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Allen, William R. | 1 |
Barlas, Yaman | 1 |
Brademas, D. James | 1 |
Brotherton, Bob, Ed. | 1 |
Bruin, Klaas, Ed. | 1 |
Burgess, T. F. | 1 |
Diker, Vedat Guclu | 1 |
Dillon, Linda S. | 1 |
Duke, Richard D. | 1 |
Federico, Pat-Anthony | 1 |
Friel, Susan | 1 |
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Gordon, Jack – Training, 1985
Describes "Looking Glass," the Financial Services Industry, and other simulations for management training seminars. The article examines how the games teach decision making and allow participants to become involved. It also discusses the future of computer-based training and the costs of such programs. (CT)
Descriptors: Computer Assisted Instruction, Decision Making, Management Development, Management Games

Duke, Richard D. – Simulation and Games, 1982
Discusses the problem of developing a comprehensive self-image to guide policy decisions in institutional management. Six characteristics of the problem are given, together with seven traditional organizational responses. Gaming/simulation is proposed as a solution, and an example of a case study simulation is included. (JJD)
Descriptors: Administrative Policy, Business Administration, Case Studies, Computer Oriented Programs
Federico, Pat-Anthony – 1976
Navy personnel research conducted a comprehensive review of the literature on computer simulation studies to determine whether simulation methodology could be used to improve scientific understanding of psychosocial and sociotechnical systems. The literature search indicated that computer simulation could provide tools for the study of…
Descriptors: Behavioral Science Research, Computers, Literature Reviews, Management Games

Brademas, D. James – Journal of Extension, 1986
The author describes use of a personnel assessment center, a process that identifies managerial potential for purposes of selection, placement, promotion, development, or a combination of these factors. Elements of the process (determining skills to be assessed, evaluating skills, job skills exercises, interview exercises, written exercises) are…
Descriptors: Administrator Qualifications, Assessment Centers (Personnel), Interviews, Job Skills

Yefimov, Vladimir M.; Komarov, Vladimir F. – Simulation and Games, 1982
Presents a procedure for designing management simulation games in which a series of progressively detailed documents describing the game are prepared until a blueprint of the developed game has been created. The development sequence is described in detail and two tables listing the phases of game documentation accompany the text. (JL)
Descriptors: Definitions, Design Requirements, Documentation, Experiments
Nilson, Jeff – Classroom Computer News, 1983
Describes how the new computer education simulation game, Big Business, which comprises four separate, related games, tries to overcome some of the limitations of present games. Special attention is given to one of these--Fast Freight--with mention of the basic design elements of a good business game. (EAO)
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Instructional Materials

Thavikulwat, Precha – Simulation and Games, 1988
Discussion of educational games that can be configured to accommodate changes in the structure of the game focuses on MANAGEMENT 500, a microcomputer-controlled prototype business simulation game. Three modes of learning that can be emphasized through a configurable simulation game are explained: learning by discovery, by perseverance, and by…
Descriptors: Business, Competition, Computer Simulation, Discovery Learning

Rollier, Bruce – Simulation & Gaming, 1992
Explores aspects of conducting management simulations in a corporate environment, based on the experiences of a facilitator for 15 classes that used a total enterprise game. Observations regarding simulation value, team size and selection, number of sessions, the role of the facilitator, and model design are offered. (36 references) (MES)
Descriptors: Computer Assisted Instruction, Cost Effectiveness, Industrial Training, Instructional Design
Bruin, Klaas, Ed.; And Others – 1979
The 21 papers in this volume were presented at the 1979 conference of the International Simulation and Gaming Association. Concerned with new simulation and gaming models and research findings, they emphasize the use of simulation and gaming techniques for analytical as well as communicative purposes. Specific topics covered include…
Descriptors: Educational Games, Foreign Countries, Game Theory, International Organizations
Naetscher, Heinz – Simulation/Games for Learning, 1982
Presents the information needed to play The Production Factor Game, and provides examples of the playing materials. This business game simulates the interaction of the three primary production factors (work, land, and capital) and is suitable for use in economics or social science classes in high schools and colleges. (JJD)
Descriptors: Economics Education, Educational Games, Higher Education, Instructional Materials
Smith, Gerald R.; And Others – Performance and Instruction, 1981
The goals of a series of simulation games devised for a graduate level course in leadership models and strategies were to aid students in understanding the process of change, conflict resolution, bargaining and negotiating skills, motivation and self-awareness techniques, and decision-making strategies. Four references are provided. (MER)
Descriptors: Administrators, Formative Evaluation, Graduate Study, Higher Education

Mergen, A. Erhan; Pray, Thomas F. – Simulation & Gaming, 1992
Reviews the development and the principal elements of total quality management (TQM) and demonstrates methods for introducing some of the key elements into a strategy-oriented business simulation game that can be used to teach future managers. Topics discussed include increased focus on the customer; continuous improvement; and competitive…
Descriptors: Administrator Education, Algorithms, Computer Games, Computer Simulation
Hunt, Ian – Simulation/Games for Learning, 1982
Discusses the design criteria and educational objectives of computerized business games when used as an adjunct teaching method. Project UNCLEBURT (University College London Experiment on Business Research and Training), which uses computer games to simulate the management environment in undergraduate business education courses, is described in…
Descriptors: Business Administration Education, Design Requirements, Educational Games, Educational Objectives
Townsend, Richard G. – 1981
An account of an effort to inculcate the habit of collegiality in advanced students in school administration, this paper describes an exercise in "simulated deliberation" focusing on policy formulation. According to the author, who was also group leader, students were given basic facts surrounding a problem in race relations and asked to identify…
Descriptors: Administrator Education, Administrator Role, Cooperation, Elementary Secondary Education
Friel, Susan – Classroom Computer News, 1983
Provides a detailed description of Lemonade, a business game designed to introduce elementary and secondary students to the basics of business; i.e., problem solving strategies, hypothesis formulation and testing, trend analysis, prediction, comparative analysis, and effects of such factors as advertising and climatic conditions on sales and…
Descriptors: Business Education, Computer Assisted Instruction, Economics Education, Educational Games