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Showing 1 to 15 of 37 results Save | Export
Mehisto, Peeter – Online Submission, 2012
This article first describes some general criteria that can be applied to the development of any type of learning materials. Second, the article lists criteria for creating CLIL (content and language integrated learning)-specific learning materials, and provides examples of how to apply each proposed criterion whilst also providing a corresponding…
Descriptors: Criteria, Material Development, Instructional Materials, Educational Principles
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
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Sutherland, LeeAnn M. – Elementary School Journal, 2008
This article describes an approach to developing student reading materials that support middle school learners in a project-based, inquiry curriculum for grades 6 through 8. Reading materials are designed to encourage sense making beyond the classroom, as students read and write about science as it takes place in a classroom and as it occurs in…
Descriptors: Reading Materials, Middle Schools, Science Course Improvement Projects, Material Development
Nelson, Harold G.; Stolterman, Erik – Educational Technology, 2000
Discusses how design projects can best be encountered through a designer approach that is inclusive of theoretical and practical knowledge as well as the capacity for pragmatic action. Highlights include design cultures and cultures of design; foundations of design; fundamental activities supported upon the foundations of design; and design…
Descriptors: Design, Design Preferences, Design Requirements, Designers
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Yefimov, Vladimir M.; Komarov, Vladimir F. – Simulation and Games, 1982
Presents a procedure for designing management simulation games in which a series of progressively detailed documents describing the game are prepared until a blueprint of the developed game has been created. The development sequence is described in detail and two tables listing the phases of game documentation accompany the text. (JL)
Descriptors: Definitions, Design Requirements, Documentation, Experiments
Kurland, D. Midian – 1983
An overview of the research and design process that led to the creation of the Bank Street word processing program for children is reported. The decision to create a word processor for the classroom was based on the findings that commercially available programs took too long to learn, required the memorization of too many commands or rules, had…
Descriptors: Computer Software, Design Requirements, Educational Research, Elementary Education
Cramer, Stephen E. – 1984
In early computer assisted instruction (CAI), negative feedback often insulted students and/or provided no useful knowledge. In classroom settings, teachers use the following approaches in dealing with students' wrong answers: (1) ask the question again, louder and slower; (2) ask the question again, using different words; (3) back up and reteach…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Error Patterns
Rathbun, Gail A.; And Others – 1997
Confronting recent design challenges, instructional designers have latched onto adaptive procedural techniques from outside the Instructional Systems Design (ISD) field. This discussion of rapid prototyping (RP) examines the perspectives of: (1) the prototype as the designer"s cognitive tool; (2) the designer as co-inquirer; and (3) the…
Descriptors: Computer Software Development, Concept Formation, Design Requirements, Designers
Beasley, Augie E.; Palmer, Carolyn G. – 1986
This compilation of guidelines for using and producing various forms of media begins with hints for bulletin boards and other displays, including principles of layout, elements of design, and use of color. Advantages and disadvantages of using overhead transparencies are then outlined. Recommended uses of transparencies are listed, and tips for…
Descriptors: Bulletin Boards, Color, Design Requirements, Elementary Secondary Education
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Terrell, William R.; And Others – 1983
This report describes a field application of the Computer Automated Page Layout (PLA) system to the development of a procedure training aid for the SH-3D/H Helicopter, as part of the Training Analysis and Evaluation Group's (TAEG) ongoing development effort to provide tools for the design and publication of technical training aids in a format…
Descriptors: Authoring Aids (Programing), Computer Software, Design Requirements, Flight Training
Beasley, Augie E.; Palmer, Carolyn G. – 1986
This guide to the design and production of overhead transparencies begins with a matching test of related terminology and definitions. Introductory materials include an outline of advantages and disadvantages of using transparencies; a list of recommended uses of the overhead and transparencies; tips for overhead presentations; general…
Descriptors: Design Requirements, Elementary Secondary Education, Guidelines, Letters (Alphabet)
Beasley, Augie E.; Palmer, Carolyn G. – 1987
Guidelines and tips for producing a variety of visual materials begin with suggestions for designing overhead transparencies and instructions for making and using mounts, masks, and overlays for the transparencies. Directions are then provided for constructing thermal filmstrips for use on the overhead projector and thermal slides for title and…
Descriptors: Design Requirements, Elementary Secondary Education, Films, Material Development
Murphy, P. J. – 1981
When two biological simulations on evolution and genetics (one originally developed for a conventional university undergraduate course) were introduced into Open University distance education classes, the difficulties encountered required a reappraisal of the concept of using computer simulation for distance learning and decisions on which…
Descriptors: Biology, Computer Assisted Instruction, Computer Simulation, Courseware
Every, I. M. – 1981
An Open University project was planned to develop a set of computer assisted learning (CAL) microcomputer programs for a second level, summer school physics course, scheduled to begin in 1982. Major project aims were the development of an underlying system to effectively use medium resolution graphics with a simple animation capability;…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Onaral, Banu; And Others – 1984
This report describes the development of a Drexel University electrical and computer engineering course on digital filter design that used interactive computing and graphics, and was one of three courses in a senior-level sequence on digital signal processing (DSP). Interactive and digital analysis/design routines and the interconnection of these…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Science Education, Courseware
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