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Yanping Ma; Gail Tang – International Journal of Mathematical Education in Science and Technology, 2024
We believe that developing cultural competencies can help students learn mathematics and conversely that learning mathematical content can help students learn about themselves and others. Using frameworks introduced by Rendón (2009) and Gutiérrez (2018), we present a five-part bundle of activities for undergraduate differential equations course…
Descriptors: Calculus, Mathematics Instruction, Advanced Courses, Correlation
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Cadotte, Ernest R. – Journal of Marketing Education, 2016
Simulations are a form of competitive training that can provide transformational learning. Participants are pushed by the competition and their own desire to win as well as the continual feedback, encouragement, and guidance of a Business Coach. Simulations enable students to apply their knowledge and practice their business skills over and over.…
Descriptors: Marketing, Business Administration Education, Computer Simulation, Computer Uses in Education
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Bradshaw, Kathlyn E.; Harvey, Robert W. – College Quarterly, 2017
This article presents Edelson and Reiser's (2006) strategies as a framework for analyzing an instance of authentic practice in a managerial accounting course. Specifically, this article presents an analysis of a managerial accounting project design created to provide learning-by-doing via authentic practice. Students need more than to learn about…
Descriptors: Classroom Techniques, Class Activities, Teaching Methods, Accounting
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Samuel Elliott; Geoffrey Elliott – English Journal, 2014
This article reports on an ethnographic analysis of students who play chess at a mixed comprehensive school in England. The authors explore how children learn when playing chess and speculate about how the appeal of the game could be used by secondary teachers to improve English lessons.
Descriptors: Foreign Countries, Secondary School Curriculum, Secondary School Students, Secondary School Teachers
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Regueras, L. M.; Verdu, E.; Verdu, M. J.; de Castro, J. P. – IEEE Transactions on Education, 2011
In this paper, an educational methodology based on collaborative and competitive learning is proposed. The suggested approach has been successfully applied to an undergraduate communication networks course, which is part of the core curriculum of the three-year degree in telecommunications engineering at the University of Valladolid in Spain. This…
Descriptors: Feedback (Response), Core Curriculum, Learning Strategies, Criticism
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Benson, Sandra S. – Journal of Legal Studies Education, 2009
Corporate trainers and business leaders recognize the importance of competition and the importance of motivating employees to connect with the company's mission. Instructors in many business disciplines have included games, simulations, and contests in their courses. The QuizBowl Quest is designed to apply established motivation and active…
Descriptors: Active Learning, Learning Strategies, Educational Games, Business
McLester, Susan – Technology & Learning, 2005
For many teachers and students, it was ThinkQuest that gave them their first experiences with the Internet. A collaborative competition, created by Advanced Network & Services (now managed by the Oracle Education Foundation), ThinkQuest asked students to form teams and create Web sites that were designed to help other students learn something. In…
Descriptors: Personal Narratives, Learning Strategies, Cognitive Style, Competition
Ashby, Nicole, Ed. – US Department of Education, 2006
"The Achiever" is published monthly during the school year for parents and community leaders. Each issue contains news and information about school improvement in the United States. The following articles are included in this issue: (1) President Establishes National Advisory Panel on Math: Experts to Advise on "Best Available…
Descriptors: Teaching Methods, Learning Strategies, Summer Programs, Mathematics Education
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Thavikulwat, Precha – Simulation and Games, 1988
Discussion of educational games that can be configured to accommodate changes in the structure of the game focuses on MANAGEMENT 500, a microcomputer-controlled prototype business simulation game. Three modes of learning that can be emphasized through a configurable simulation game are explained: learning by discovery, by perseverance, and by…
Descriptors: Business, Competition, Computer Simulation, Discovery Learning
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Riley, Tracy L.; Karnes, Frances A. – TEACHING Exceptional Children, 1999
Describes and provides contact information for different competitions for students with disabilities in the arts, service learning and leadership, and academics. Discusses the benefits of competitions, including enhancement of learning skills, development of social skills, and development of lifelong interests. (CR)
Descriptors: Academic Achievement, Art Activities, Competition, Disabilities
Graves, William H. – EDUCOM Review, 1994
Presents guidelines for a National Learning Infrastructure Initiative based on higher education's experience in national networking and telecommunications, including a systemic approach to instructional technology; precompetitive, object-oriented technologies and standards; prototypes that exhibit educational advantages; and leadership for change.…
Descriptors: Competition, Computer Networks, Educational Opportunities, Educational Technology
Vockell, Edward L. – Educational Technology, 1989
Discusses instructional considerations of group size for computerized instruction. Situations calling for individual use, small group use, and large use of computers are described; individualistic, competitive, and cooperative learning are explained; peer tutoring versus teacher guidance is examined; and courseware selection is discussed. (eight…
Descriptors: Competition, Computer Assisted Instruction, Cooperative Learning, Courseware
Evans, Michael D. – Principal, 1993
A single-sex group learning project involving 100 seventh graders yielded positive results. Behavior improved without teacher intervention, particularly among the boys. Also, students' attitudes and motivation improved immensely, along with work habits and academic performance. Students reported that they enjoyed working and competing in teams.…
Descriptors: Academic Achievement, Competition, Cooperative Learning, English
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Emergency Librarian, 1990
Describes research that advocates flexible grouping patterns, based upon student needs, to increase instructional effectiveness and student achievement. Appropriate grouping in the classroom and in elementary school library resource centers is stressed, and benefits of cooperative learning as compared to competitive learning and individual…
Descriptors: Ability Grouping, Academic Achievement, Competition, Cooperative Learning
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Sanders, Mark – School Science and Mathematics, 1994
Discusses the Technology, Science, Mathematics Integration Project's technological problem-solving method, briefly describes 15 activities and the corresponding technology, science, and mathematics content involved (including 1 detailed example), and proposes a general structure of the activities and research in support of this approach. (MKR)
Descriptors: Alternative Assessment, Cognitive Style, Competition, Constructivism (Learning)
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