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Pei-Ling Tan, Jennifer; Koh, Elizabeth; Jonathan, Christin; Yang, Simon – Journal of Learning Analytics, 2017
The affordances of learning analytics (LA) tools and solutions are being increasingly harnessed for enhancing 21st century pedagogical and learning strategies and outcomes. However, use cases and empirical understandings of students' experiences with LA tools and environments aimed at fostering 21st century literacies, especially in the K-12…
Descriptors: Critical Reading, Literacy, Student Attitudes, Learning Strategies
Stamper, John; Barnes, Tiffany; Croy, Marvin – International Journal of Artificial Intelligence in Education, 2011
The Hint Factory is an implementation of our novel method to automatically generate hints using past student data for a logic tutor. One disadvantage of the Hint Factory is the time needed to gather enough data on new problems in order to provide hints. In this paper we describe the use of expert sample solutions to "seed" the hint generation…
Descriptors: Cues, Prompting, Learning Strategies, Teaching Methods
Fitch, A. L.; Iu, H. H. C.; Lu, D. D. C. – IEEE Transactions on Education, 2011
This paper describes a compact analog computer and proposes its use in electronic engineering teaching laboratories to develop student understanding of applications in analog electronics, electronic components, engineering mathematics, control engineering, safe laboratory and workshop practices, circuit construction, testing, and maintenance. The…
Descriptors: Engineering Education, Laboratory Safety, Electronics, Experiential Learning
Kim, Seung Han; Jeon, Jae Wook – IEEE Transactions on Education, 2009
The purpose of the course presented here is to introduce freshmen to embedded systems using LEGO Mindstorms, under an ANSI-C programming environment. The students build their own LEGO robots, make programs for them using ANSI-C, and operate them. By creating these LEGO robots, the students become more motivated, learning the basic concepts of…
Descriptors: Foreign Countries, Instructional Effectiveness, Learning Strategies, Teaching Methods
Kirkwood, Keith – Campus-Wide Information Systems, 2010
Purpose: This paper aims to introduce an enterprise-wide Web 2.0 learning support platform--SNAP, developed at Victoria University in Melbourne, Australia. Design/methodology/approach: Pointing to the evolution of the social web, the paper discusses the potential for the development of e-learning platforms that employ constructivist, connectivist,…
Descriptors: Foreign Countries, Electronic Learning, Communities of Practice, Knowledge Management
Clem, Jeffrey D. – Performance Improvement, 2007
Electronic performance support systems (EPSS) can accommodate disparate learner knowledge, experiences, and methods of comprehension. However, learners may have ineffective cognitive strategies for using an EPSS environment. The solution described in this article is applied to a Web-based EPSS that has a simulation core. As the learner works in…
Descriptors: Internet, Performance Technology, Computer Assisted Instruction, Scaffolding (Teaching Technique)
Philip, George C. – Journal of Information Technology Education, 2007
This paper identifies several areas of database modeling and design that have been problematic for students and even are likely to confuse faculty. Major contributing factors are the lack of clarity and inaccuracies that persist in the presentation of some basic database concepts in textbooks. The paper analyzes the problems and discusses ways to…
Descriptors: Database Design, Databases, Teaching Methods, Misconceptions
Wessa, Patrick – Electronic Journal of e-Learning, 2009
This paper discusses the implementation of a new e-learning environment that supports non-rote learning of exploratory and inductive statistics within the pedagogical paradigm of social constructivism. The e-learning system is based on a new computational framework that allows us to create an electronic research environment where students are…
Descriptors: Electronic Learning, Feedback (Response), Constructivism (Learning), Learning Strategies
Dietze, Stefan; Gugliotta, Alessio; Domingue, John – Journal of Interactive Media in Education, 2007
IMS Learning Design (IMS-LD) is a promising technology aimed at supporting learning processes. IMS-LD packages contain the learning process metadata as well as the learning resources. However, the allocation of resources--whether data or services--within the learning design is done manually at design-time on the basis of the subjective appraisals…
Descriptors: Learning Strategies, Learning Processes, Metadata, Resource Allocation
Paquette, Gilbert; Leonard, Michel; Lundgren-Cayrol, Karin; Mihaila, Stefan; Gareau, Denis – Educational Technology & Society, 2006
This chapter states and explains that a Learning Design is the result of a knowledge engineering process where knowledge and competencies, learning design and delivery models are constructed in an integrated framework. We present a general graphical language and a knowledge editor that has been adapted to support the construction of learning…
Descriptors: Learning Strategies, Computer Software, Programming, Instructional Design

Chen, Sherry Y.; Macredie, Robert D. – Journal of the American Society for Information Science and Technology, 2002
Reviews published findings from empirical studies of hypermedia learning and cognitive styles and classifies them into five themes: nonlinear learning, learner control, navigation in hyperspace, matching and mismatching, and learning effectiveness. Presents a learning model and discusses implications for the design of hypermedia learning systems.…
Descriptors: Cognitive Style, Computer System Design, Hypermedia, Learning Strategies

Klabbers, Jan H. G. – Simulation & Gaming, 2000
Discusses systems dynamics (SD) and considers the types of learning environments that can be designed on the basis of SD models. Highlights include social systems theory; classical systems theory and autopoietic systems theory; models of social systems; computer-based learning environments; simulation modes; and participative design of interactive…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Educational Environment

Jones, Beth H.; Hill, Timothy R. – Journal of Educational Technology Systems, 1994
Describes a computer system being developed to support two-party negotiation to enhance students' learning in the area of dispute resolution. The concept of computer support as an important future direction in the area of conflict resolution and negotiation is discussed, and results of pilot testing of the prototype are reported. (Contains 17…
Descriptors: Computer Assisted Instruction, Computer Software, Computer System Design, Conflict Resolution
Sicilia, Miguel-Angel – Computer Science Education, 2006
A considerable amount of experiences in teaching object-oriented concepts using the Java language have been reported to date, some of which describe language pitfalls and concrete learning difficulties. In this paper, a number of additional issues that have been experienced as difficult for students to master, along with approaches intended to…
Descriptors: Learning Problems, Learning Strategies, Programming, Programming Languages

Frederiksen, John R.; White, Barbara Y. – Machine-Mediated Learning, 1988
Examines ways in which intelligent tutoring systems can be used to develop models of a student's domain knowledge, problem solving abilities, and learning strategies. Cognitive skills assessment is discussed, and an example of a problem based tutoring system, Qualitative Understanding of Electrical System Troubleshooting (QUEST), is explained. (25…
Descriptors: Cognitive Processes, Computer Assisted Testing, Computer System Design, Diagnostic Tests