Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 13 |
Descriptor
Source
Author
Ali, Sanwar | 1 |
Andersson, David | 1 |
Bunch, John M. | 1 |
Clark, Leisa | 1 |
Cohen, Howard | 1 |
Cordes, David | 1 |
Dickerson, Jacob | 1 |
Diwan, Amer | 1 |
Fitch, A. L. | 1 |
Freiermuth, Mark R. | 1 |
Ginat, David | 1 |
More ▼ |
Publication Type
Reports - Descriptive | 26 |
Journal Articles | 23 |
Speeches/Meeting Papers | 2 |
Guides - Classroom - Teacher | 1 |
Information Analyses | 1 |
Education Level
Higher Education | 14 |
Postsecondary Education | 10 |
Two Year Colleges | 1 |
Audience
Teachers | 4 |
Location
Canada | 1 |
Germany | 1 |
Guam | 1 |
Hong Kong | 1 |
Japan | 1 |
North Carolina | 1 |
South Korea | 1 |
Spain | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Thin-Yin Leong; Nang-Laik Ma – INFORMS Transactions on Education, 2024
This paper develops a spreadsheet simulation methodology for teaching simulation and performance analysis of priority queues with multiple servers, without resorting to macros, add-ins, or array formula. The approach is made possible by a "single overtaking" simplifying assumption under which any lower-priority customer may be passed in…
Descriptors: Spreadsheets, Simulation, Teaching Methods, Computer Science Education
Stankovic, Nenad; Tillo, Tammam – Journal of Information Technology Education, 2009
Concurrent engineering or overlapping activities is a business strategy for schedule compression on large development projects. Design parameters and tasks from every aspect of a product's development process and their interdependencies are overlapped and worked on in parallel. Concurrent engineering suffers from negative effects such as excessive…
Descriptors: Student Projects, Learning Strategies, Engineering, Teaching Methods
Fitch, A. L.; Iu, H. H. C.; Lu, D. D. C. – IEEE Transactions on Education, 2011
This paper describes a compact analog computer and proposes its use in electronic engineering teaching laboratories to develop student understanding of applications in analog electronics, electronic components, engineering mathematics, control engineering, safe laboratory and workshop practices, circuit construction, testing, and maintenance. The…
Descriptors: Engineering Education, Laboratory Safety, Electronics, Experiential Learning
Kim, Seung Han; Jeon, Jae Wook – IEEE Transactions on Education, 2009
The purpose of the course presented here is to introduce freshmen to embedded systems using LEGO Mindstorms, under an ANSI-C programming environment. The students build their own LEGO robots, make programs for them using ANSI-C, and operate them. By creating these LEGO robots, the students become more motivated, learning the basic concepts of…
Descriptors: Foreign Countries, Instructional Effectiveness, Learning Strategies, Teaching Methods
Diwan, Amer; Waite, William M.; Jackson, Michele H.; Dickerson, Jacob – Journal on Educational Resources in Computing, 2004
The educational literature recognizes that people go through a number of stages in their intellectual development. During the first stage, called "received knowledge" or "dualism", people expect knowledge to be handed to them by authority figures (thus "received") and think in terms of black and white (thus "dualism"). Our experience indicates…
Descriptors: Programming Languages, Learning Strategies, Programming, Intellectual Development
Pendegraft, Norman – Journal of Information Systems Education, 2009
An inexpensive device to assist in teaching the main ideas of Public Key encryption and its use in class to illustrate the operation of public key encryption is described. It illustrates that there are two keys, and is particularly useful for illustrating that privacy is achieved by using the public key. Initial data from in class use seem to…
Descriptors: Privacy, Instructional Materials, Business Administration Education, Class Activities
Sun, Shanghua; Joy, Mike; Griffiths, Nathan – Journal of Interactive Learning Research, 2007
Adaptive learning and teaching strategies are increasingly demanded in order to improve the efficiency and effectiveness of the education process, but few intelligent education systems exist, which are dynamic and able to satisfy individual students' requirements. In an attempt to overcome these limitations, we have developed a multi-agent…
Descriptors: Teaching Methods, Efficiency, Educational Research, Cognitive Style
Katerattanakul, Pairin; Kam, Hwee-Joo; Lee, James J.; Hong, Soongoo – Journal of Information Systems Education, 2009
The MetaFrame system migration project at WorldPharma, while driven by merger and acquisition, had faced complexities caused by both technical challenges and organizational issues in the climate of uncertainties. However, WorldPharma still insisted on instigating this post-merger system migration project. This project served to (1) consolidate the…
Descriptors: Case Method (Teaching Technique), Business Administration Education, Class Activities, Computer Science Education
Andersson, David; Reimers, Karl – Journal of Educational Technology, 2010
The field of education is experiencing a rapid shift as internet-enabled distance learning becomes more widespread. Often, traditional classroom teaching pedagogical techniques can be ill-suited to the online environment. While a traditional entry-level class might see a student attrition rate of 5-10%, the same teaching pedagogy in an online…
Descriptors: Computer Software, Computer Oriented Programs, Online Courses, Electronic Learning
Ali, Sanwar – Mathematics and Computer Education, 2005
Teaching is a scholarly activity and a life-long learning process with no single method or pedagogy that is always most effective. Applications of teaching pedagogies properly vary from content-based to discipline-based areas. In this paper, various teaching pedagogies, including scaffolding, concept mapping, constructivism, and learning…
Descriptors: Teacher Effectiveness, Problem Based Learning, Learning Strategies, Constructivism (Learning)
Ginat, David – Mathematics and Computer Education, 2006
In this paper, the author aims to offer an elaboration of simple, yet powerful, mathematical patterns through mathematical games. Mathematical games may serve as colorful instructional tools for teachers and textbooks, and may raise students' motivation and intuition. Patterns are fundamental in mathematics and computer science. In the case of…
Descriptors: Student Motivation, Computer Science, Educational Games, Mathematical Concepts
Bunch, John M. – Journal of Information Systems Education, 2009
This paper presents a goal-based scenario approach to teaching introductory database concepts to undergraduates using two different scaffolding methods. One method, termed "worked-out examples," attempts to reduce extraneous cognitive load by requiring students to complete increasingly complex missing parts of worked out examples. The other…
Descriptors: Cognitive Processes, Difficulty Level, Undergraduate Students, Scaffolding (Teaching Technique)
Law, Wai K. – Journal of Information Systems Education, 2007
The heterogeneous backgrounds and interests of prospective students has been an emerging challenge in Information Systems (IS) education. Pounding waves of technology carried students away from the shores of traditional IS training. Pragmatists avoided the traditional IS programs, many of which struggled among budget reduction, competing training…
Descriptors: Information Systems, Internet, Problem Based Learning, Learning Strategies
Heslin, J. Alexander, Jr. – 1996
In senior-level undergraduate research courses in Computer Information Systems (CIS), students are required to read and assimilate a large volume of current research literature. One course objective is to demonstrate to the student that there are patterns or models or paradigms of research. A new approach in identifying research paradigms is…
Descriptors: Computer Graphics, Computer Science Education, Higher Education, Information Systems
Schwill, Andreas – Learning & Leading with Technology, 1997
Describes a way to teach computer science based on J.S. Bruner's psychological framework. This educational philosophy has been integrated into two German federal state schools. One way to cope with the rapid developments in computer science is to teach the fundamental ideas, principles, methods, and ways of thinking to K-12 students, (PEN)
Descriptors: Computer Science Education, Educational Philosophy, Educational Theories, Elementary Secondary Education
Previous Page | Next Page ยป
Pages: 1 | 2