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Moulare Kesse; Andrew Jackson – Technology and Engineering Teacher, 2023
This article describes central tenets for design thinking and entrepreneurial thinking individually, then examines their intersection to analyze a product's feasibility in the market. The conceptual framework of combining design and entrepreneurial thinking can foster novelty in design, and also provides a means of extending instruction in the…
Descriptors: Technology Education, Engineering Education, Design, Thinking Skills
Virginia Jiang; Matthew Lucia; Scott Banta; Christopher V. H.-H. Chen – Chemical Engineering Education, 2023
We developed a remote lab experience where freshmen grew and analyzed the activity of sourdough starters as a means of engaging with chemical engineering concepts. This six-week hands-on activity was targeted due to its low-cost, non-hazardous materials, and ability to be conducted safely in a non-laboratory setting. By designing the lab to be…
Descriptors: Chemical Engineering, Engineering Education, Distance Education, Laboratory Experiments
Reiser, Brian J.; Novak, Michael; McGill, Tara A. W.; Penuel, William R. – Journal of Science Teacher Education, 2021
The vision of the Framework and NGSS requires important shifts in teaching approaches and instructional materials. We argue that this commitment to engaging learners in meaningful practice and supporting students' epistemic agency entails that we support "coherence from the students' perspective." This coherence arises when students see…
Descriptors: Standards, Science Instruction, Teaching Methods, Story Telling
Moozeh, Kimia; Farmer, Jennifer; Tihanyi, Deborah; Nadar, Tristan; Evans, Greg J. – Journal of Chemical Education, 2019
Laboratory-based learning can be weakened by a lack of connection with underlying theory and limited contextualization to enhance motivation. To address these shortcomings, a framework for the development of web-based multimedia prelaboratory modules is proposed. The framework incorporates supportive information (content), utility value (context),…
Descriptors: Student Attitudes, Learning Motivation, Science Instruction, Feedback (Response)
Borrego, Carlos; Fernández, Cristina; Blanes, Ian; Robles, Sergi – Journal of Technology and Science Education, 2017
Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activity is to increase student's motivation and to…
Descriptors: Computer Science Education, Educational Games, Learning Activities, Learning Motivation
Gura, Mark – Learning & Leading with Technology, 2012
Lego robotics is engaging, hands-on, and encompasses every one of the NETS for Students. It also inspires a love of science, technology, engineering, and mathematics (STEM) and provides the experience students need to use digital age skills in the real world. In this article, the author discusses how schools get involved with Lego Robotics and…
Descriptors: Student Participation, Robotics, Educational Technology, Learning Motivation
Arenas, M. G.; Castillo, P. A.; de Vega, F. F.; Merelo, J. J. – IEEE Transactions on Education, 2012
This paper describes the use of a student conference as a novel experience aimed at motivating students enrolled in various computer architecture courses, such as Microprocessor Systems. The goal was to increase student engagement, to decrease failure rates, and to introduce students to the world of research. This multidisciplinary experience…
Descriptors: Learner Engagement, High School Students, Case Studies, Classroom Environment

Baillie, Caroline; Walker, Paul – European Journal of Engineering Education, 1998
Focuses on ways to foster and access creativity in engineering students. Presents three case studies that demonstrate the importance of establishing freedom in the learning process as well as providing motivation be it extrinsic or intrinsic. Describes how to monitor the level of success in fostering creativity in students. (Author/PVD)
Descriptors: Creative Development, Creative Thinking, Educational Change, Educational Environment
Cordes, David; Parrish, Allen – 1996
The University of Alabama is one of seven schools participating in the Foundation Coalition, a National Science Foundation-sponsored partnership looking at educational reform within the undergraduate engineering curriculum. Participants incorporate curriculum integration, human-interface development (active and cooperative learning), and…
Descriptors: Active Learning, Computer Science Education, Cooperative Learning, Curriculum Enrichment

Berglund, Anders; Daniels, Mats; Tengstrand, Anders; Hedenborg, Mathias – European Journal of Engineering Education, 1998
Discusses the use of assessment to stimulate creativity and communication skills in engineering students. Describes full-scale studies for students in engineering, physics, computer science, and mathematics at two universities in Sweden. New examination methods include continuous assessment, seminars, mini-conferences, oral presentations, written…
Descriptors: Creative Development, Creativity, Educational Change, Educational Environment
Shellnut, Bonnie; Savage, Timothy; Knowlton, Allie – 1998
This paper describes how a Wayne State University (Michigan) multimedia design team is applying Keller's ARCS (Attention, Relevance, Confidence, and Satisfaction) Model of Motivational Design to the entire process of design, development, and evaluation of multimedia courseware. The ARCS Model has been applied to the prototype module and is being…
Descriptors: Attention, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation