. As such, many learning opportunities build on this interest by having kids program their own video games. This approach, while sometimes successful, has its drawbacks stemming from the fact that the challenge of programming and game…
Descriptors: Video Games, Teaching Methods, Programming, Computer Science
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Fritz, Lydia – Journal of Instructional Research, 2019
This is an experience paper that describes methods of student assessment in introductory- and intermediate-level computing courses. The paper explains the need for alternate methods in the evaluation of out-of-class programming assignments and enumerates several options that have been incorporated into freshman- and sophomore-level courses. I show…
Descriptors: Computer Science Education, Student Evaluation, College Students, Introductory Courses
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Leigh A. Mutchler; Amy J. Connolly; Daniel E. Rush – Journal of Information Systems Education, 2024
Information systems courses must adapt to meet the unprecedented demand for well-trained information security (InfoSec) professionals, but they cannot competently fill this gap without also ensuring that students are fluent and confident in foundational skills, both technical and behavioral. How to teach behavioral topics in InfoSec management is…
Descriptors: Information Security, Information Science Education, Information Systems, Technological Literacy
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Poon, Pak-Lok – Journal of Information Systems Education, 2023
Teaching the concepts of expert systems to accounting students is often challenging, not only because these students are not equipped with the necessary technical knowledge to comprehend the concepts taught, but also due to the other various constraints (e.g., limited teaching hours and a diverse background of the students' undergraduate…
Descriptors: Graduate Students, Accounting, Teaching Methods, Learning Processes
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Stone, Jeffrey A.; Jackson, D. K.; Kaschak, Michelle – International Journal on E-Learning, 2020
This article describes the design and initial implementation of a multidisciplinary, integrative learning course on the art and science of virtual worlds. The course combines complementary disciplines -- Computing, Physics, and Narrative Art -- in a single general education course for first-year students. The course attempts to incorporate…
Descriptors: Interdisciplinary Approach, General Education, Computer Simulation, Art Education
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Kaur, Kashmir – Language Learning in Higher Education, 2022
This paper is an activity report that draws on the experience of embedding sustainability into the mainstream curriculum in the Language Centre, School of Languages, Cultures and Societies at the University of Leeds, UK. It describes and reflects on programmes that delivered the concept of sustainability and how learners developed their academic…
Descriptors: Sustainability, College Second Language Programs, Interdisciplinary Approach, Graduate Students
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Abe, Kousuke; Tanaka, Tetsuo; Matsumoto, Kazunori – International Association for Development of the Information Society, 2020
The authors are developing and using a fill-in workbook system that allows faculty members to ascertain the attitude of all students to classes including students who are not active, and to improve lectures through well-timed and appropriate actions. In this paper, in order to help teachers improve lessons and teaching materials, and to help…
Descriptors: Student Attitudes, Educational Improvement, Instructional Materials, Learning Management Systems
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Elisabeth Gee; Kelly M. Tran; Priyanka Parekh – International Journal of Designs for Learning, 2020
This design case describes the development of three analog games intended to introduce middle school-age girls to core computer science (CS) concepts. We describe the learning objectives, game mechanics, and narrative elements of each game, and some key problems and decisions that we confronted during the design process. Our design process was…
Descriptors: Games, Design, Females, Learner Engagement
Nonye Alozie; Patrik Lundh; Hui Yang; Caroline E. Parker – National Comprehensive Center, 2021
This is the second of three whitepapers on designing curricula for diversity. It provides the step-by-step process for using the Equity and Inclusion for Curriculum Design (EI-CD). Additionally, it describes how the framework can be used to design and adapt STEM+CS [science, technology, engineering, mathematics, and computer science] curriculum…
Descriptors: Equal Education, Inclusion, Curriculum Design, STEM Education
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Kortsarts, Yana; Kempner, Yulia – Information Systems Education Journal, 2015
Steganography is the art and science of concealing communication. The goal of steganography is to hide the very existence of information exchange by embedding messages into unsuspicious digital media covers. Cryptography, or secret writing, is the study of the methods of encryption, decryption and their use in communications protocols.…
Descriptors: Introductory Courses, Programming, Computer Science Education, Technology
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