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Showing 1 to 15 of 36 results Save | Export
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Morten Munthe; Margrethe Naalsund – Digital Experiences in Mathematics Education, 2024
The growing use of programming in mathematics classrooms presents a challenge linked to implementation in general and task design in particular. This article presents design ideas for mathematical problems incorporating programming in which the focus remains mainly on learning mathematics and less on learning programming. The article starts by…
Descriptors: Programming, Mathematics Instruction, Task Analysis, Design
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Stephanie A. Blanda – PRIMUS, 2024
This article describes the author's experience designing and implementing an inquiry-based learning (IBL) pedagogical approach to an upper-division undergraduate cryptology course. The author shares the course goals and how the IBL style supports their achievement. The article concludes with sample activities -- in-class exercises that touch on…
Descriptors: Technology, Undergraduate Students, Inquiry, Active Learning
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Munasinghe, Bhagya; Bell, Tim; Robins, Anthony – Journal of Pedagogical Research, 2023
An unplugged approach to teaching enables students to explore Computational Thinking without using a computer. It might appear that if students are to learn programming, they should focus on computer-based work; however, it appears that using "unplugged" activities before engaging in computer-based coding (programming) activities for…
Descriptors: Learning Activities, Programming, Introductory Courses, Computation
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Gough, John – Australian Primary Mathematics Classroom, 2018
In fact, ever since Seymour Papert (famous in his later years for constructionism, a learning theory that married conceptual constructivism with concrete experience) created Logo programming, many schools have been coding using Logo, the educational computer programming software that has the famous 'turtle' on the computer screen. Importantly,…
Descriptors: Coding, Programming, Programming Languages, Computer Software
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Thompson, Ian – Australian Senior Mathematics Journal, 2017
In this paper, an example is offered of a problem-solving task for senior secondary school students which was given in the context of a story. As the story unfolds, the task requires progressively more complex forms of linear programming to be applied. Coding in MATLAB is used throughout the task in such a way that it supports the increasing…
Descriptors: Foreign Countries, Programming, High School Seniors, Mathematics Education
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Pudwell, Lara – PRIMUS, 2017
In this paper, we discuss the Experimental Mathematics course taught at Valparaiso University since 2009. We focus on aspects of the course that facilitate students' abilities to ask and explore their own research questions.
Descriptors: Inquiry, Mathematics, Mathematics Instruction, Mathematics Education
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Johnson, Roger W. – Journal of Statistics and Data Science Education, 2021
Percentage of body fat, age, weight, height, and 14 circumference measurements (e.g., waist) are given for 184 women aged 18-25. Body fat, one measure of health, was accurately determined by an underwater weighing technique which requires special equipment and training of the individuals conducting the process. Modeling body fat percentage using…
Descriptors: Body Composition, Statistics Education, Teaching Methods, Age Differences
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Petit, Jordi; Roura, Salvador; Carmona, Josep; Cortadella, Jordi; Duch, Jordi; Giménez, Omer; Mani, Anaga; Mas, Jan; Rodríguez-Carbonell, Enric; Rubio, Enric; de San Pedro, Enric; Venkataramani, Divya – IEEE Transactions on Learning Technologies, 2018
Jutge.org is an open educational online programming judge designed for students and instructors, featuring a repository of problems that is well organized by courses, topics, and difficulty. Internally, Jutge.org uses a secure and efficient architecture and integrates modern verification techniques, formal methods, static code analysis, and data…
Descriptors: Programming, Computer Science Education, Electronic Learning, Experiential Learning
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Seshaiyer, Padmanabhan; Solin, Pavel – International Journal for Technology in Mathematics Education, 2017
In this work, we review and share some useful technology for mathematics educators that can help to enhance their pedagogical practices to motivate students to improve their further understanding of differential equations after an initial exposure to the topic in an undergraduate class. In particular, we present some innovative ways to employ…
Descriptors: Mathematics Education, Technology Uses in Education, College Mathematics, Undergraduate Students
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Gwynllyw, D. Rhys; Weir, Iain S.; Henderson, Karen L. – Teaching Mathematics and Its Applications, 2016
We demonstrate how the DEWIS e-Assessment system may use embedded R code to facilitate the assessment of students' ability to perform involved statistical analyses. The R code has been written to emulate SPSS output and thus the statistical results for each bespoke data set can be generated efficiently and accurately using standard R routines.…
Descriptors: Mathematics Education, Statistics, Statistical Analysis, Data Analysis
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Aguilera-Venegas, Gabriel; Galán-García, José Luis; Galán-García, María Ángeles; Rodríguez-Cielos, Pedro – International Journal for Technology in Mathematics Education, 2015
Automated theorem proving (ATP) for Propositional Classical Logic is an algorithm to check the validity of a formula. It is a very well-known problem which is decidable but co-NP-complete. There are many algorithms for this problem. In this paper, an educationally oriented implementation of Semantic Tableaux method is described. The program has…
Descriptors: Mathematical Formulas, Problem Solving, Teaching Methods, Mathematical Logic
Zinth, Jennifer – Education Commission of the States, 2016
Allowing high school students to fulfill a math or science high school graduation requirement via a computer science credit may encourage more student to pursue computer science coursework. This Education Trends report is an update to the original report released in April 2015 and explores state policies that allow or require districts to apply…
Descriptors: High School Graduates, Graduation Requirements, Computer Science Education, Educational Trends
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Ruiz Jimenez, B. C.; Ruiz Munoz, M. – International Journal of Mathematical Education in Science and Technology, 2011
Recreational Programming (RecPro) is the discipline that encourages the study of computer programming through ludic problems. Problems that are typically studied within this discipline are similar to those of Recreational Mathematics (RecMat), which sometimes leads to the confusion of these two disciplines. The objective for RecPro is to write…
Descriptors: Discipline, Programming Languages, Programming, Number Concepts
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Feurzeig, Wallace – International Journal of Computers for Mathematical Learning, 2010
This paper describes the creation and early uses of Logo. It includes a brief summary of more recent work on Logo-derived languages and learning applications. It closes with a lament on the unrealized potential of student programming languages as empowering tools for knowledge construction and learning.
Descriptors: Educational History, Learning Strategies, Creativity, Programming Languages
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Glaser-Opitz, Henrich; Budajová, Kristina – Acta Didactica Napocensia, 2016
The article introduces a software application (MATH) supporting an education of Applied Mathematics, with focus on Numerical Mathematics. The MATH is an easy to use tool supporting various numerical methods calculations with graphical user interface and integrated plotting tool for graphical representation written in Qt with extensive use of Qwt…
Descriptors: Mathematics Education, Computer Software, Computer Assisted Instruction, College Mathematics
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