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Janssen, Jeroen; Bodemer, Daniel – Educational Psychologist, 2013
Traditionally, research on awareness during online collaboration focused on topics such as the effects of spatial information about group members' activities on the collaborative process. When the concept of awareness was introduced to computer-supported collaborative learning, this focus shifted to cognitive group awareness (e.g., information…
Descriptors: Cooperative Learning, Learning Activities, Expertise, Cooperation
Barron, Jennie – Pathways: The Ontario Journal of Outdoor Education, 1993
Describes a learning activity that allows participants to role play both dysfunctional and constructive roles during a group task, illustrating how group success depends on the attitudes and actions of its members. Includes instructions for the learning activity, questions for debriefing, and follow-up activities. (LP)
Descriptors: Attitude Change, Group Activities, Group Behavior, Group Dynamics
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Tesar, Jennifer E.; Doppen, Frans H. – Social Studies, 2006
The authors present activities that help students understand collective behavior in historical and contemporary settings. This topic is particularly appropriate for social studies content areas such as sociology, psychology, American history, and world history, yet it can also be included in the curriculum of other subject areas, such as language…
Descriptors: Group Behavior, Social Studies, Learning Activities, Popular Culture
Bacon, Mary Montle – 1983
This monograph's purpose is to provide a basis for team development for quality circle groups involved in problem-solving and decision-making. Training group members in team building is a crucial factor for success in quality circles. The following are important needs for group members: a sense of belonging, a commitment to group goals, a sense of…
Descriptors: Decision Making, Development, Elementary Secondary Education, Group Behavior
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Thiagarajan, Sivasailam – Simulation & Gaming, 1997
Cash games are simulation activities which feature real cash prizes and explore interpersonal skills and concepts. EASY MONEY is one such game, featuring an investment activity which focuses on trust among team members in ambiguous decision-making situations. Directions for administering the game and suggestions for applying a standard six-phase…
Descriptors: Cooperative Learning, Decision Making, Group Behavior, Group Unity