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Showing 1 to 15 of 37 results Save | Export
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Ryder, Elizabeth F.; Morgan, William R.; Sierk, Michael; Donovan, Samuel S.; Robertson, Sabrina D.; Orndorf, Hayley C.; Rosenwald, Anne G.; Triplett, Eric W.; Dinsdale, Elizabeth; Pauley, Mark A.; Tapprich, William E. – Biochemistry and Molecular Biology Education, 2020
While it is essential for life science students to be trained in modern techniques and approaches, rapidly developing, interdisciplinary fields such as bioinformatics present distinct challenges to undergraduate educators. In particular, many educators lack training in new fields, and high-quality teaching and learning materials may be sparse. To…
Descriptors: Information Science, Open Educational Resources, Science Education, Biological Sciences
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Porter, Lon A., Jr.; Chapman, Cole A.; Alaniz, Jacob A. – Journal of Chemical Education, 2017
In this work, a versatile and user-friendly selection of stereolithography (STL) files and computer-aided design (CAD) models are shared to assist educators and students in the production of simple and inexpensive 3D printed filter fluorometer instruments. These devices are effective resources for supporting active learners in the exploration of…
Descriptors: Outreach Programs, Science Activities, Science Equipment, Computer Assisted Design
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Hodaie, Zardosht; Taheri, Sajjad; Brügge, Bernd – International Association for Development of the Information Society, 2019
MIRELE is an interactive tabletop for situated domain learning that helps students learn names of the physical objects and their relationships by projecting the names, relationships, and additional information onto the real objects. It is built based on a camera-projector system and offers a domain-independent fast authoring system. Using the…
Descriptors: Situated Learning, Vocabulary Development, Interactive Video, Usability
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Kent, Harry R.; Bacon, Jonathan P. – School Science Review, 2016
It is well known that schools and colleges often have budget limitations that can hamper the effectiveness of practical education. This article looks at how cheap, off-the-shelf components can be used to produce a simple DIY digital microscope, and how this provides novel opportunities to integrate biology, physics, design technology and computer…
Descriptors: Biology, Laboratory Equipment, Cost Effectiveness, Hands on Science
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Klara, Kristina; Hou, Ning; Lawman, Allison; Wu, Liheng; Morrill, Drew; Tente, Alfred; Wang, Li-Qiong – Journal of Chemical Education, 2014
A simple, affordable hydrogen proton exchange membrane (PEM) fuel cell laboratory was developed through a collaborative effort between faculty and undergraduate students at Brown University. It has been incorporated into the introductory chemistry curriculum and successfully implemented in a class of over 500 students per academic year for over 3…
Descriptors: Chemistry, Introductory Courses, Cost Effectiveness, Program Development
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Sampson, Demetrios G.; Zervas, Panagiotis – Educational Technology & Society, 2011
Over the last decade Learning Objects (LOs) have gained a lot of attention as a common format for developing and sharing digital educational content in the field of technology-enhanced learning. The main advantage of LOs is considered to be their potential for component-based reuse in different learning settings supporting different learning…
Descriptors: Resource Units, Educational Technology, Material Development, Measurement
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Hua, David M. – Information Systems Education Journal, 2013
The demand for qualified information technology professionals remains high despite downturns in the economy. It is imperative to provide students with a curriculum that provides a broad foundation in information technology knowledge, skills, and abilities. Students also need access to specialized technologies and learning materials to develop the…
Descriptors: Cost Effectiveness, Online Vendors, Instructional Materials, Information Technology
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Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
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Horath, Larry; Horath, Elyse – Tech Directions, 2010
Anyone who plays a guitar needs a stand to hold the guitar when he or she is not playing it. A guitar is not an instrument that one can lay down or prop against the wall without risking potentially catastrophic and long-term damage. There are several options in pre-made guitar stands made for single or multiple guitars, but as an alternative that…
Descriptors: Science Activities, Musical Instruments, Material Development, Program Descriptions
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Bremer, C. – Journal of Computer Assisted Learning, 2012
The paper describes the procedure model AKUE, which aims at the improvement and assurance of quality and cost efficiency in the context of the introduction of e-learning and the development of digital learning material. AKUE divides the whole planning and implementation process into four different phases: analysis, conception, implementation, and…
Descriptors: Electronic Learning, Feedback (Response), Cost Effectiveness, Efficiency
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Tomlinson, Brian; Masuhara, Hitomi – Simulation & Gaming, 2000
Describes the advantages of simulations over real-life tasks in courses in instructional materials development. Explains how to develop a simulation, including setting objectives, considering learning and gaming principles, and evaluation; and discusses simulation as an experiential approach that is cost effective. (Contains 45 references.) (LRW)
Descriptors: Cost Effectiveness, Educational Objectives, Evaluation Methods, Experiential Learning
Braby, Richard – 1979
A computer-aided authoring technique for generating symbol learning materials is described in which a human author enters information about a set of symbols into a data base and a computer routine merges the contents of the data base with generic formats and automatically organizes and prints a complete learning package. Three key issues discussed…
Descriptors: Cost Effectiveness, Instructional Materials, Material Development, Program Descriptions
Forman, David C. – Journal of Instruction Delivery Systems, 1995
Discusses why new systems and processes are needed in the development of multimedia training products. Highlights include: benefits of object-oriented design; the new system of development based on models, databases, and tools; a comparison of the craft process and the new process of development; and the transition to better quality, faster, more…
Descriptors: Change, Cost Effectiveness, Databases, Educational Technology
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Monge-Najera, Julian Antonio; Rivas Rossi, Marta; Mendez-Estrada, Victor Hugo – Open Learning, 2001
Describes the development of low-cost multimedia courses and materials for use on the Internet, as well as virtual laboratories, at the Universidad Estatal a Distancia (Costa Rica). Explains how simultaneous production of traditional printed materials and online courses, outsourcing, and the use of HTML and Java can reduce costs for developing…
Descriptors: Cost Effectiveness, Developing Nations, Foreign Countries, Internet
Terrell, William R. – Journal of Instructional Development, 1983
Discusses the role of algorithmic processes as a supplementary method for producing cost-effective and efficient instructional materials. Examines three approaches to problem solving in the context of developing training materials for the Naval Training Command: application of algorithms, quasi-algorithms, and heuristics. (EAO)
Descriptors: Algorithms, Cost Effectiveness, Course Content, Delivery Systems
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