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Payne, James E.; Murphy, Richard M.; Payne, Linda L. – Community College Journal of Research and Practice, 2017
Orangeburg-Calhoun Technical College (OCtech) has been awarded two National Science Foundation Advanced Technological Education (NSF-ATE) grants since 2011 that have the development of module-based hybrid courses in Engineering Technology and Mechatronics as objectives. In this article, the advantages and challenges associated with module-based…
Descriptors: Blended Learning, Educational Objectives, Learning Modules, Technology Education
Henriksen, Ellen K.; Bungum, Berit; Angell, Carl; Tellefsen, Catherine W.; Frågåt, Thomas; Bøe, Maria Vetleseter – Physics Education, 2014
In this article, we discuss how quantum physics and relativity can be taught in upper secondary school, in ways that promote conceptual understanding and philosophical reflections. We present the ReleQuant project, in which web-based teaching modules have been developed. The modules address competence aims in the Norwegian national curriculum for…
Descriptors: Quantum Mechanics, Physics, Secondary School Science, Secondary School Curriculum
Feser, Jason; Vasaly, Helen; Herrera, Jose – CBE - Life Sciences Education, 2013
In this paper, the authors describe how two institutions are helping their undergraduate biology students build quantitative competencies. Incorporation of quantitative skills and reasoning in biology are framed through a discussion of two cases that both concern introductory biology courses, but differ in the complexity of the mathematics and the…
Descriptors: Biology, Data Analysis, Mathematical Concepts, Skill Development
Feliciano, Josephine S.; Mandapat, Louie Carl R.; Khan, Concepcion L. – Online Submission, 2013
This paper presents the open learning initiatives of the Science Education Institute of the Department of Science and Technology to overcome certain barriers, such as enabling access, cost of replication, timely feedback, monitoring and continuous improvement of learning modules. Using an open-education model, like MIT's (Massachusetts Institute…
Descriptors: Foreign Countries, Learning Modules, Science Course Improvement Projects, Open Source Technology
Robinson, Rosanna L.; McDonald, James E. – Bioscience Education, 2014
Development of skills in bioscience undergraduates is seen as desirable by academic staff, students and employers, and this is reflected across most degree programmes. However, providing the opportunity for students to practise skills may alone be insufficient for their development. With an evident discrepancy between the skills expected of…
Descriptors: Skill Development, Biological Sciences, Science Process Skills, Learning Modules
Anand, S.; Farswan, R. S.; Fernandes, B. G. – IEEE Transactions on Education, 2012
Experimentation is important for learning and research in the field of power electronics and drives. However, a great deal of equipment is required to study the various topologies, controllers, and functionalities. Thus, the cost of establishing good laboratories and research centers is high. To address this problem, the authors have developed a…
Descriptors: Electronics, Learning Modules, Man Machine Systems, Computer System Design
Brewer, Sharon E.; Cinel, Bruno; Harrison, Michelle; Mohr, Christina L. – International Review of Research in Open and Distance Learning, 2013
In delivering chemistry courses by distance, a key challenge is to offer the learner an authentic and meaningful laboratory experience that still provides the rigour required to continue on in science. To satisfy this need, two distance general chemistry laboratory courses appropriate for Bachelor of Science (B.Sc.) students, including chemistry…
Descriptors: Distance Education, College Freshmen, Laboratory Training, Chemistry
Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang – Journal of Interactive Learning Research, 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design,…
Descriptors: Video Games, Middle Schools, Secondary School Science, Educational Games
Low-Cost Undergraduate Control Systems Experiments Using Microcontroller-Based Control of a DC Motor
Gunasekaran, M.; Potluri, R. – IEEE Transactions on Education, 2012
This paper presents low-cost experiments for a control systems laboratory module that is worth one and a third credits. The experiments are organized around the microcontroller-based control of a permanent magnet dc motor. The experimental setups were built in-house. Except for the operating system, the software used is primarily freeware or free…
Descriptors: Systems Approach, Science Activities, Educational Experiments, Science Experiments
Harms, Henry; Janosz, David A., Jr.; Maietta, Steve – Technology Teacher, 2010
This article describes the Systems and Global Engineering (SAGE) Project in which students collaborate with others from around the world to model solutions to some of today's most significant global problems. Stevens Institute of Technology and the New Jersey Technology Education Association (NJTEA) have teamed up to develop innovative…
Descriptors: Water Quality, Instructional Materials, Technology Education, Material Development
Weinlander, Kenneth M.; Hall, David J. – Biochemistry and Molecular Biology Education, 2010
Personalized medicine refers to medical care that involves genetically screening patients for their likelihood to develop various disorders. Commercial genome screening only involves identifying a consumer's genotype for a few single nucleotide polymorphisms. A phenotype (such as an illness) is greatly influenced by three factors: genes, gene…
Descriptors: Medical Services, Medicine, Genetics, Molecular Biology
Verma, Alok K.; Dickerson, Daniel; McKinney, Sue – Technology and Engineering Teacher, 2011
Old Dominion University and Norfolk State University, in collaboration with the marine industry and local school systems, is improving STEM preparation using innovative experiences for students and teachers in the nation's major shipbuilding and repair areas through MarineTech and SBRCD (Shipbuilding Repair and Maritime Career Day) projects. The…
Descriptors: Student Projects, Maintenance, Active Learning, Physical Sciences
Montero, E.; Gonzalez, M. J. – IEEE Transactions on Education, 2009
Problem-based learning has been at the core of significant developments in engineering education in recent years. This term refers to any learning environment in which the problem drives the learning, because it is posed in such a way that students realize they need to acquire new knowledge before the problem can be solved. This paper presents the…
Descriptors: Engineering Education, Problem Based Learning, Cooperative Learning, Heat
Barella, A.; Valero, S.; Carrascosa, C. – IEEE Transactions on Education, 2009
This paper presents a new environment for teaching practical work in AI subjects. The main purpose of this environment is to make AI techniques more appealing to students and to facilitate the use of the toolkits which are currently widely used in research and development. This new environment has a toolkit for developing and executing agents,…
Descriptors: Research and Development, Science Education, Case Studies, Teaching Methods
Torda, T. Paul, Ed. – 1977
Volume II of the Education and Experience in Engineering E3 Program is a collection of 21 appendices related to this program which provide information on funding, participants, meetings, and communications among participants. Appendix V, an E3 Handbook for students, contains information on student advising, placement, and evaluation. Appendix VI…
Descriptors: College Science, Engineering Education, Group Dynamics, Higher Education
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