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Gray, Colin M. – Design and Technology Education, 2021
Our undergraduate UX program at Purdue University launched in 2016 as one of the first UX-focused undergraduate degree programs in the United States, intentionally designed to support the unique characteristics of a residential, research-intensive, land-grant institution. We designed multiple overlapping studio experiences that formed multiple…
Descriptors: Educational Change, Design, Undergraduate Students, Online Courses
Jaclyn J. Gish-Lieberman; Amanda J. Rockinson-Szapkiw; Andrew A. Tawfik; Theresa M. Theiling – International Journal of Designs for Learning, 2021
This design case describes the tensions and resolutions related to the iterative design of a virtual STEM peer mentoring program for White and Black, Indigenous, and People of Color (BIPOC) women in STEM study programs at Historically Black Colleges and Universities (HBCUs) and at Minority Serving Institutions (MSIs). Stakeholder feedback, along…
Descriptors: STEM Education, Peer Teaching, Mentors, White Students
Chen, Szu-Yu; Basma, Dareen; Ju, Jennie; Ng, Kok-Mun – Professional Counselor, 2020
Distance counselor education has expanded educational opportunities for diverse groups of students. To effectively train and support global students in counseling programs, the authors explore some unique challenges and opportunities that counselor educators may encounter when integrating technology in the multicultural counseling curriculum. The…
Descriptors: Multicultural Education, Online Courses, Social Justice, Distance Education
Lobuts, John, Jr. – Simulation & Gaming, 2011
This autobiography is an attempt to write and share the author's personal story, first as a learner, then as a teacher. It also attempts to share the educational gifts initially bestowed and then passed on from one generation to the next. The writer will talk about how games and simulations were first inherited and learned, then employed in…
Descriptors: Play, Literature Appreciation, Autobiographies, Computer Simulation
van Ments, Morry – Simulation & Gaming, 2011
The article begins with an abbreviated CV of the author and then recounts the formation of Society for the Advancement of Games and Simulation in Education and Training (SAGSET) and the early days of simulation and gaming in the United Kingdom. Four strands of elements of development are described together with the key events of the 1970s and…
Descriptors: Foreign Countries, Games, Computer Simulation, Training
Chadwick, Richard W. – Simulation & Gaming, 2011
Harold Guetzkow's guidance of research on foreign policy decision making was driven by a core concern: the avoidance of nuclear war and preservation of peace. He aimed to do this by supporting the creation and distribution of new knowledge through experiments aimed at simulating the processes and conditions hypothesized to influence such…
Descriptors: Research Assistants, International Relations, Foreign Policy, Mentors
Druckman, James N. – Simulation & Gaming, 2011
Harold Guetzkow displayed great determination and a remarkable ability to push boundaries. In this article, I describe how these features have had an impact across generations, both in the social sciences and at Northwestern University. In so doing, I touch on the development of experiments in political science and the rise of political psychology.
Descriptors: Professional Recognition, Educational Experiments, Political Science, Simulation
Battista, Ludmila; Forrey, Carol; Stevenson, Carolyn – Online Journal of Distance Learning Administration, 2008
Distance education provides many nontraditional students with the opportunity to pursue a college education not possible through traditional brick and mortar education. Although not meeting face-to-face, student activities help promote a stronger connection between the classroom and university community. This paper will discuss strategies for…
Descriptors: Distance Education, Nontraditional Students, College Students, Extracurricular Activities
Yoon, Jiyoon – EDUCAUSE Quarterly, 2007
All teacher education programs require teacher candidates to have in-school practicum experiences. Placing student teachers in schools is not always easy, however, and it is getting harder. According to the field experience office at the University of Minnesota, Duluth, it is getting more difficult to find schools where the teacher candidates can…
Descriptors: Student Teaching, Student Teachers, Practicums, Mentors
Sims, Edward M. – Computers and Education, 2007
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost of modeling such characters, authoring and editing their interactions, and delivering them over limited-bandwidth connections can be prohibitive. This paper describes a…
Descriptors: Foreign Culture, Educational Technology, Military Personnel, Mentors
Schweder, Heather A. – 1999
This publication is intended to provide educators and business leaders with examples of school-to-career activities that use computer-based and other technologies to enrich and enhance learning about the world of work. The five specific topics are as follows: (1) school-to-career partnerships; (2) bringing the world of work to the classroom; (3)…
Descriptors: Apprenticeships, Career Guidance, Computer Simulation, Computer Uses in Education