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Isman, Aytekin – Turkish Online Journal of Educational Technology - TOJET, 2011
The main goal of the new instructional design model is to organize long term and full learning activities. The new model is based on the theoretical foundation of behaviorism, cognitivism and constructivism. During teaching and learning activities, learners are active and use cognitive, constructivist, or behaviorist learning to construct new…
Descriptors: Constructivism (Learning), Instructional Design, Learning Activities, Educational Technology
Kassebaum, Peter A. – 1981
The development of an instructional package for use with selected readings in a cultural anthropology course at the College of Marin is outlined in this paper. Introductory material indicates that an effort was made to create a learning package based on formal objectives spanning the readings in the course text, to respond to student needs, and to…
Descriptors: Behavioral Objectives, Cognitive Objectives, Community Colleges, Course Objectives
Sponder, Barry; Hilgenfeld, Robert – Computing Teacher, 1994
Describes how to create hypermedia-based computer-assisted instruction for teachers developing multimedia activities. Cognitively based instructional design is discussed; cognitive objectives are considered; and tables provide examples of commercial and noncommercial multimedia programs as well as possible feedback and evaluation strategies. (10…
Descriptors: Cognitive Objectives, Computer Assisted Instruction, Computer Software Development, Courseware
Dickmann, Leonore W. – 1979
The paper describes a model to aid curriculum developers as they design futures curricula. The objective is to demonstrate how curricula can be holistic in perspective and balanced in provision for student future-focused role image as well as subject matter. The model, based on symmetry (within the individual and the curriculum), has seven facets:…
Descriptors: Affective Objectives, Cognitive Objectives, Curriculum Development, Educational Needs

Latrobe, Kathy – Emergency Librarian, 1996
Readers' theater engages students in reading and writing activities that offer both affective and cognitive rewards. Students can develop their own scripts that introduce books, replacing the traditional book report with creative participation and active peer recommendation. Appendices provide two sample scripts. (AEF)
Descriptors: Active Learning, Affective Objectives, Cognitive Objectives, Creative Writing