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Makransky, Guido; Petersen, Gustav B. – Educational Psychology Review, 2021
There has been a surge in interest and implementation of immersive virtual reality (IVR)-based lessons in education and training recently, which has resulted in many studies on the topic. There are recent reviews which summarize this research, but little work has been done that synthesizes the existing findings into a theoretical framework. The…
Descriptors: Computer Simulation, Computer Uses in Education, Models, Educational Research
Chary, Mamatha; McEldoon, Katherine; Churaman, Tanya – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Educational Principles, Learning, Educational Technology, Technology Uses in Education
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
Clark Aldrich is the founder and Managing Partner of Clark Aldrich Designs, and is known as a global education visionary, industry analyst, and speaker. In this interview, he responds to questions about his ideas, his work, and his theories.
Descriptors: Educational Technology, Educational Games, Computer Simulation, Computer Games
Romine, William L.; Banerjee, Tanvi – Journal of Science Education and Technology, 2012
Exemplary science instructors use inquiry to tailor content to student's learning needs; traditional textbooks treat science as a set of facts and a rigid curriculum. Publishers now allow instructors to compile pieces of published and/or self-authored text to make custom textbooks. This brings numerous advantages, including the ability to produce…
Descriptors: Evidence, Student Attitudes, Textbooks, Teaching Models
Adams, Caralee – Instructor, 2011
When kids play video games, they want to perfect their skills, advance to the next level, and become a master. It is the kind of focus that many teachers would love to see in their classrooms. From elementary through high school, computer games are being woven into the curriculum to engage students in new ways. However, many schools lack the…
Descriptors: Expertise, Play, Video Games, Web Sites
Anderson, Philip H.; Lawton, Leigh – Simulation & Gaming, 2009
This article focuses on the research associated with the assessment of the cognitive learning that occurs through participation in a simulation exercise. It summarizes the "objective" evidence regarding cognitive learning versus the "perceptions" of cognitive learning achieved as reported by participants and instructors. The authors also explain…
Descriptors: Computer Simulation, Evaluation, Learning, Outcomes of Education
Ainsworth, Shaaron; VanLabeke, Nicolas – Learning and Instruction, 2004
The terms dynamic representation and animation are often used as if they are synonymous, but in this paper we argue that there are multiple ways to represent phenomena that change over time. Time-persistent representations show a range of values over time. Time-implicit representations also show a range of values but not the specific times when…
Descriptors: Animation, Simulation, Visual Aids, Teaching Methods
Kay, Alan – EDUCOM, 1984
Discusses five values of personal computing, including its role as attention grabber, word processing (and related uses), information retrieval, simulation, communications. Also considers four ways of thinking about the future as related to computing and issues related to computers and education. (JN)
Descriptors: Communications, Computer Oriented Programs, Computer Simulation, Educational Technology

Van Joolingen, Wouter R.; De Jong, Ton – Instructional Science, 1997
This article describes and tests a theory of scientific discovery learning based on the Scientific Discovery as Dual Search (SDDS) model. A study of 22 university chemistry students determined that conditions for performing a search operation in hypothesis space include sufficient knowledge of the search operation and reasons for choosing a…
Descriptors: Chemistry, Discovery Learning, Higher Education, Information Seeking
Leslie, Gail, Ed. – National Information Clearinghouse on Children Who Are Deaf-Blind, 2006
This publication presents several projects that support children who are deaf-blind. These projects are: (1) Learning To Learn; (2) Project SALUTE; (3) Project SPARKLE; (4) Bringing It All Back Home; (5) Project PRIIDE; and (6) Including Students With Deafblindness In Large Scale Assessment Systems. Each project lists components, key practices,…
Descriptors: Deaf Blind, Children, Programs, Skill Development
Wishnietsky, Dan H. – 1992
Hypermedia is not a single technology; it is an integrated electronic environment that combines text, audio, and video into one large file. Users can explore information about a subject using several technologies at the same time. Although the technical foundation for hypermedia was established in the early 1970s, it was not until the late 1980s…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Educational Environment

Conrath, Melissa M.; Mayer, Victor J. – Current: The Journal of Marine Education, 1985
Examines the use of computer assisted instruction and computer managed instruction in marine education. Also cites studies on the effectiveness of microcomputers on learning and lists the titles of 18 software packages (noting source, hardware, and grade level) on marine and aquatic subjects. (DH)
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation, Computer Software
Bower, Bruce – Science News, 1988
Surveys current research on learning and memory and associated brain functions. Suggests several models of olfactory recognition and memory. Explains several computer models being evaluated and lists possible flaws. Differentiates between noise and chaos in brain functions. Describes a challenge to the theory of chaos called adaptive resonance…
Descriptors: Chaos Theory, Computer Simulation, Computers, Learning

Lipson, Joseph I. – Journal of College Science Teaching, 1981
Describes personal contributions made by the author in individualized instruction, including: Individually Prescribed Instruction (IPI), the Doctor of Arts program, and the development of educational videodiscs. Innovations in these areas are discussed: education for the handicapped, personal development education, industrial and military…
Descriptors: College Science, Disabilities, Doctor of Arts Degrees, Higher Education