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Loïs Vanhée; Karin Danielsson; Lena Enqvist; Kalle Grill; Melania Borit – European Journal of Education, 2024
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated…
Descriptors: Interdisciplinary Approach, Learning Activities, Programming, Computer Security
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Craig M. McGill – New Horizons in Adult Education & Human Resource Development, 2023
This paper seeks to better understand the workplace learning that occurs in the executive office (henceforth referred to as EO) of the NACADA: The Global Community of Academic Advising through a conversation with the association's Executive Director, Dr. Charlie Nutt. After providing a context of NACADA and its EO as well as my interview with…
Descriptors: Learning Activities, Workplace Learning, Management Development, Administrators
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Laiken, Marilyn E.; Milland, Russ; Wagner, Jon – Open Praxis, 2014
Organizations today are faced with the challenges of expanding their traditional classroom-based approaches into blended learning experiences which integrate regular classrooms, virtual classrooms, social learning, independent reading, on the job learning and other methodologies. Our team converted a two-day classroom-based program, taught from…
Descriptors: Blended Learning, Classroom Techniques, Online Courses, Best Practices
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Tsuchiya, Shigehisa – Simulation & Gaming, 2011
The author's personal journey regarding simulation and gaming started about 25 years ago when he happened to realize how powerful computerized simulation could be for organizational change. The metaphors created by computerized simulation enabled him to transform a stagnant university into a high-performance organization. Through extensive…
Descriptors: Foreign Countries, Organizational Change, Organizational Development, Games
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Godwin, Lindsey; Kaplan, Soren – Innovate: Journal of Online Education, 2008
Based on their work leading three experiential, online workshops with over 180 participants from around the world, Lindsey Godwin and Soren Kaplan share reflections on designing and conducting successful ee-learning courses. The workshops sought to translate a popular face-to-face seminar in appreciative inquiry, an increasingly popular…
Descriptors: Learning Theories, Experiential Learning, Exhibits, Workshops
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Woods, George; Lantsheer, Carlo; Clark, Richard E. – Learning Organization, 1998
Describes the customer service training program in the European Patent Office, which involved active listening, empathy, case studies, videobased role playing, and feedback. (SK)
Descriptors: Foreign Countries, Learning Activities, Organizational Development, Public Sector
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Graham, Charles R. – Quarterly Review of Distance Education, 2002
Reviews the literature related to creating effective learning groups in face-to-face and virtual environments for distance education using research from cooperative learning, computer-mediated communication, organizational development, and group dynamics. Highlights include creating the groups, structuring the learning activities, and facilitating…
Descriptors: Computer Mediated Communication, Conventional Instruction, Cooperative Learning, Distance Education
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Duke, Richard D. – Simulation & Gaming, 1995
This personal narrative traces the background of instructional gaming from 1958 to 1995. The advantages and disadvantages of gaming as a disciplined activity are considered. The evolution of professional organizations, related academic activity, the game design process, and the need for consistent use of terms are addressed. Contains 57…
Descriptors: Computer Games, Computer Simulation, Computer System Design, Design Requirements
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Billett, Stephen; Barker, Michelle; Hernon-Tinning, Bernie – Pedagogy, Culture and Society, 2004
This article discusses workplace participatory practices: the reciprocal process of engaging in and learning through work. The reciprocity between the affordance of the workplace (its invitational qualities) and individuals' engagement in the workplace is proposed as a means of understanding how learning through work proceeds. How workplaces…
Descriptors: Work Environment, Educational Practices, Workplace Learning, Learning Processes
LaTowsky, Robert J. – 1997
Of the nearly 14,500 nongovernmental organizations (NGOs) now registered with Egypt's Ministry of Social Affairs, 25% are inactive, 3% are less than 3 years old, and 7% are private member associations. The Egyptian government's promotion of specific social programs and service models in the NGO sector began after the October War of 1973. Egyptian…
Descriptors: Adult Basic Education, Agency Role, Community Development, Community Education