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Stohlmann, Micah; Kim, Young Rae – Australian Mathematics Education Journal, 2020
Games are an everyday part of most students' lives. Games engage students and provide opportunities to foster perseverance in problem solving. When implemented in the mathematics classroom, game-based learning can have similar positive benefits. Students can enjoy mathematics and develop important life skills that will help them in their current…
Descriptors: Game Based Learning, Robotics, Educational Games, Mathematics Instruction
Qijie Vicky Cai; Liyan Song; Scot McNary; Suzhen Duan – International Journal of Designs for Learning, 2024
This design case presents a detailed account of how we navigated various ethical issues observed in a robotics program that aimed to engage underrepresented students in robotics and STEM experience. The ethical challenges we encountered revolved around uneven participant engagement and interpersonal tensions. We tackled these challenges by…
Descriptors: STEM Education, Robotics, Ethics, Power Structure
Christensen, Rhonda; Knezek, Gerald – Journal of Educational Multimedia and Hypermedia, 2020
Using innovative technologies to study Mars and the sun and other stars is one way to engage learners in learning more about our solar system and how it impacts us on a daily basis. The focus of this paper is to highlight several innovative technologies such as augmented reality and virtual reality that are easily accessible by educators and…
Descriptors: Astronomy, Technology Uses in Education, Learner Engagement, Instructional Innovation
Wheeler, Ann; Smith, Shawnda; Gardner, David – Journal of Mathematics Education at Teachers College, 2020
In this paper, we discuss the utilization of an innovative learning tool, the Sphero BOLT robot, in a 10-day algebra-based mathematics education course for graduate students. Students created routes for their BOLTs to travel and determined ways to measure the distance, rate, and time of their robots' movements. The student prompt, sample student…
Descriptors: Learner Engagement, Teaching Methods, Robotics, Technology Integration
Heinsch, Patrick; Handke, Jürgen – Journal on Excellence in College Teaching, 2020
Humanoid robots are gradually becoming part of everyday life as well as education. Virtual agents have demonstrated their benefits for years, and experts expect similar positive effects from the use of humanoid robots in education. Project H.E.A.R.T. (Humanoid Emotional Assistant Robots in Teaching), from Philipps-University Marburg, has developed…
Descriptors: Robotics, Teaching Methods, Higher Education, Universities
Yanghee Kim; Diantha Smith – International Journal of Designs for Learning, 2018
This paper presents a vignette of our development of a robot-based app sponsored by the corporation producing the robot. The discussion in this paper begins with the affordances of humanoid robots that enable transformative pedagogical approaches to address children's needs. Next, we present our design case, where we develop a humanoid robot-based…
Descriptors: Instructional Design, Young Children, Robotics, Computer Oriented Programs
Seo, JooYoung; Richard, Gabriela T. – Information and Learning Sciences, 2021
Purpose: In response to the underexplored need for holistically inclusive makerspaces for learning, we put propose the "SCAFFOLD" framework, which considers equity, inclusion and accessibility in the design of spaces and activities for socioculturally diverse learners. Design/methodology/approach: This paper proposes a universal design…
Descriptors: Inclusion, Creative Activities, Guidelines, Student Diversity
Caccavale, Frank – Technology and Engineering Teacher, 2016
Any parent, teacher, or coach who works with students today will admit there is a lot of competition for a student's time and attention. After school dismisses, video games, homework, sports, extracurricular activities, and more occupy students' time. It is equally as challenging to compete for their attention during the school day. New electives…
Descriptors: STEM Education, Technology Education, Engineering Education, Learner Engagement
Cielniak, G.; Bellotto, N.; Duckett, T. – IEEE Transactions on Education, 2013
This paper describes the integration of robotics education into an undergraduate Computer Science curriculum. The proposed approach delivers mobile robotics as well as covering the closely related field of Computer Vision and is directly linked to the research conducted at the authors' institution. The paper describes the most relevant details of…
Descriptors: Robotics, Computer Science Education, College Curriculum, Integrated Curriculum
Mac Iver, Martha Abele; Mac Iver, Douglas J. – Baltimore Education Research Consortium, 2014
Recognizing the importance of both keeping middle school students engaged and improving their math skills, Baltimore City Public Schools (City Schools) developed a summer school STEM program involving not only math and science instruction but also the experience of building a robot and competing with those robots in a city-wide tournament.…
Descriptors: Urban Schools, Summer Programs, Robotics, Mathematics Skills
Waters, John K. – T.H.E. Journal, 2011
K-12-level competitive robotics is growing in popularity around the country and worldwide. According to one of the leading organizers of these events, FIRST--For Inspiration and Recognition of Science and Technology--250,000 students from 56 countries take part in its competitions. FIRST Tech Challenge (FTC) is a yearly event the organization puts…
Descriptors: Robotics, Competition, Global Approach, Elementary Secondary Education
Gura, Mark – Learning & Leading with Technology, 2012
Lego robotics is engaging, hands-on, and encompasses every one of the NETS for Students. It also inspires a love of science, technology, engineering, and mathematics (STEM) and provides the experience students need to use digital age skills in the real world. In this article, the author discusses how schools get involved with Lego Robotics and…
Descriptors: Student Participation, Robotics, Educational Technology, Learning Motivation
Highfield, Kate – Australian Primary Mathematics Classroom, 2010
Robotic toys present unique opportunities for teachers of young children to integrate mathematics learning with engaging problem-solving tasks. This article describes a series of tasks using Bee-bots and Pro-bots, developed as part a larger project examining young children's use of robotic toys as tools in developing mathematical and metacognitive…
Descriptors: Toys, Robotics, Educational Opportunities, Young Children
Education Canada, 2009
At Glendale School in the Calgary Board of Education, Grade 1 students worried that they were too distracted with their studies and other activities to remember to water their plant. So they made other arrangements. The students invented and built Ralph, a robot that waters the plant, as part of their study of robotics, a subject that all Glendale…
Descriptors: Robotics, Grade 1, Learning Strategies, Inquiry
Bidarra, Jose; Martins, Olimpio – Journal of Research on Technology in Education, 2011
In this paper we present Geodromo, a prototype of an educational multimedia system, part of the Portuguese "Ciencia Viva" (Live Science) educational program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the…
Descriptors: Foreign Countries, Discovery Learning, Geology, Parks
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