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Mia Carapina; Klaudio Pap – International Association for Development of the Information Society, 2024
This paper introduces CoCo, a system designed to support and encourage collaborative learning among colocated students sharing a single mobile device. It provides teachers with the possibility to create digital lessons, configure parameters for collaborative activities such as the number of students and tablets, and monitor students' progress. On…
Descriptors: Cooperative Learning, Handheld Devices, Teaching Methods, Learning Management Systems
Dawkins, Roger – Pedagogy, Culture and Society, 2023
There is an uncomfortable moment in the podcast, "The Ballad of Billy Balls," that prompted me to think about a podcasting course I teach, and my approach to the emotional aspects of some of my students' own non-fiction stories. This article reflects on the course's first iteration from the perspective of Boler's pedagogies of discomfort…
Descriptors: Ethics, College Students, Handheld Devices, Audio Equipment
Emily Paget – Journal of Learning for Development, 2024
Digital and information literacy skills are necessary to succeed in today's knowledge economy but for the millions of people in the world without internet access, a frustratingCatch-22 exists: How can they develop digital literacy skills without internet access? When they get access, what good is the internet to them if they don't have the skills…
Descriptors: Information Literacy, Digital Literacy, Video Technology, Access to Computers
Vance, Brigid E. – History Teacher, 2021
The author designed a midterm podcast assignment to give her students in "Modern East Asian Civilizations," an entry-level survey course, the opportunity to articulate their own understanding of East Asian artifacts, the ways in which objects are seen and imbued with meaning, and what those meanings imply.
Descriptors: Audio Equipment, Handheld Devices, Information Dissemination, Asian Studies
Pinheiro, André O.; Alvarinhas, José Pedro; Silva, Manuela Ramos – International Journal of Mathematical Education in Science and Technology, 2021
It is generally agreed that making real-world connections in mathematics teaching increases students' motivation and interest and contributes to meaningful and permanent learning. In this paper we propose a simple and fast activity to find a rectangular hyperbola in real life and we show how to operate the data to retrieve a straight line. Since…
Descriptors: Mathematics Instruction, Teaching Methods, Student Motivation, Student Interests
Kohnke, Lucas – SpringerBriefs in Education, 2023
This book provides strategies, tools, and best practices for incorporating microlearning in English language teaching. It aims to help teachers create and deliver microlearning mechanisms that are optimized for mobile learning. This book also draws on relevant literature and the author's first-hand experience designing microlearning activities for…
Descriptors: Educational Technology, English (Second Language), Second Language Instruction, Artificial Intelligence
Maushagen, Jan; De Troyer, Olga – International Association for Development of the Information Society, 2021
We propose a novel model for learning environments to target the characteristics of digital natives and to improve informal learning practices, i.e. the exploration, discovery and self-monitoring of learning content and the reflection on learning activities. The Mobile Playful Learning Environment (MPLE) model is defined as consisting of seven…
Descriptors: Educational Environment, Handheld Devices, Play, Models
Palalas, Agnieszka; Wark, Norine – International Journal of Computer-Assisted Language Learning and Teaching, 2020
Mobile technology melds the mobile learner's authentic real and virtual worlds, enabling increasingly untethered personalized, learner-determined language learning opportunities. This article introduces an evidence-based framework founded upon cumulative findings from a number of the authors' recent and ongoing research projects. This framework…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction
Mainiero, Lisa A.; Mangini, David M. – Journal of Leadership Education, 2019
This article showcases how mobile app technology can enhance leadership education through a new mobile app called "My Student Leader." "My Student Leader" represents a novel approach to leadership education so that students may use smartphone technology to enhance student leadership development on campus. The app facilitates…
Descriptors: Student Leadership, Leadership Training, Computer Software, Telecommunications
Chow, Eric H. C.; Keyes, Christopher; Ho, Koon-Sing; Lee, Albert W. M.; Lee, Wai-Yee; Fong, Nga-Wing – International Association for Development of the Information Society, 2018
This paper describes the development of a mobile application to engage students in active learning in analytical chemistry. Colorimetry is a topic in analytical chemistry that can effectively be learned through the use of mobile devices to perform colorimetric measurement in the real-life environment. Previous attempts in the development of…
Descriptors: Measurement, Chemistry, Science Instruction, Computer Software
Stockwell, Glenn – English Teaching, 2021
Mobile-assisted language learning has expanded beyond relatively humble beginnings of replicating computer-based activities assigned in formal language learning contexts, and it now often consists of a complex mix of formal and informal learning activities that take place at different times and places throughout learners' daily lives. Decisions…
Descriptors: Second Language Learning, Second Language Instruction, Learning Activities, Computer Assisted Instruction
Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
Smith, Carmen; Walkington, Candace – Australian Mathematics Education Journal, 2019
Embodied mathematics activities involve students engaging in physical actions to help them better understand mathematics concepts. Current research shows these types of activities have great potential to help students develop conceptual understanding. The authors present four principles for designing embodied mathematics activities and give…
Descriptors: Instructional Design, Mathematics Instruction, Mathematical Concepts, Concept Formation
Boone, Christine; Galloway, Melodie; Ruiz, Michael J. – Physics Education, 2018
A fun activity is presented using singing wine glasses for introductory physics students. Students tune a white wine glass and a red wine glass to as many semitones as possible by filling the glasses with the appropriate amounts of water. A smart phone app is used to measure the frequencies of equal-temperament tones. Then plots of frequency…
Descriptors: Singing, Science Instruction, Teaching Methods, Video Technology
Herrington, Deborah G.; Sweeder, Ryan D. – Journal of Chemical Education, 2018
Recent articles in this "Journal" have advocated for focusing instruction on core ideas of the discipline and moving assessment beyond content knowledge to also eliciting evidence about what students can do with their knowledge. Yet, the deep connected learning supported by this kind of instruction and assessment requires students to…
Descriptors: Self Evaluation (Individuals), Teaching Methods, Learning Activities, Student Attitudes