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Szlávi,Péter; Zsakó, László – Acta Didactica Napocensia, 2017
As a programmer when solving a problem, a number of conscious and unconscious cognitive operations are being performed. Problem-solving is a gradual and cyclic activity; as the mind is adjusting the problem to its schemas formed by its previous experiences, the programmer gets closer and closer to understanding and defining the problem. The…
Descriptors: Problem Solving, Programming, Mathematics, Programming Languages
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Joyce Vogel; Dan Bouhnik – European Journal of Education, 2024
Introduction to Computer Science is traditionally the first course that all computer science and software engineering majors take. The course introduces many problem-solving techniques which can be challenging for many freshman students. In order to mitigate some of the issues of this course, we, at the Higher Education Institute, introduced a new…
Descriptors: Computer Science Education, Introductory Courses, Awards, Problem Based Learning
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Wellington, Angela; Easton, Genevieve; Davis, James; Yeh, Andy – Teaching Science, 2020
An important element of STEAM education that teachers struggle with is the adoption and application of digital technologies. Digital technologies have the potential to enhance social inclusion and student-centred learning, and for this reason it is important for teachers across all levels of schooling to develop skills and confidence in this area…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Teaching Methods
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Drachova, Svetlana V.; Hallstrom, Jason O.; Hollingsworth, Joseph E.; Krone, Joan; Pak, Rich; Sitaraman, Murali – ACM Transactions on Computing Education, 2015
Undergraduate computer science students need to learn analytical reasoning skills to develop high-quality software and to understand why the software they develop works as specified. To accomplish this central educational objective, this article describes a systematic process of introducing reasoning skills into the curriculum and assessing how…
Descriptors: Undergraduate Students, Computer Science Education, Logical Thinking, Thinking Skills
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Lane, Catherine Pullin; Harkness, Shelly Sheats – Journal of Mathematical Behavior, 2012
This article describes the authors' use of three game shows--"Survivor," "The Biggest Loser," and "Deal or No Deal?"--to determine to what degree students engaged in mathematical thinking: specializing, conjecturing, generalizing, and convincing (Burton, 1984). Student responses to the task of creating winning strategies to these shows were…
Descriptors: Mathematics, Games, Television, Programming (Broadcast)
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Mauco, María Virginia; Ferrante, Enzo; Felice, Laura – Information Systems Education Journal, 2014
Basic courses on logic are common in most computer science curricula. Students often have difficulties in handling formalisms and getting familiar with them. Educational software helps to motivate and improve the teaching-learning processes. Therefore, incorporating these kinds of tools becomes important, because they contribute to gaining…
Descriptors: Computer Software, Computer Uses in Education, Logical Thinking, Introductory Courses
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Le, Nguyen-Thinh; Menzel, Wolfgang – International Journal of Artificial Intelligence in Education, 2009
In this paper, we introduce logic programming as a domain that exhibits some characteristics of being ill-defined. In order to diagnose student errors in such a domain, we need a means to hypothesise the student's intention, that is the strategy underlying her solution. This is achieved by weighting constraints, so that hypotheses about solution…
Descriptors: Intelligent Tutoring Systems, Logical Thinking, Programming, Models
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Rockwell, Steven C. – Communication Teacher, 2012
The increasing popularity of television shows featuring paranormal investigations has led to a renewed enthusiasm in ghost hunting activities, and belief in the paranormal in general. These shows typically feature a group of investigators who, while claiming to utilize proper scientifically correct methodologies, violate many core scientific…
Descriptors: Investigations, Scientific Methodology, Scientific Principles, Critical Thinking
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Foster, D. L. – IEEE Transactions on Education, 2012
For a basic foundation in computer engineering, universities traditionally teach synchronous sequential circuit design, using discrete gates or field programmable gate arrays, and a microcomputers course that includes basic I/O processing. These courses, though critical, expose students to only a small subset of tools. At co-op schools like…
Descriptors: Engineering Education, Computer Science Education, Programming, Computer Assisted Design
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Thomas, Theda; Davis, Tim; Kazlauskas, Alanah – Journal of Information Technology Education, 2007
It is important for students to develop critical thinking and other higher-order thinking skills during their tertiary studies. Along with the ability to think critically comes the need to develop students' meta-cognitive skills. These abilities work together to enable students to control, monitor, and regulate their own cognitive processes and…
Descriptors: Systems Analysis, Problem Solving, Logical Thinking, Essays
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Armoni, Michal; Gal-Ezer, Judith; Hazzan, Orit – Computer Science Education, 2006
This paper discusses the role of reduction in computer science and describes a study on undergraduate students' perception of the concept of reduction. Specifically, based on an analysis of students answers to questions addressing different computer science topics, we present several findings regarding the ways in which undergraduate students…
Descriptors: Computer Science Education, Undergraduate Students, Student Attitudes, Computer Science
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Gray, John S. – Journal of Computing in Higher Education, 1998
Describes use of the little-known Shuttle Puzzle in computer programming to elucidate the process of analyzing a problem and synthesizing observations into an algorithm that can be used to generate a programming solution. The process used to solve the problem reflects one that an expert uses. The method could be adapted for small-group cooperative…
Descriptors: Algorithms, Classroom Techniques, Computer Uses in Education, Cooperative Learning