NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Bhat, Keerti R. – Montessori Life: A Publication of the American Montessori Society, 2020
The author has established a tradition of putting together a "stick bundle" that symbolizes the community in her Montessori Early Childhood classroom. In the first month of the school year, each member of the classroom finds a stick from the outdoor playground area and brings it back into the classroom. This article presents how the…
Descriptors: Montessori Method, Montessori Schools, Early Childhood Education, Learning Activities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pham, Huynh Phu Quy – English Teaching Forum, 2017
There is no doubt that pair/group work is an integral part of language learning because it not only provides a unique opportunity for students to improve an array of skills such as critical thinking and problem solving, but also enables them to experience a diversity of personalities and perspectives. Frequent exposure to a wide range of…
Descriptors: Group Dynamics, Group Unity, Second Language Learning, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
DiMartino, Catherine; Thompson, Eustace – Journal of Cases in Educational Leadership, 2016
This case tells the story of a failed public-private partnership. It illustrates how stakeholders, encouraged by the current political context, rushed into a partnership without establishing a basis for mutual understanding and expectations. As a result of this hasty arrangement, questions emerged over who ultimately controlled decisions related…
Descriptors: Case Studies, Partnerships in Education, Public Sector, Private Sector
Peer reviewed Peer reviewed
Thiagarajan, Sivasailam – Simulation & Gaming, 1997
Cash games are simulation activities which feature real cash prizes and explore interpersonal skills and concepts. EASY MONEY is one such game, featuring an investment activity which focuses on trust among team members in ambiguous decision-making situations. Directions for administering the game and suggestions for applying a standard six-phase…
Descriptors: Cooperative Learning, Decision Making, Group Behavior, Group Unity