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Yifeng Hu – Communication Teacher, 2025
This assignment is integrated into the generative AI unit of the Emerging Communication Technologies course. It includes step-by-step designs and reflective examples from students, highlighting the evolution of their perceptions of generative AI. The assignment uniquely focuses on understanding and raising awareness of stereotypes present in…
Descriptors: Artificial Intelligence, Stereotypes, Communications, Student Attitudes
Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices
Knaus, Thomas – Australian Educational Computing, 2020
When "software takes command", people take fright -- a reaction which frequently accompanies change or novelty. Their fears are understandable, but they also cloud people's view of the potentials that digital tools and digital media hold for society and especially educational contexts. Their fears also define societal debates and…
Descriptors: Computer Software, Information Technology, Cooperation, Design
Dusenberry, Lisa; Hutter, Liz; Robinson, Joy – Journal of Technical Writing and Communication, 2015
This article establishes traits of adaptable communicators in the 21st century, explains why adaptability should be a goal of technical communication educators, and shows how multimodal pedagogy supports adaptability. Three examples of scalable, multimodal assignments (infographics, research interviews, and software demonstrations) that evidence…
Descriptors: Communication Strategies, Technical Writing, Learning Modalities, Teaching Methods
Morrell, Ernest; Duenas, Rudy; Garcia, Veronica; Lopez, Jorge – Teachers College Press, 2013
This practical book examines how teaching media in high school English and social studies classrooms can address major challenges in our educational system. The authors argue that, in addition to providing underserved youth with access to 21st century learning technologies, critical media education will help improve academic literacy achievement…
Descriptors: Social Justice, Film Production, Literacy, Social Studies
Volk, Benno; Keller, Stefan Andreas – European Journal of Open, Distance and E-Learning, 2010
Since 2002 the "Zurich E-Learning Certificate" offers lecturers and academic staff from the three main universities in Zurich the possibility to take part in a professional development program which supports the acquirement of eCompetence. The program is the result of a cooperation between the University of Zurich (UZH), the Swiss…
Descriptors: Foreign Countries, Electronic Learning, College Faculty, Program Development
Alvarez, Inma – Journal of Interactive Media in Education, 2013
During 2012, the Dance Department at the University of Surrey developed a set of Open Educational Resources with a Creative Commons license (Attribution, Non- Commercial, Share Alike) for dance studies as part of the JISC-funded project Contexts, Culture and Creativity: Enriching E-learning in Dance (CCC:EED) see…
Descriptors: Foreign Countries, Educational Resources, Internet, Dance
McCollum, Sean – Teaching Tolerance, 2011
In the last decade, "digital divide" has become a catchphrase for the stubborn disparity in IT resources between communities, especially in regard to education. Low-income, rural and minority populations have received special scrutiny as the technological "have-nots." This article presents success stories of educators who can work around obstacles…
Descriptors: Access to Computers, Disadvantaged, Teachers, Information Technology
McCollum, Sean – Education Digest: Essential Readings Condensed for Quick Review, 2011
As most educators know, there is a lot more to addressing the so-called "digital divide" than having enough working machines in classrooms. Effective information technology (IT) in schools requires useful software, reliable and speedy Internet access, effective teacher training, and well-considered goals with transformative outcomes. Educators who…
Descriptors: Internet, Information Technology, Educational Technology, Access to Computers
Partington, Anthony – English Teaching: Practice and Critique, 2010
This article presents an overview of how the popular "3-Cs" model (creative, critical and cultural) for literacy and media literacy can be applied to the study of computer games in the English and Media classroom. Focusing on the development of an existing computer games course that encompasses many opportunities for critical activity…
Descriptors: Media Literacy, Popular Culture, Critical Thinking, Cultural Capital
Gainer, Jesse S.; Valdez-Gainer, Nancy; Kinard, Timothy – Reading Teacher, 2009
This article addresses issues surrounding critical media literacy using popular culture texts. The authors focus on the example of their work with a fourth-grade class involved in a project to unpack the messages of popular media and advertising texts. This project, which they call the Elementary Bubble Project, was inspired by guerilla artist Ji…
Descriptors: Advertising, Popular Culture, Humor, Media Literacy
McLeod, Julie; Vasinda, Sheri – Computers in the Schools, 2008
In this article, the authors describe Web 2.0 as tools that have increased the urgency for students' and teachers' critical literacy skills and have also participated in the implementation of critical literacy. The authors define and position both Web 2.0 and critical literacy. Further, students' and teachers' power dynamics within both critical…
Descriptors: Power Structure, Elementary Secondary Education, Educational Technology, Electronic Learning
Peppler, Kylie A.; Kafai, Yasmin B. – Learning, Media and Technology, 2007
Based on work in media studies, new literacy studies, applied linguistics, the arts and empirical research on the experiences of urban youths' informal media arts practices, we articulate a new vision for media education in the digital age that encompasses new genres, convergence, media mixes and participation. We first outline the history of how…
Descriptors: Urban Youth, Informal Education, Ethnography, Production Techniques
Kalantzis, Mary; Cope, Bill – E-Learning and Digital Media, 2010
This article outlines a learning intervention which the authors call Learning by Design. The goal of this intervention is classroom and curriculum transformation, and the professional learning of teachers. The experiment involves the practical application of the learning theory to everyday classroom practice. Its ideas are grounded in pedagogical…
Descriptors: Foreign Countries, Educational Resources, Learning Theories, Research and Development
Selfe, Richard J.; Selfe, Cynthia L. – Theory Into Practice, 2008
For some teachers, the increasing attention to digital and multimodal composing in English and Language Arts classrooms has brought into sharp relief the profession's investment in print as the primary means of expression. Although new forms of communication that combine words, still and moving images, and animation have begun to dominate digital…
Descriptors: Language Arts, English Instruction, Learning Modalities, Educational Technology
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