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Daniel L. Hoffman; Peter Leong; Rochelle Pi'ilani Hussey Ka'aloa; Seungoh Paek – Educational Media International, 2024
The Advancing Culturally-Relevant Computing Project is a collaboration between researchers and practitioners in Hawai'i focused on preparing elementary teachers to meaningfully incorporate culturally relevant Computer Science (CS) into their classrooms. This paper introduces a hybrid instructional design framework designed to facilitate the…
Descriptors: Culturally Relevant Education, Computer Science Education, Learning Modules, Program Effectiveness
Ayalew, Mentewab; Hylton, Derrick; Sistrunk, Jeticia; Melton, James; Johnson, Kiandra; Voit, Eberhard – PRIMUS, 2022
The integration of biology with mathematics and computer science mandates the training of students capable of comfortably navigating among these fields. We address this formidable pedagogical challenge with the creation of transdisciplinary modules that guide students toward solving realistic problems with methods from different disciplines.…
Descriptors: Biology, Science Instruction, Mathematics Instruction, Interdisciplinary Approach
Li, Chengcheng – Journal of Information Technology Education: Innovations in Practice, 2015
As both the frequency and the severity of network breaches have increased in recent years, it is essential that cybersecurity is incorporated into the core of business operations. Evidence from the U.S. Bureau of Labor Statistics (Bureau of Labor Statistics, 2012) indicates that there is, and will continue to be, a severe shortage of cybersecurity…
Descriptors: Curriculum Development, Computer Security, Internet, Computer Networks
Yan, Peng; Slator, Brian M.; Vender, Bradley; Jin, Wei; Kariluoma, Matti; Borchert, Otto; Hokanson, Guy; Aggarwal, Vaibhav; Cosmano, Bob; Cox, Kathleen T.; Pilch, André; Marry, Andrew – International Association for Development of the Information Society, 2013
Research into virtual role-based learning has progressed over the past decade. Modern issues include gauging the difficulty of designing a goal system capable of meeting the requirements of students with different knowledge levels, and the reasonability and possibility of taking advantage of the well-designed formula and techniques served in other…
Descriptors: Intelligent Tutoring Systems, Immersion Programs, Role Playing, Biological Sciences
Touretzky, David S. – Computer Science Education, 2013
Modern robots, like today's smartphones, are complex devices with intricate software systems. Introductory robot programming courses must evolve to reflect this reality, by teaching students to make use of the sophisticated tools their robots provide rather than reimplementing basic algorithms. This paper focuses on teaching with Tekkotsu, an open…
Descriptors: Robotics, Computer Science Education, Programming, Science Curriculum
Kabicher, Sonja; Derntl, Michael; Motschnig-Pitrik, Renate – Journal of Educational Multimedia and Hypermedia, 2009
This paper addresses the challenges resulting from the design and implementation of a modular, flexible curriculum of computer science. It is intended to share the processes and structures that are being employed in order to cooperatively approach desired qualities and qualifications. In addition, the paper shares goals, strategies, and…
Descriptors: Foreign Countries, Computer Science, Curriculum Design, Curriculum Development
Millan, Nandy; Bromage, Adrian – Interactive Technology and Smart Education, 2011
Purpose: The paper comprises an extended discussion of the possibilities that Web 2.0 applications offer to doctoral researchers, and where such applications fit in the early twenty-first century in the research environment. It explores the main issues associated with their use by doctoral researchers, and how these factors have influenced the…
Descriptors: Foreign Countries, Internet, Electronic Publishing, Social Networks
Brackenbury, L. E. M.; Plana, L. A.; Pepper, J. – IEEE Transactions on Education, 2010
The system-on-chip module described here builds on a grounding in digital hardware and system architecture. It is thus appropriate for third-year undergraduate computer science and computer engineering students, for post-graduate students, and as a training opportunity for post-graduate research students. The course incorporates significant…
Descriptors: Foreign Countries, Computer System Design, Teamwork, Learning Modules
Chen, Li-Chiou; Tao, Lixin – Educational Technology & Society, 2012
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured…
Descriptors: Internet, Computer Security, Information Security, Computer Science Education
Pierre, J. W.; Tuffner, F. K.; Anderson, J. R.; Whitman, D. L.; Ula, A. H. M. S.; Kubichek, R. F.; Wright, C. H. G.; Barrett, S. F.; Cupal, J. J.; Hamann, J. C. – IEEE Transactions on Education, 2009
This paper describes a one-credit laboratory course for freshmen majoring in electrical and computer engineering (ECE). The course is motivational in nature and exposes the students to a wide range of areas of electrical and computer engineering. The authors believe it is important to give freshmen a broad perspective of what ECE is all about, and…
Descriptors: Introductory Courses, Problem Based Learning, Computer Science, Engineering
Elnagar, Ashraf; Lulu, Leena – Computers & Education, 2007
We introduce an effective computer aided learning visual tool (CALVT) to teach graph-based applications. We present the robot motion planning problem as an example of such applications. The proposed tool can be used to simulate and/or further to implement practical systems in different areas of computer science such as graphics, computational…
Descriptors: Motion, Robotics, Graduate Students, Computer Science
Holt, Richard C. – 1994
This paper proposes an approach to introducing object-oriented concepts to high school computer science students using the Object-Oriented Turing (OOT) language. Students can learn about basic object-oriented (OO) principles such as classes and inheritance by using and expanding a collection of classes that draw pictures like circles and happy…
Descriptors: Computer Science Education, Educational Objectives, Foreign Countries, High Schools
Peer reviewedPreece, Jenny – Education and Computing, 1993
Discussion of human-computer interaction (HCI) as an essential part of the design of computing systems focuses on incorporating HCI into university computing courses. HCI training needs for various career profiles are given; and an outline of the contents of the Open University postgraduate module on HCI is appended. (nine references) (LRW)
Descriptors: Computer Science Education, Computer System Design, Curriculum Design, Foreign Countries
National Education Association, Washington, DC. Project on Utilization of Inservice Education R & D Outcomes. – 1978
The school personnel program described here is designed to provide users with a basic, yet comprehensive understanding of computers--their concepts, functions, and their applicability to today's education. It is intended for teachers, school administrators, curriculum specialists, and undergraduate education majors who wish to acquire computer…
Descriptors: Computer Science Education, Elementary Secondary Education, Inservice Teacher Education, Learning Modules
Peer reviewedBrown, Ron L. – Computer Education, 1982
This introduction to the work of the National Computing Centre (NCC), looks at industry/education links, the development of case studies, the use of computers in training, work in the Department of Industry - Micros in Schools Scheme, and at the Department of Education and Science-Micro-Electronics in Education Programme. (MP)
Descriptors: Case Studies, Computer Oriented Programs, Computer Science Education, Computers
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